Accounts

Fonte: Ashes of Creation Wiki
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Players are permitted to own multiple accounts, but are subject to rules relating to multi-boxing.[1]

Account management

Ashes of Creation web site design preview (WIP).[2]

The account management page is used to assign or reassign cosmetics to characters within an account.[3][4][5][6]

  • Cosmetics can be reassigned to other characters (alts), but can only be active on one character at a time.[3][5][6]
  • There will likely be a cooldown for reassigning cosmetics between characters.[3]

Account transfers from mail.ru/my.com/my.games

Account transfers from MY.GAMES (My.Com/Mail.Ru) to enable access to Ashes of Creation testing phases can be done by registering an account with Estúdios intrépidos and submitting a support ticket.[7][8] The intention is for all purchases and achievements to be preserved.[9]

Q: What does this mean for my Ashes of Creation account with MY.GAMES moving forward?
A: We are working with MY.GAMES (previously My.Com and Mail.Ru) to transfer purchases made in the MY.GAMES platform to the Intrepid Account system, so that you will be able to use those purchases in Ashes of Creation. Please create a support ticket using the "I need assistance with my account" and "MY.GAMES Migration" option and our support team will assist you with this transfer process. [7]
Q: What happens if I don’t have an Intrepid Account?
A: You will need to have an Intrepid Account for the transfer to take place. If you have not already done so, please create an Intrepid Account with the same email address that is associated with your MY.GAMES account. [7]
Q: What happens to the purchases on my MY.GAMES account moving forward?
A: Once accounts are migrated to the Intrepid Account platform, any Ashes of Creation purchases would be available on your Intrepid Account.[7]
Q: If I don't want to transfer or migrate my MY.GAMES account, can I get a refund?
A: Any players who previously purchased their pre-order through MY.GAMES can submit a support request through MY.GAMES for a full refund.[7]
Q: What happens to my personal information associated with my MY.GAMES account?
A: Your MY.GAMES account and all associated data will remain safely within the MY.GAMES account system. In order to facilitate the migration of your purchases, MY.GAMES will provide Intrepid Studios with the following data, ONLY if you have made a purchase related to Ashes of Creation or Ashes of Creation: Apocalypse through the MY.GAMES systems.[7]

Character slots

There will be character limits during the Alpha and Beta testing phases. These are probably going to be more relaxed than for live launch.[10]

  • Allow testing of different builds as needed.[10]
  • Provide equipment needed to test various scenarios.[10]

There will be a "comfortable" number of character slots on launch.[11]

Name reservation

As reservas de nomes foram recompensas pelos apoiadores no nível Pioneer e superior e estão atualmente disponíveis através do pacote Voyager plus pre-order pack.[12][13]

  • As contas terão fichas de reserva de nome, que dão ao seu titular o direito de reservar um nome em um servidor específico quando chegar o momento da reserva.[14]

Multi-boxing

The current policy on multi-boxing (multi client) is that players are allowed to own multiple accounts, but may not launch multiple game clients from the same computer. Players may not use any software to automate character actions or mimic keystrokes.[1][15]

  • This was previously stated to be: If a user has a legitimate account and is not botting or using complex scripting then multi-boxing will be permitted.[16][17][18][19]

Multiple accounts and multi-boxing, that's a little bit difficult for me because it could be conceived as pay-to-win, because you can progress on a second character and you can then gift that progression to your primary character. In that scenario yes I can see the argument. However if the character progresses with the same amount of effort and time needed by the person who's playing and they maintain that progression on that character, then I don't consider it pay-to-win. I consider it a second account. So initially what I'm going to say is having multi-boxing capability will be allowed within Ashes of Creation. There are a few safety nets that I put in place that restrict the ability for abuses that we've seen in other games.[18]Steven Sharif

Cosméticos

All cosmetic store items will be non-tradeable.[20]

Montarias do Financiamento Coletivo

Kickstarter/Financiamento do Verão, Montarias do Financiamento são obteníveis e utilizáveis pelos fundadores das seguintes formas:[6]

  1. Montarias básicas são obtidas por quest iniciais que estão disponíveis a todos os jogadores nas Áreas iniciais.
  2. Os jogadores determinam Skins para um personagem em sua conta na página de Account management.
  3. A skin pode ser aplicada para mudar a aparência da montaria que foi conquistada dentro do jogo.
    • Isso não remove a skin. Ela pode ser aplicada depois em outra montaria aplicável no futuro.
    • Jogadores podem remover a skin do personagem e aplicar em outro personagem de sua conta.
    • Skins podem apenas ser ativadas em um personagem por vez.

A skin de montaria Dawnbreaker é usada de maneira similar à descrita, mas só é aplicável a certas classes de montaria. Skins de Montarias aquáticas, como o Pargo da Maré, são usados também de forma similar, mas são aplicáveis apenas a montarias aquáticas.[6]

Gear binding

There may be some gear binding (BoE or BoP) but it will be an exception rather than the rule, as this doesn't facilitate the objectives for the economy.[22]

A lot of what we experienced in games that usually come before us is that many things are account bound and they're soulbound to your character... Instead very little here is character bound. Very very little. The vast majority of gear- yes you will get quest related gear as rewards- but it won't be let's say one set in one dungeon and you must run the dungeon over and over. Instead we want to really emphasize the reliance on the economy and crafters and gatherers and processors to support a majority of the gear structure in-game, combined with that of world raid bosses and dungeon bosses; not a repetitive quest line through a single dungeon.[24]Steven Sharif

Ver também

Referências