Surveying
Surveying plays a key role in helping gatherers track down and identify resources that spawn in particular locations through the use of surveying tools.[1][2][3]
- Surveying is something that we're trying to use for gatherers to really interact with the things that we want to do with our dynamic world... Surveying is a way that you can track that stuff down. It will help you find places, will help you find particular resources, will help you find resources at a certain rarity; and so it should be something you could do as a gatherer on your own, or group up with other people to bolster up the power of your survey, or the range or reach of it.[1] – Kory Rice
- Surveying can also identify the types of resources that spawn statically within an area and also provides information about the seasons and locations they spawn in.[2]
- Surveying is a way that players can check out an area for resources. Players can learn where resources are that are static and that grow back in the same location; but we'll also have resources and Ashes that can spawn anywhere, so surveying will help players locate those those resources. So if they're looking for something specific they can hunt them down. Surveying will also allow players to uncover hidden resources that players wouldn't be able to see with their with their naked eye. Another thing that a surveying would provide is some of the information that we're talking about before, like for instance if you survey- and inside of your survey area there's plants, you might learn what season that plant likes to grow in. You might learn whether it likes to be watered during the winter versus how it likes to be watered in the summer.[2] – Kory Rice
- Surveying can help uncover hidden resources that are not visible to the naked eye.[2]
- Artisan progression unlocks higher level surveying tools that enable better identification of gatherable resources within a location.[2]
- Unlocking surveying pylons allows the gatherer to adjust the shape and extend the area of their survey.[2]
- You'd work with a surveying tool; and you set the surveying tool down, and that tool would have a specific area in which it's able to uncover and extract information about the resources that are in the area. As a starting out gatherer you might end up with one of the tools, but as you as you progress and become more proficient with using the tool you might be able to set up additional pylons and extend the area of your survey. That allows you to start making shapes and having more strategic areas that you're surveying. If you could connect multiple pylons to create a shape, maybe you could follow the twisting caverns of the cave. Maybe if you're out in the open like we are here you could just try and make yourself a nice widened shape to scan as much of the area as possible. So it'll be up to the player to be tricky with their surveying tool to try and get the most efficiency out of their survey.[2] – Kory Rice
Land management
Land management mechanics are present for gathering artisans.[5][3]
- The spawn rate of resources in a given area is influenced by how players are interacting with those resources.[5][3]
- Drawing excessive amounts of resources may have a deleterious effect on the land health value for that area.[5][3]
- Actions like ridding an area of invasive species or performing crop rotations on freehold farms may have a positive effect on that area's land health value.[5]
- Defeating certain world bosses or mobs can positively impact the respawn rates of resources and animals in their vicinity.[6]
- It could be could be positive or negative, or both simultaneously. So the land health value ties into the health of a specific ecosystem; and the ecosystem can scale with different segment sizes of the world, or the world itself: A biome, maybe a node, maybe the player's freehold. And the things that a player does in those areas will contribute to health in a positive or negative way. So doing something like rotating your crops might increase the health of the land because that's considered something good to do; and maybe apprehending or removing poachers that are over hunting a certain species could be helpful to the health of the land. Maybe the mayor puts out a request for players to try and get rid of invasive species that are plants- maybe they're overgrowing weed and it's stopping other valuable plants from growing.[5] – Kory Rice
- The spatial inventory system is intended to mitigate the potential for players to diminish land management scores by stripping resources from particular zones.[7]
- There's a particular reason for why that inventory system is intended to exist within Ashes; and part of that is from the aspect of everything in the world is gatherable and there is a land management system that exists behind those gatherable things. The land management system takes into account how players are interacting with the environment: how many of the resources they're withdrawing from the world; and that decreases the spawn rate within certain localities as those things go too high. So there can be a degree of economic warfare by sending players out into zones where you want to mitigate collection of resources. You send your players out there to take all those resources and then that diminishes the land management score of that particular zone.[7] – Steven Sharif
Resource tiers
Recursos will have differing tiers of quality for the same resource type.[10] This is somewhat similar to Star Wars Galaxies.[11]
- Gatherers who are more advanced in their artisan tree will unlock higher level harvesting tools that have a greater chance of collecting higher quality resources or proccing a greater quantity.[10][12][13]
- You will have an opportunity to proc certain qualities based on your progression in the Artisan tree. So if you are a gatherer; and as you advance in your gathering, you'll have a higher opportunity to collect better resources.[13] – Steven Sharif
Gathering tools
Classes artesãs de coleta requerem a criação e o uso de ferramentas de coleta que permitem a coleta de recursos.[15][16]
- Progressão na classe artesã da coleta abre ferramentas de coleta de nível mais alto que permitem a coleta de recursos de nível mais alto.[12]
- Um coletor com proficiência máxima abrirá Master toolsets, o que lhe concederá acesso aos coletáveis da mais alta qualidade.[17]
- Ferramentas terão durabilidade e vida útil.[17][18]
- Artesãos não precisarão depender de outras árvores para fazer suas ferramentas.[15]
As ferramentas avançam na árvore de artesanato, então a sua capacidade de coletar, processar ou fabricar vai precisar das ferramentas equivalentes necessárias naquele estágio de criação para realizar a sua tarefa. Então você não poderia minar cobre e mithril com a mesma ferramenta.[16] – Steven Sharif
O processamento requere blueprints para a construção de edificações que são necessárias para processar recursos.[15]
- A fabricação requere a aquisição de receitas para fabricar itens.[15]
Artisan gear
Artisan gear boosts artisans in their gathering, processing, or crafting professions.[20][21][22]
- Profession NPCs sell lower level artisan gear.[23] Higher level gear is crafted by players.[21]
- There are three artisan gear slots on a character's paper doll UI.[19] Previously these was referred to as undergarment slots.[21]
- Artisan gear and adventuring gear do not need to be swapped for either to be effective when they are equipped on a character, but players will be able to toggle gear visibility between their adventuring and artisan gear.[24][19][21]
- If you want to be seen as wearing the herbalists outfit, you're still going to have your adventuring gear present and on the character, and benefiting from the stats that are conferred by them; and vice-versa.[24] – Steven Sharif
- Gathering tools and artisan gear have stats that affect gathering rates and yields.[25][26]
- Gear for artisans are going to live alongside your adventuring gear. So you will currently- the approaches, and we'll test this but currently- the approach is you'll have artisanship oriented gear. This might be beneficial for your gathering; it might be beneficial for your processing, or crafting, or whatever it is- your profession. Essentially you will craft that gear, you will equip that gear, it'll live almost as a undergarment slot so to speak; and then you can activate that and it will show the appearance if you wish during the activation when you gain the benefit from the from the gear itself; and then could disappear afterwards and go back to your adventuring gear. That's the current approach. We're going to play with that a little bit. There's some discussion and disagreement on the team about how we do that, but our hopes are for Alpha two, we will have I think a couple of sets at least. We're demonstrating all of the artisanship from gathering to processing to crafting in limited fashion in Alpha 2 want to have that gear present to play with this approach.[21] – Steven Sharif
Artisan progression
Artisan level | Artisan certification | Profession limit per character |
---|---|---|
1-10.[30][31] | Novice.[27][32] | 22.[27][28] |
10-20.[33][31] | Apprentice.[27] | 5.[27][28] |
20-30.[33] | Journeyman.[27][29] | 4.[27][28] |
30-40.[33] | Master.[27][29] | 3.[27][28] |
40-50.[33][34] | Grandmaster.[27][29] | 2.[27][35][28] |
Artisan progression occurs based on experience (repetition of tasks) as well as achievements of certain benchmarks within each artisan branch (Coleta, Processamento and Fabricação).[37] Progression in each artisan profession is per-character.[38][39][40][41]
- All 22 professions, the players get to be novice of; and then it starts narrowing from there. So, after that you'll only be able to be apprentice of five things. You can be a journeyman in four things. You can be a master in three things; and you can be a grandmaster in two things. So you'll need to narrow, but you can also diversify to support the professions that you want to first push further in.[28] – Kory Rice
- Progression to each "tier" within a profession grants skill points that can be utilized in a character's artisan skill tree.[43]
- Artisan certification quests must be completed to gain proficiency in that tier of artisan progression.[44] Completing certification unlocks benefits for that profession, such as artisan tools for gathering professions and recipes for crafting professions.[45][46]
- There are limits to the number of professions at each certification tier across the three artisan branches.[27][35][47][28][48] For example: a character may only ever be a Master in up to 3 professions and Grandmaster in up to 2 professions across all artisan branches.[27][35]
- Grandmaster artisans can max out their entire profession skill tree, but a character can only be a grandmaster of up to two professions.[49]
- Achieving an artisan certification in a profession also implies that the character also achieved any lower-tier certifications up to that point.[50]
- If you are grand master in that profession you can max out the entire tree. But you can only grand master 2 things.[49] – Kory Rice
- Choosing a specific path in the skill tree allows the player an opportunity to specialize in a certain area. This encourages player inter-dependency, enhancing the artisan experience.[51]
- Progression within artisan classes does not directly relate to progression in a character's adventuring class, but there are requirements that take into account dangers, locations, toolsets, and surveying options that are dependent on adventuring level.[52][53][54]
- Characters gain XP as they progress their professions.[55][46]
- It should be expected that some artisans will have significantly higher artisan level than their adventuring level.[55][52]
- Q: In regards to character level and artisan level. We know that currently there are two separate things. That being said, what prevents a player from staying level one and partying up with a level 50 player to then gather level 50 resources in the high zones? That way, anyone who wants to take those resources will have to kill the gatherer who is level one and get a large amount of corruption for killing a level one as a level 50.
- A: Gathering higher level resources requires significant advancement within a particular profession for that gatherable resource. So, if I'm a Miner and I want to access the highest possible mineral, I need to be a master miner; and in order to achieve the master minor status I am going to be gaining adventuring level experience through that process, because many of those quest lines, many of those achievements are facilitated through quest lines. Some of those quest lines interface with adventuring difficulties that are out in the wild at certain levels. So that's going to predicate me- that's going to be a predicate for me to achieve a certain level in order to complete some of these quest lines and achieve that master status. So you will you will likely not see the ability of a level one alt character having the access to high level mineral mining, or any other type of gatherable out there.[52] – Steven Sharif
Timeline
Classes Artesãs estão programadas para lançar no Alpha-1.[56]
Visuais
Ver também
Referências
- ↑ 1.0 1.1 Vídeo, 2023-11-30 (28:22).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Vídeo, 2022-10-28 (10:52).
- ↑ 3.0 3.1 3.2 3.3 3.4 Transmissão ao vivo, 2022-04-29 (25:16).
- ↑ Vídeo, 2023-06-30 (21:05).
- ↑ 5.0 5.1 5.2 5.3 5.4 Vídeo, 2022-10-28 (14:33).
- ↑ Transmissão ao vivo, 2023-05-31 (42:06).
- ↑ 7.0 7.1 Podcast, 2023-07-15 (22:57).
- ↑
- ↑ Transmissão ao vivo, 2017-11-17 (53:28).
- ↑ 10.0 10.1 Transmissão ao vivo, 2020-07-25 (1:04:50).
- ↑
- ↑ 12.0 12.1 Transmissão ao vivo, 2020-04-30 (53:11).
- ↑ 13.0 13.1 Entrevista, 2018-10-20 (2:13).
- ↑ Transmissão ao vivo, 2020-04-30 (54:33).
- ↑ 15.0 15.1 15.2 15.3 Entrevista, 2020-03-27 (9:00).
- ↑ 16.0 16.1 Entrevista, 2018-05-11 (38:25).
- ↑ 17.0 17.1 17.2 Transmissão ao vivo, 2020-07-31 (1:05:58).
- ↑ 18.0 18.1
- ↑ 19.0 19.1 19.2 Vídeo, 2023-11-30 (19:06).
- ↑ 20.0 20.1 Vídeo, 2023-11-30 (5:47).
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 Transmissão ao vivo, 2022-06-30 (1:17:34).
- ↑ Transmissão ao vivo, 2021-03-26 (1:06:50).
- ↑ Vídeo, 2023-11-30 (12:05).
- ↑ 24.0 24.1 Transmissão ao vivo, 2023-11-30 (1:37:49).
- ↑ Vídeo, 2023-06-30 (3:14).
- ↑ Vídeo, 2022-10-28 (26:14).
- ↑ 27.00 27.01 27.02 27.03 27.04 27.05 27.06 27.07 27.08 27.09 27.10 27.11 27.12 27.13
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 28.6 28.7 28.8 28.9 Vídeo, 2023-11-30 (37:12).
- ↑ 29.0 29.1 29.2 29.3 Development Update with Freehold Preview.
- ↑
- ↑ 31.0 31.1 Vídeo, 2023-11-30 (9:36).
- ↑ Transmissão ao vivo, 2023-06-30 (50:07).
- ↑ 33.0 33.1 33.2 33.3 Podcast, 2023-12-03 (14:14).
- ↑ Podcast, 2023-12-03 (2:53).
- ↑ 35.0 35.1 35.2
- ↑ Vídeo, 2023-11-30 (23:20).
- ↑ Entrevista, 2021-02-07 (36:38).
- ↑
- ↑ Transmissão ao vivo, 2022-04-29 (1:13:00).
- ↑ Transmissão ao vivo, 2019-07-26 (1:09:46).
- ↑ Transmissão ao vivo, 2017-05-24 (32:07).
- ↑ Podcast, 2023-12-03 (10:22).
- ↑ Vídeo, 2023-11-30 (26:38).
- ↑ Vídeo, 2023-11-30 (16:40).
- ↑ Podcast, 2023-12-03 (17:10).
- ↑ 46.0 46.1 Vídeo, 2023-11-30 (36:00).
- ↑
- ↑
- ↑ 49.0 49.1 Podcast, 2023-12-03 (6:23).
- ↑
- ↑ Transmissão ao vivo, 2017-05-10 (6:12).
- ↑ 52.0 52.1 52.2 Transmissão ao vivo, 2023-04-07 (1:00:55).
- ↑ Transmissão ao vivo, 2022-10-28 (1:32:38).
- ↑ Transmissão ao vivo, 2020-07-31 (1:31:11).
- ↑ 55.0 55.1 Podcast, 2023-12-03 (15:05).
- ↑ Podcast, 2018-05-11 (59:25).