Alpha-1

Fonte: Ashes of Creation Wiki
Revisão em 20h41min de 29 de dezembro de 2020 por Lex (discussão | contribs)

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Alpha-1 Teaser.[1]

This is a true development alpha. This is not a marketing alpha; and what that means is as you know part of the process here in developing Ashes of Creation is being open with that development so you guys can see that progress; and it is a double-edged sword. There are going to be a spectrum of people that exists who are very involved with the game's development and those who are just completely at an arm's length away in understanding the process; and they may look at alpha one- the people who don't really understand the development process or haven't been a part of it- they may look at it and they may think oh you know this is trash, looks like trash, you know whatever it's the end-product. But at the end of the day what's important for us and what yields the best possible product is for us to include as much as possible the community in that development process with no NDA so that you guys give valuable feedback; and as we go through the iterative process in further defining the game and fleshing out that content were doing so with the player in mind and their voice in our ear. That is I think one of the key distinguishing factors between our development and many developments that you guys may have seen in the past.[2]Steven Sharif

Alpha-1 preview ancients mobs.[3]

What this experience for Alpha one is going to be- that month-long experience- it is not intended to be a content experience... It is not intended to be a game experience. It is not intended to be a fully-fledged content experience. So keep that in mind.[4]Steven Sharif

Alpha-1 was a testing release of the Ashes of Creation MMORPG.[6]

  • Personagens
    • Progressão to level 15.[9][10]
      The composition of class skills or archetype skills has to tread a fine line between two roads: One we wanted to be representative of skills not just that would traditionally be found 1 through 15 but we're actually introducing some skills that might be found later, because we want to test those particular ideas and how the skill functions.[9]Steven Sharif
    • Criador de personagens (basic).[11][12][13][14]
  • Raças
    • 4 playable races Kaelar, Vaelune, Dünir, Empyrean.[19][12]
      A lot of times people ask well why haven't we seen the other races and stuff? We want to establish the quality bar and process with these races first and then when we move into further content production for the other races we have have those pipelines in place and we have the processes in place and we know how to approach them.[20]

The weapon attack is an important component of the combat system, so we want to make sure that as we're doing this combat revamp that we are essentially taking into consideration player feedback and sentiment about how they want a reactive and more mobile weapon attack system.[21]Steven Sharif

[[{{{2}}}]] (estágio 3).[24][14]

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

Alpha-1 availability

Pre-order pack upgrades are possible for current pack holders for the difference in price.[45][46][47] Upgrades to Kickstarter and Crowdfunding do verão packs are also available in the store for the difference in package price.[48]

Ashes of Creation

Ashes of Creation.[51]

Ashes of Creation takes place within a medieval fantasy setting, blending imagination with cutting-edge graphics. We are putting the word massive back into massively multiplayer with unique and novel mechanics that will bring meaning to player action. Ashes of Creation will incorporate the best parts of traditional MMORPGs with innovative sandbox concepts. You will choose your fate at every opportunity. Questlines will open and close based on the interactions of the players with their world, because this is a world where choice is consequential. Monsters will roam and grow in ferocity as civilization disrupts the natural order of things. From the location of towns to the size of cities, you will determine the landscape of your world. It will be unique in culture, ecology, and economy.[52]

Ashes of Creation is an upcoming MMORPG set in a world of high fantasy where player’s choices will shape and define the world around them.[53]

Ashes of Creation is a unique take on the MMO experience. Our world structure is dynamic and built to react to the actions of our players. Cities will rise and fall, their populations based on the history of the world as the players create it. Quests will unlock as these populations gather, their needs grow, and secrets are unlocked. As the world’s NPC structure is established in real time, players will have the ability to destroy what they’ve created, paving the way for new development, new populations, and real change. Political strife and intrigue will play a very real role in the structure of your world. Gone are the days of static worlds, change is here to stay.[52]
  • The developers are hoping for over a million concurrent users at launch.[55]

Alpha-1 playtest schedule

Hail and well met glorious Ashes of Creation testers. My name is Sean Farrens. I am the manager of quality assurance on Ashes of Creation and on behalf of the Ashes QA team I would like to extend a deep and heartfelt thank you to everyone who participated in testing Ashes of Creation during the weekend of May 14 through May 16th for our Alpha 1 build. In spite of instability and uncertainty you have all proven to be invaluable in regards to your feedback and bug reports; and for that I cannot express my gratitude enough. As many of you know, developing an MMORPG is an epic endeavor that is filled with trials and tribulations that no other game will ever encounter; and your illustrated dedication has proven to our team that we are on a high road to the best MMORPG gaming experience to date. During this most recent testing period we received over 2,600 bug reports, which have been an absolute boon to our testing process. We review each report individually and I continue to be impressed with how detailed and helpful each of these reports has been. Like seriously you guys give repro steps and everything. Super duper handy. I greatly look forward to your feedback in the future and hope you enjoy our content so far, so thank you so much everybody.[56]Sean Farrens

While we will have specific spot tests for certain systems as we develop them post the Alpha one month, it should be expected and understood that after this Alpha one month there will be probably a significant amount of downtime where there won't be spot testing as we break apart a lot of systems, take what we learned from alpha one month and implement and iterate upon those learnings. So there's gonna be several months probably worth of significant downtime where there will not be access to spot testing, where we are going to go in and really rejigger a lot of systems[57]Steven Sharif

Phase Release Estimated/Actual date
Alpha-1 Alpha-1 early preview livestream.[58] March 27, 2020.[59]
Alpha-1 limited QA testing (NDA).[60][61] May 28, 2020.[62][63]
Alpha-1 preview pre-test 1 (NDA).[35] Dec 18 - Dec 21 2020.[35]
Alpha-1 preview pre-test 2 (NDA).[35] Feb 19 - Feb 22 2021.[64][65]
Alpha-1 preview intermittent spot testing (NDA).[66][67] Mar 19 - Jul 9 2021.[66][67]
Alpha-1 preview weekend (no NDA).[66] July 9 - July 11 2021.[68][69][66]
Alpha-1 (no NDA).[66] July 14 - August 15 2021.[70][49]

Read more...

The term "alpha" is a tricky one, and it typically has 2 meanings in gaming. The development meaning for alpha is a point in the process where we are ready to test the fundamental systems in their core form, without polish and without much of the content. Then, there is the external or "marketing" term for alpha. This is typically applied to Eastern-ported MMORPGs, when in fact that is a completed game being localized for a region, and not really indicative of a true development alpha. As you may know by now, game development has many stages - from the initial tech demos to the pre-production and pre-alpha states, then on to the alphas and betas and eventually launch.[35]Steven Sharif

I want to make emphatically clear, our alphas and betas are true development alphas and betas, and some have said I am crazy to allow these phases to be seen without an NDA…maybe I am crazy? lol… But I am trusting the community of gamers out there to get a glimpse into the process, and understand the long road ahead for what will eventually be worth the wait. Given time and talent, amazing things can happen, so make sure you help us in communicating that we are in open development which means people get to see the bare bones before the meat. And look, I know people see our 4K footage and say, "This looks better than most released games!", but trust me when I say, you ain't seen nothin’ yet.[35]Steven Sharif

Alpha-1 testing zone (Alpha island)

Map of Alpha-1 testing zone.[71][72] Crédito da imagem: Axiom: Angelcry

The Alpha One map including nodes, dungeons, quest givers, POI, teleporters, and camps will be explorable! Note that this is only a small portion of the world of Verra.[73]

Alpha-1 testing tropical zone featuring a war beast and a tribe of pigmy goblins.[74]

This is a rather large tropical area; and what we use some of the creatures for is establishing character for different parts of this tropical place. So that even though it's the same biome, it feels different when you are going from place to place based on what's there and how those things are interacting with the environment.[75]Jeffrey Bard

Alpha-1 testing took place in a zone to the north west of the world map.[76] This zone has many islands and a mainland area.[77]

Alpha-1 participation

Alpha-1 testing was available to the following participants:

There were approximately 9,600 participants in Alpha-1 testing as of August, 2018.[86][87]

  • As of May 31, 2021, just under 5k additional participants have been added since Alpha-1 sales resumed. Less refunds and unclaimed codes, leaves a total of slightly over 13k testers.[86]
  • The weekend test of May 27, 2021 saw 5,300 unique logins over the 3 day period.[86]

There were roughly 9600 if I recall A1 participants prior to my closing the preorder packs in 2018. Since opening them up again there have been just under 5k additional participants added. And prolly around 300 refunds give or take. Of the roughly 14,000 a1 testers, there are still about 1k unredeemed ks codes which leaves a little over 13k testers? The weekend test saw 5300 unique logins over the 3-day period. And I think discord flags stand around 4k roughly?[86]Steven Sharif

Alpha-1 servers

Alpha-1 servers were provisioned in the following regions.[88]

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

Alpha-1 servers will support 1,500 concurrently connected users per server.[90][80][91]

Server wipes

Alpha and Beta servers will be wiped prior to launch.[92]

As a general rule, if the testing phase contains the word Alpha, it is safe to assume there will likely be wipes.[95]Steven Sharif

Alpha-1 NDA

Alpha-1, Alpha-2, Beta-1, Beta-2 releases are not covered by NDA (non-disclosure agreement).[96]

We may not always announce when the NDA testing is, because we're not definitive how that testing is going to influence the future testing schedule; and we don't want to set the wrong expectation from a broader audience perspective on what they should be expecting with regards to testing.[99]Steven Sharif

Alpha testing system requirements

Alpha-1 stress testing, March 17, 2021.[100]

These are fully operational NPCs. They have behavior trees, they have AI blackboards; they are functioning as an NPC would; and to my surprise, to everyone's surprise actually, the server handled it quite well: 5000 entities all within a very dense area.[101]Steven Sharif

Minimum and recommended computer specifications for Alpha-2.[102]

Minimum Specs - 1080p
  • Processor: Intel i5 8400 | AMD Ryzen 5 2600
  • Memory: 12GB
  • Graphics: NVIDIA GTX 1070 or equivalent
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 100GB SSD Storage
  • Windows 10/11
Recommend Specs - 1440p
  • Processor: Intel i7 8700 | AMD Ryzen 5 3600
  • Memory: 16GB
  • Graphics: NVIDIA RTX 3070 or equivalent
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 100GB SSD Storage
  • Windows 10/11
Please note that these requirements will change throughout our testing phases.[102]

Alpha-1 player flagging/corruption

Player corruption was implemented in early Alpha-1 tests but was subsequently disabled.[44]

Alpha-1 name reservation

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

Name reservations were slated to begin during Alpha-1.[12]

Alpha-1 account management

Account management systems revamped for Alpha-1 are expected to be launched on 2018-10-5.[103]

Two-factor authentication

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

Token-based two-factor authentication (2FA) was expected to be in place for Alpha-1.[104]

Ambientes

Volcano area concept art by Ricky Ho.[105] [106]

We are a high fantasy game... That means that outside of the traditional sorts of environments you're going to start seeing some pretty crazy and wild stuff that will also change based on seasons.[107]Jeffrey Bard

Alpha-1 Oasis environment preview.[109]

This is a second one of two of the large water oasis areas that we incorporated into the tropics biome.[110]Michael Bacon

There are approximately 18 biomes (environments) in Ashes of Creation.[110]

We just wanted to represent just about every biome type under the sun really and just have enough diversity over the world that like when you went from area to area , you really just got a contrast of different biome types.[111]Michael Bacon

Alpha-1 videos

Alpha-1 screenshots

Ver também

Referências

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  2. Transmissão ao vivo, 2020-10-30 (15:35).
  3. steven-a1-testing-leaks.png
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  91. alpha-1-phase-2.png
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