Currency

Fonte: Ashes of Creation Wiki
Revisão em 17h13min de 15 de fevereiro de 2018 por Lex (discussão | contribs) (Add image)

Saltar para a navegação Saltar para a pesquisa

In-game currency does not have weight.[2]

Embers

embers.JPG

Embers are a virtual currency that can be used to purchase cosmetic items within Ashes of Creation and previously within Ashes of Creation Apocalypse.[3] Embers may be obtained in the following ways:

  • Once used, embers cannot be refunded or exchanged for different items.[3]

Referral program

Players who refer and invite new players can receive 15% of their account purchases back as Intrepid Bucks.[7]

  • This only applies to purchases made with an applicable payment method. Purchases redeemed using Intrepid Bucks are not eligible.[7]
  • Personal information, including usernames, are not used for referrals due to privacy constraints.[8]

Referrals require the registration of a new account, either with a personal referral code or via a referral link.[7]

  • Referrals cannot be retroactively attached to an existing account.[9]

Saques

Alpha-2 looting UI preview.[10]

In the group loot obviously there's a lot of functionality here that parties have the ability to customize. There can be loot master, there can be round-robin, there can be need/greed/pass that's applied on a per rarity basis depending on the party's choices.[10]Steven Sharif

Alpha-2 vote to change loot allocation method UI.[11]

Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[12][13][14]

  • Group loot rules are defined on a per-rarity basis.[10]
  • A majority of party members must vote to approve any changes to group loot allocation changes.[11]
  • The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[15]
  • There won't be auto-looting pets.[16]
  • It will be possible to kick a player from a party prior to them acquiring loot.[17]
Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[17]Steven Sharif
Free-for-all.[14]
  • Whoever is first to loot gets the loot.[12]
Lootmaster.[10][14]
  • A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[14]
Round-robin.[10][14]
Need or greed.[10][14]
info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.
Bidding system.[14]
  • Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[14]
    • The highest bidder wins the item.[14]
    • The gold then goes into a pool that is split among the rest of the party members.[14]

Security systems

Sistemas de segurança serão implementados para combater hacks, abusos, bots, venda de ouro, duplicação de itens, e outras coisas que afetem a economia à partir do Alpha-0.[19][20][21]

  • Esses sistemas coletarão dados de usuário e sinalizarão atividades anormais para serem inspecionadas. Isso, junto com a função de reportar jogadores, vai criar um "mapa de atividade" que evidencia situações anormais.[21]
  • Jogadores pegos usando hacks serão banidos.[21]

Ver também

Referências