Classes Artesãs

Fonte: Ashes of Creation Wiki
Revisão em 01h07min de 28 de março de 2020 por Lex (discussão | contribs) (Reorder sections)

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Classes Artesãs permitem que um jogador se especialize em uma ou mais das seguintes árvores de habilidades.[1]

A fabricação e a coleta são componentes muito importantes da economia, sobre os quais os jogadores terão controle direto - tanto se você deseja construir uma extensa plantação ao redor de sua casa, ou deseja viajar pela vastidão em busca de tesouro e recursos.[2]

Artisan mastery

Artisan progression.[3][4][5]
Artisan level Artisan certification Profession limit per character
1-10.[6][7] Novice.[3][8] 22.[3][4]
10-20.[9][7] Apprentice.[3] 5.[3][4]
20-30.[9] Journeyman.[3][5] 4.[3][4]
30-40.[9] Master.[3][5] 3.[3][4]
40-50.[9][10] Grandmaster.[3][5] 2.[3][11][4]

Artisan progression occurs based on experience (repetition of tasks) as well as achievements of certain benchmarks within each artisan branch (Coleta, Processamento and Fabricação).[13] Progression in each artisan profession is per-character.[14][15][16][17]

All 22 professions, the players get to be novice of; and then it starts narrowing from there. So, after that you'll only be able to be apprentice of five things. You can be a journeyman in four things. You can be a master in three things; and you can be a grandmaster in two things. So you'll need to narrow, but you can also diversify to support the professions that you want to first push further in.[4]Kory Rice
  • Progression to each "tier" within a profession grants skill points that can be utilized in a character's artisan skill tree.[19]
    • Artisan certification quests must be completed to gain proficiency in that tier of artisan progression.[20] Completing certification unlocks benefits for that profession, such as artisan tools for gathering professions and recipes for crafting professions.[21][22]
    • There are limits to the number of professions at each certification tier across the three artisan branches.[3][11][23][4][24] For example: a character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[3][11]
    • Grandmaster artisans can max out their entire profession skill tree, but a character can only be a grandmaster of up to two professions.[25]
    • Achieving an artisan certification in a profession also implies that the character also achieved any lower-tier certifications up to that point.[26]
If you are grand master in that profession you can max out the entire tree. But you can only grand master 2 things.[25]Kory Rice
  • Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[27]
Q: In regards to character level and artisan level. We know that currently there are two separate things. That being said, what prevents a player from staying level one and partying up with a level 50 player to then gather level 50 resources in the high zones? That way, anyone who wants to take those resources will have to kill the gatherer who is level one and get a large amount of corruption for killing a level one as a level 50.
A: Gathering higher level resources requires significant advancement within a particular profession for that gatherable resource. So, if I'm a Miner and I want to access the highest possible mineral, I need to be a master miner; and in order to achieve the master minor status I am going to be gaining adventuring level experience through that process, because many of those quest lines, many of those achievements are facilitated through quest lines. Some of those quest lines interface with adventuring difficulties that are out in the wild at certain levels. So that's going to predicate me- that's going to be a predicate for me to achieve a certain level in order to complete some of these quest lines and achieve that master status. So you will you will likely not see the ability of a level one alt character having the access to high level mineral mining, or any other type of gatherable out there.[28]Steven Sharif

Profissões de coleta

Processing professions

Crafting professions

Ferramentas artesanais

Classes artesãs de coleta requerem a criação e o uso de ferramentas de coleta que permitem a coleta de recursos.[33][34]

  • Progressão na classe artesã da coleta abre ferramentas de coleta de nível mais alto que permitem a coleta de recursos de nível mais alto.[35]
    • Um coletor com proficiência máxima abrirá Master toolsets, o que lhe concederá acesso aos coletáveis da mais alta qualidade.[36]
  • Ferramentas terão durabilidade e vida útil.[36][37]
    • A quantidade de usos de uma ferramenta de coleta aumenta conforme o coletor se torna mais proficiente na árvore de artesanato da coleta.[36]
    • Ferramentas podem se tornar inconsertáveis, necessitando que sejam re-fabricadas.[37]
  • Artesãos não precisarão depender de outras árvores para fazer suas ferramentas.[33]

As ferramentas avançam na árvore de artesanato, então a sua capacidade de coletar, processar ou fabricar vai precisar das ferramentas equivalentes necessárias naquele estágio de criação para realizar a sua tarefa. Então você não poderia minar cobre e mithril com a mesma ferramenta.[34]Steven Sharif

O processamento requere blueprints para a construção de edificações que são necessárias para processar recursos.[33]

Artisan supply chain

AshesOfCreation Screenshot 009.jpg

Artisans within Ashes of Creation must choose a path in their artisan skill tree. This inter-dependency establishes a supply chain from raw materials to finished product.[38][39] Each stage of the chain may require caravans to transport goods from one artisan to another.[27]

  1. Obtaining raw materials:[40]
  2. Refining the raw materials with the Processamento profession.[39]
  3. Fabricação the finished product using its crafting recipe.[39]

As a crafter you're going to want to know where certain recipes can be fulfilled; which nodes have the capability of creating what you've processed material that you've gathered for; and then you're going to want to plan out your route to either transit the goods there or make sure that you're situated in the area so that you can go out collect and build in that area as well. So there's a lot of planning that's going to be necessary.[43]Steven Sharif

Recipes

Alpha-2 Nightblade recipe.[44]

When players are looking to create different items in the game they're going to need to go out and either purchase, or get drops of recipes, or trade with other players; and when they acquire that recipe, like I have here: it says Nightblade. I can use the recipe and I will learn a Weaponsmithing recipe for the Nightblade. So, I have a recipe book that I get to keep. Essentially I learn these recipes once.[45]Steven Sharif

Fabricação in Ashes of Creation is recipe (blueprint, schematic) based, not RNG based.[46][45][33][47][48]

  • Recipes that are obtained must be committed to a player's recipe book (by right-clicking on the recipe item). This "consumes" the recipe item and unlocks the ability to craft the item in question.[45][49]
    • Artisans must have the required artisan certification to learn recipes at that level (or lower).[21]
    • Recipes can be traded or sold prior to them being committed into a player's recipe book.[49]
    • In most cases learned recipes are permanently added to a character's recipe book, but in certain unique cases there will be a "charge count" where learned recipes will disappear from the recipe book after a number of uses.[45]
    • Once a recipe is learned, it cannot be shared with other characters, including alts.[50]
These are the things we want to explore on [the] crafting side, where we introduce maybe new stat lines, or a different proportion or ratios of stats at certain tiers; and when you craft these items using better materials, the rarity of the item increases. For demonstration purposes we're using legendary, but basically when you use a higher tier than the recipe is intended for- so we could technically build this item with common copper and zinc fragments, then that would produce an uncommon item. But, since we're showcasing this at legendary tier, you can move up the tiers and have the stats increase.[53]Mike Han
  • Recipes have differing rarities and may be locationally dependent.[57]
  • Recipes may have an XP component, where crafting that recipe multiple times can level up the recipe and unlock better results.[51][58]
Something unique in our crafting system [is] where we want to have recipe XP of some sort; and then those sub-recipes could [be] earned by leveling up your recipe, which means that you have to craft the Nightblade multiple times to level it up to have a better result. The sub-recipe could be from a vendor recipe or world drops like we said earlier, but the idea is one type of item can have potential to be multiple different outcomes.[58]Mike Han
  • While selectable materials offer a wide degree of customization, crafting results must lie broadly within the realms of the recipe's definition; and so cannot be arbitrarily customized.[59][57][60]
Q: Will players have the ability to innovate within the crafting system creating unique items or designs? If so, how much customization can players expect when it comes to crafting their own gear or items?
A: There are statically defined an array of results that can come out of a particular recipe; and your ability to unlock those results is predicated on what composition of resources you contribute to crafting that particular weapon type; and so in that sense, yes crafters will have the ability to uniquely create certain types of the recipes results, based on how they're contributing resources to it. The result has to have a corresponding recipe definition; and so in that sense it isn't completely customizable to the point where the player gets to uniquely create these particular items, but rather they are discovering what creations are possible with each recipe type.[59]Steven Sharif

Freehold professions

Freehold progression

Freehold progression unlocks new bonuses, abilities and capabilities for freeholds.[63]

  • Freehold buildings are able to be levelled up based on the length of time and productivity of the freehold.[63]
We want there to be progression in many systems and part of the freehold progression is that when you establish these base buildings the longer and more productive you are and exist with that freehold, the more opportunity those buildings will have to both level up: offering new bonuses, new abilities, new capabilities; and just surviving in this world is a feat in and of itself, so it's rewarded by allowing progression with those things.[63]Steven Sharif

Business chains

There's no reason why you couldn't license your name to somebody else who also has a freehold and who also has an Inn and work together.[64]Jeffrey Bard

Tavernas

Tavernas provem serviços em 'camadas'.[65]

  • Missões que talvez possam apenas ser obtidas apenas pelas tavernas de jogadores.
  • Comidas que concedem buffs por um período de tempo depois do jogador ir embora.
  • Receitas que podem potencialmente ser vendidas para a profissão cozinhar, os quais poderiam ser apenas obtidas por negócios de jogadores em certas áreas.

A quanto mais tempo a taverna estiver funcionando e mais clientes tiver servido, mais rápida será a sua progressão.[65]

Timeline

Classes Artesãs estão programadas para lançar no Alpha-1.[66]

Ver também

Community guides

Referências

  1. artisan classes.png
  2. Sobre Ashes of Creation.
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 roshen-mastery.png
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Vídeo, 2023-11-30 (37:12).
  5. 5.0 5.1 5.2 5.3 5.4 Development Update with Freehold Preview.
  6. margaret-artisan-level-1.png
  7. 7.0 7.1 Vídeo, 2023-11-30 (9:36).
  8. Transmissão ao vivo, 2023-06-30 (50:07).
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  10. Podcast, 2023-12-03 (2:53).
  11. 11.0 11.1 11.2 steven-mastery-2-branches.png
  12. Vídeo, 2023-11-30 (23:20).
  13. Entrevista, 2021-02-07 (36:38).
  14. steven-mastery-cap.png
  15. Transmissão ao vivo, 2022-04-29 (1:13:00).
  16. Transmissão ao vivo, 2019-07-26 (1:09:46).
  17. Transmissão ao vivo, 2017-05-24 (32:07).
  18. Podcast, 2023-12-03 (10:22).
  19. Vídeo, 2023-11-30 (26:38).
  20. Vídeo, 2023-11-30 (16:40).
  21. 21.0 21.1 Podcast, 2023-12-03 (17:10).
  22. 22.0 22.1 Vídeo, 2023-11-30 (36:00).
  23. artisan mastery5.png
  24. artisan mastery3.png
  25. 25.0 25.1 Podcast, 2023-12-03 (6:23).
  26. roshen-profession-clarification.png
  27. 27.0 27.1 Transmissão ao vivo, 2017-05-10 (6:12).
  28. 28.0 28.1 28.2 Transmissão ao vivo, 2023-04-07 (1:00:55).
  29. Transmissão ao vivo, 2022-10-28 (1:32:38).
  30. Transmissão ao vivo, 2020-07-31 (1:31:11).
  31. 31.0 31.1 Podcast, 2023-12-03 (15:05).
  32. Transmissão ao vivo, 2020-04-30 (54:33).
  33. 33.0 33.1 33.2 33.3 33.4 Entrevista, 2020-03-27 (9:00).
  34. 34.0 34.1 Entrevista, 2018-05-11 (38:25).
  35. Transmissão ao vivo, 2020-04-30 (53:11).
  36. 36.0 36.1 36.2 Transmissão ao vivo, 2020-07-31 (1:05:58).
  37. 37.0 37.1 crafting tools.jpg
  38. Entrevista, 2020-07-20 (20:17).
  39. 39.0 39.1 39.2 39.3 Transmissão ao vivo, 2017-05-10 (8:22).
  40. 40.0 40.1 40.2 40.3 40.4 Transmissão ao vivo, 2017-05-08 (20:41).
  41. Transmissão ao vivo, 2017-07-18 (38:30).
  42. Transmissão ao vivo, 2017-05-26 (26:00).
  43. Entrevista, 2018-05-11 (24:18).
  44. Vídeo, 2023-11-30 (3:15).
  45. 45.0 45.1 45.2 45.3 Vídeo, 2023-11-30 (3:49).
  46. 46.0 46.1 Transmissão ao vivo, 2023-11-30 (1:58:55).
  47. Transmissão ao vivo, 2017-05-05 (20:41).
  48. Rng crafting.jpg
  49. 49.0 49.1 Entrevista, 2021-02-07 (37:26).
  50. Transmissão ao vivo, 2023-11-30 (1:57:38).
  51. 51.0 51.1 Transmissão ao vivo, 2023-11-30 (1:54:37).
  52. Transmissão ao vivo, 2023-11-30 (1:38:47).
  53. 53.0 53.1 Vídeo, 2023-11-30 (59:21).
  54. Entrevista, 2018-10-20 (17:31).
  55. Vídeo, 2023-11-30 (1:01:04).
  56. Transmissão ao vivo, 2017-05-26 (5:25).
  57. 57.0 57.1 Transmissão ao vivo, 2022-01-28 (1:19:48).
  58. 58.0 58.1 Vídeo, 2023-11-30 (1:02:15).
  59. 59.0 59.1 Transmissão ao vivo, 2023-11-30 (1:56:01).
  60. Entrevista, 2021-02-07 (38:15).
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  63. 63.0 63.1 63.2 Podcast, 2018-05-11 (48:29).
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  65. 65.0 65.1 Podcast, 2018-04-23 (29:56).
  66. Podcast, 2018-05-11 (59:25).