Ashes of Creation Wiki
Ashes of Creation Wiki tem como objetivo capturar o conhecimento preciso e confirmado sobre Cinzas da criação. As 8 149 páginas deste wiki são mantidas atualizadas todos os dias com as informações mais recentes do Intrepid Studios. Todos podem contribuir com este wiki.
Ashes of Creation
Information relevant to the ongoing development of Ashes of Creation.
- Ashes of Creation (overview), Jogabilidade, Pilares de design, Interface do usuário
- Estúdios intrépidos, Marcos, Blog entries, Developer Diaries, Boletins, Press releases
- Mídia, Livestreams, Vídeos, Arte conceitual, Screenshots, 3D renders, Entrevistas, Podcasts
- Cronograma de lançamentos, Alpha-1, Alpha-2
- Kickstarter, Crowdfunding do verão, Loja cosmética, Pre-order packs
- Franchise, Ashes of Creation Apocalypse
História envolvente e imersiva
Topics that reflect the past and the present of Verra.
- Classes, Arquétipos, Papéis
- Corridas, Religiões
- Habilidades, Aumenta
- Lore, Story arcs
- Role o jogo, Social animations
- Mapa de mundo, Pontos de interesse, Climate
- Ambientes, Underrealm, Submarino
Topics that describe how the world of Verra evolves based on player activity.
- Nós, Node types, Node stages, Zona de influência
- Economia, Mercados, Barracas do jogador, Auction houses
- Aulas artesanais, Reunião, Processamento, Crafting
- Quests, Events, Tarefas
- Naval, Combate naval, Navios
- Chefes mundiais, Moedas do monstro
- Destructible environments
Ashes of Creation will be a living, breathing, reactive world. Your actions will shape the Zones of Influence, leveling Nodes to form massive Cities, and create the story of the world that everyone experiences. – Margaret Krohn
Interação do jogador
Game systems and mechanics that foster player interaction.
- Masmorras, Ataques, Combate
- Guildas, Salões da guilda, Fortalezas da guilda, Castelos da guilda
- Dinâmicas de grupo, Saques
- Organizações sociais
- Jogos de salão
We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.
Agência de jogadores
Systems that grow and shape player experiences in the game.
- Armas, Armadura
- Progressão, Nivelamento
- Habitação, Carcaça do nó, Apartamentos, Consuetudinária
- Montagens, Mulas, Dragões
- Criador de personagens, Gear appearance
- Cosméticos, Skins, Costumes, Accessories
- Inventário, Consumables
We will have a lot of content that is available, but those will be behind doors that are accessible through agency on behalf of the community. In a traditional sense, no we are not a theme-park, however we will probably have more content than a theme-park does, traditionally. Just because, in order for those choices to be meaningful, there must be meaningful content behind the door you choose. – Steven Sharif
Risco versus recompensa
Activities that reward daring adventurers and foster meaningful conflict.
- World PvP, Caravanas, Guerras Guild
- Cercos nó, Cercos do castelo
- Player corruption, Caçadores de recompensas
- Realizações, Leader boards, Trophy park
- Exploração, Caça ao tesouro
- Stock exchange (sharemarket)
The risk versus reward relationship, when, say for instance, you've dedicated time towards building a node and other players have dedicated that equivalent time towards sieging the node, there's going to be a pitched battle between those players... They spend that time doing this because they care passionately about having access to that content. – Steven Sharif
- Starting a new page
- Editing pages
- Creating and editing translations
- Embedding images and videos
- Creating and editing transcripts
- Using templates
- Formatting content
- Ashes of Creation Wiki's TODO list
- A reactive world - Nodes.
- Dillias diary.
- Livestream, 9 February 2018 (33:50).
- Blog - Know Your Nodes - The Basics.
- Livestream, 18 January 2018 (16:34).
- Livestream, 9 February 2018 (4:42).
- Video, 24 February 2018 (0:01s).
- Ashes of Creation - A new Beginning.
- Livestream, 8 April 2018 (AM) (27:26).
- Video, 16 July 2017 (0:01).
- Livestream, 22 May 2017 (38:44).