Modelos

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The eight Modelos in Ashes of Creation.[1]

Why did I decide on these eight archetypes? I felt they embodied an equilibrium between them: The martial art and the arcane arts. I felt that these were tending to be the core class identities that have existed across MMORPGS from a fantasy perspective over time. I mean, each of them has their own player segment that people are interested in. Summoners and support, bard and the healer, and mage: Those are all arcane elements that I think embody a lot of what we can do from a from an active ability standpoint that people are traditionally accustomed to. Rogue, ranger, fighter, tank: Those represent I think all of the martial elements of fighting classes that players like to see in fantasy games.[2]Steven Sharif

At the start of the game players may choose from eight Modelos, which essentially defines a character's role.[3][4]

We're fairly similar to the holy trinity of class identity. I think that the way our primary archetypes and secondary archetypes, the combination of that creating these 64 different classes, it is a goal to blur the line between those identities, that standard Trinity that's present. I think additionally the way that we're developing classes is to be that rock-paper-scissors type of interaction, especially balance them around group vs. group dynamics or group dynamics; and... by utilizing the augment system allows for players to take skills outside of just the realm of their identity and into a different area.[6]Steven Sharif
Icon Archetype Type.[7] Role.[8]
Bard2.PNG Bard Arcane Support
Cleric4.PNG Cleric Arcane Support
Fighter2.PNG Fighter Martial Damage
Mage3.PNG Mage Arcane Damage
Ranger3.PNG Ranger Martial Damage
Rogue2a.PNG Rogue Martial Damage
Summoner3a.PNG Summoner Arcane -
Tank1.PNG Tank Martial Tank

Bard

Bard symbol.[9]

Truly a force multiplier, the bard weaves songs of glory and conquest, inspiring his comrades to ever greater heights. The bard knows secret and powerful words, is able to speak into being terrible nightmares, or convince foes to become friends.

Bard2.PNG Bard is an archetype in Ashes of Creation.[10]

Bards are intended to amplify a party or raid's ability to perform within their own class. That amplification isn't just intended for DPS, but also for support, for healing, for taking damage, for movement. Bards have often been portrayed as a musical class and while they can be that, many Bard applications may exist in just telling a story. Telling a story is going to be the thematic component of how the Bard interacts with the party. And that story is going to enhance player's abilities to perform. Very similar in a way to buffing up a party, but you are not going to see him as a "buff bot" that you might have experienced in previous games, where they are only good for their buffs and then you kick them out of party and they sit in a corner and come back in 30 minutes. Those buffs are going to be related to how they perform.[11]Steven Sharif

Bard fills a non-healing support role that makes a party better as a whole through a range of buff-oriented and proximity based abilities.[12][13][14]

Q: Regarding the class composition and design revolving around the Holy Trinity, if that is the case where does a non-healing support fall into that concept of design and how will players who choose that path remain relevant throughout the gameplay loops?
A: This is a more old school idea of the Holy Trinity and where non-healing support classes fall into that mix. Generally you see in my experience most non-healing support classes fall into between the hybrid of support to tank or support to DPS, so they tend to fill a hybrid role. The Bard has an opportunity to fill that space and is a very integral component to maximizing a particular group or archetypes ability to perform through the use of their supportive and buff-oriented abilities as we've talked in the past. Many of these are support based on proximity. Some of them are support based on targeted buffs. We're going to be following the format of abilities that adhere to dances, songs, and stories when it relates to the Bard; and the scope of their particular ability sets- each of those provide a certain type of benefit to to other characters within proximity. The idea here again, pointing back to a more old-school trinity design is that no party is complete without the non-healing support class, which is the Bard in Ashes of Creation.[12]Steven Sharif

Bard classes

Class Primary Secondary
Magician Bard Mage
Minstrel Bard Bard
Siren Bard Tank
Song Warden Bard Ranger
Songcaller Bard Summoner
Soul Weaver Bard Cleric
Tellsword Bard Fighter
Trickster Bard Rogue

Bard skills/abilities

Bards fill a tactical non-healing hard support role. They will have more significance based on their mobility and placement in the battle.[15][12][13][14]

Q: Give us a hint on their mechanic please?
A: Proximity based skill combination melodies, through dance song and story. Hard utility and support, you will see in the future.[15]
  • Bard mechanics include proximity-based skill combination melodies through dances, songs, and stories.[15][12][16]
    • Bards can choose to activate buffs that augment tanking, evasion, DPS and healing abilities in their proximity.[17]
    • Some buffs are related to how the bard performs in combat: If a bard lands a skill shot against a target, allies within a certain range might be granted a temporary buff that relates to the skill that the bard used.[11]
    • Bards can offer proximity-based or proc-based healing, but to a much lesser degree than Clerics.[12][13][18]
Let's say the Bard is using a weapon, has a sword out and... does some gladiatorial looking performance attack and it looks so great. It inspires his friends around him to increase their multiplier on critical damage, and now they deal additional damage against targets for the next 10 seconds or 8 seconds. So, you're going to need to be active. You're going to worry about your position, the relation of the position of your party members to you in order to accentuate really what you offer the party.[11]Steven Sharif
  • Bards are intended to not be purely support focussed. They will be a "jack of all trades", including offensive and defensive combat abilities in addition to support abilities and buffs.[23][24]
    • Certain higher tier Bard abilities will utilize proximity-based ground templates that require the party or raid to move into (and out of) formations indicated by the template to gain added benefits or buffs.[25][23]
Based on proximity, based on your mobility and placement within the battle you're going to have more significance. So it's going to be to a degree a tactical type scenario for those non-healing support classes to be cognizant of. You know, where on the battlefield they need to be positioned in connection with the group that they're trying to augment or support; and so that gives a little bit more tactical sense to these non-healing support classes that's more relevant to them than other classes per-se.[13]Steven Sharif
info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.
In other games, Bards tend to be a relatively passive way of playing and that's really not the direction that we want to go with it. We want every class to be fun to play. We want every class to be viable. We want you to feel like you are doing something: That your moment-to-moment gameplay is fun; so a lot of that stuff is going to be based on combos, on reactive interactions between your party members and the mob that you're fighting, or the player character that you're fighting. There's going to be a lot of movement from the front lines to the back lines to help out and make sure that everybody is supported in the way that they're doing it; and that you are also being active in what you're doing. You're not just sitting in the back passively playing a lute and not having any fun.[27]Jeffrey Bard

Cleric

Alpha-2 Cleric gameplay in The Ruins of Thanalas.[29]

That was super easy. Either that or I'm just a literal god of a healer![30]Steven Sharif

Cleric4.PNG Cleric is an archetype in Ashes of Creation.[10]

In a world often fraught with peril, a Cleric is never wanting for friends. They can protect their allies in a number of ways, and when necessary, snuff the life out of others. As masters over the very essence of vitality, they can sense the broken and corrupted... The strands of this essence connect everything and everyone. Clerics find themselves particularly attuned to the threads that channel life and motive energy. By reinforcing these tendrils, they can heal and even resurrect those that have been wounded. By tearing them, they can steal energy from their foes, turning their enemies’ powers against them amid the frenzied heat of battle.[31]

  • In Ashes of Creation a Cleric's powers are not directly imbued by the gods. Instead, their powers are tied intrinsically to the use of manipulation of The Essence as a as a source of magic.[32]
One of the probably biggest delineations from your standard trope in MMORPGs is that the Cleric does not receive their powers from a divine source. At least not in the sense that is standard. It is still something that is tied intrinsically to the use of manipulation of the Essence as a source of magic. Now, the source of that Essence is up to question: There are some claims about it that might apply a divine interaction, but generally it's not as though you're being imbued by these powers from the gods and that the gods can take them away should you step out of line in your alignment.[32]Steven Sharif

Cleric classes

Class Primary Secondary
Apostle Cleric Tank
High Priest Cleric Cleric
Oracle Cleric Mage
Protector Cleric Ranger
Scryer Cleric Bard
Shadow Disciple Cleric Rogue
Shaman Cleric Summoner
Templar Cleric Fighter

Cleric skills/abilities

Restoration. Enhancement. Debilitation. Clerics keep their team in the fight by bolstering their combat abilities and cursing their enemies. Far from simply supporting their allies through healing, a Cleric is also capable of wielding destructive force in the face of danger.[31]

  • There will be a healthy combination of healing and offensive spells available to allow a Cleric to level and progress as a solo player. It's left to the player to decide whether they will spec into more solo or support-oriented group-focussed gameplay. Choice of a secondary archetype will enable further customization in this respect.[34][35]
There's going to be a significant amount of offensive capability for the Cleric because we don't want to create that dynamic where cleric as a support class is inoperable without a companion or a party to go with. We want that Cleric to still be able to survive on their own: to be able to level and progress as a solo player.[35]Steven Sharif

Cleric combat abilities

info-orange.pngEsta seção contém informações do teste Alpha-1. Ele será atualizado quando novas informações forem disponibilizadas.
Skill Icon Base skill
Barrier Barrier.png Sacrifice 25% of your maximum health to place a health shield on target ally for 10 seconds. Does not stack.[36][37]
Bless Weapon Bless Weapon.png Imbues your target's weapon with radiant light, causing each of their weapon combo attacks to deal additional radiant damage and applies a mana regeneration buff to the caster. Each hit extends the duration of the mana regeneration buff, up to a maximum of 15 seconds. Has a 10% chance to proc bonus radiant damage and apply a stack of Burning to the target.[38][39]
Castigation CastigationIcon.jpg Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[40][41][42][43]
Chains of Restraint Chains of Restraint Icon2.png Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[44][45]
Communal Restoration Communal Restoration Icon2.png Restore health to all party members in range instantly, plus additional healing over time. Allies under the HoT also receive +10% maximum health for its duration.[46][47] This can overheal.[46]
Condemn Condemn.png Stun target enemy for 3 seconds.[30][48]
Consecrating Wave Consecrating Wave.png Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[49][50]
Defiant Light Defiant Light.png Heal target ally for 50% of their maximum health over 10 seconds. If that target would receive fatal damage while under this effect, this effect is consumed and prevents that target's death, healing them for 25% of their maximum health instead.[51][52]
Deliverance Deliverance.png Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged and the more % missing health of the target.[53][54]
Devotion DevotionIcon.jpg Launch an orb of energy into the air that will fall upon your target, healing them.[55][41][56][43]
Divine Censure DivineCensureIcon.jpg Hurls a radiant spear at the target, dealing damage.[57][41][58][43]
Divine Flare Divine Flare.png Place a targeted area heal on the ground that heals all targets within after several seconds. Total healing is split between all targets hit.[59][60]
Divine Infusion Divine Infusion.png Consume Divine Power to instantly complete the remaining cast time of any healing spell currently being cast. The amount of Divine Power consumed is proportional to the amount of cast time remaining upon activation.[61][62][63][64]
Divine Light DivineLightIcon.jpg Heals your target with a flash of light. Reduces the cooldown of Devotion and Radiant Burst.[65][41]
Divine form divine form icon.png If your focus is at 80%, use this skill to increase heals and damage of your skills by 25% for 8 seconds. Applies an AoE heal over time to friends and damage over time to enemies.[66] Pulse AoE heal and damage around the caster.[67]
Flash Cure Flash Cure.png Instantly heal target ally. This may be used during other ability activations.[68][69]
Healing Touch Healing Touch.png Heal target ally in melee range for a large amount of health.[70][71]
Judgment Judgment Icon2.png Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[72][73]
Mend Mend.png Instantly launch a healing projectile toward target ally. Each charge of this ability consumed after the first has no mana cost, and restores an increasing amount of mana to the caster based on the number of missing charges. Consecutive uses of the ability will gain bonus healing.[74][75]
Radiant Burst RadiantBurstIcon.jpg Heals allies around you in a wide area for a large amount.[76] Stacks up to 3 times.[41]
Regeneration RegenerationIcon.jpg Bathe your target with restorative energy that heals them over time.[77][41]
Resplendent Beam Resplendent Beam.png Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 5 additional friendly targets closest to the original target, based on how long it was charged. The amount of healing is reduced for each subsequent target.[78][79]
Resurrection ResurrectionIcon.jpg Resurrects a dead ally with 25% health and 15% mana.[80][41][81][43]
Smite Smite.png Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[30][82]
Soothing Glow Soothing Glow.png Apply a healing over time effect to target ally. Reapplying this effect extends its duration on the target by its base duration value.[83][84]
Wings of Salvation Wings of Salvation.png Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[85][86] An ally is defined as any non-combatant player or non-mob NPC.[87]

Cleric passive abilities

info-orange.pngEsta seção contém informações do teste Alpha-1. Ele será atualizado quando novas informações forem disponibilizadas.
Skill Icon Base skill
Cooldown Reduction Cooldown Reduction.png Reduce all ability cooldowns by 5%.[88]
Critical Hit Rate Critical Hit Rate.png Increase the chance for damage and healing abilities to critically hit by 5%.[88]
Defense Mitigation Defense Mitigation.png Increase defense mitigation by 4.[88]
Disable Defense Disable Defense.png Reduce chance of being disabled by crowd control effects by 10%.[89]
Health Regeneration Health Regeneration.png Generate an additional 1.5% of your maximum health per second.[88]
Increased Healing Increased Healing.png Increase healing done by 10%.[90]
Mana Regeneration Mana Regeneration.png Generate an additional 1% of your maximum mana per second.[88]
Maximum Health Maximum Health.png Increase maximum health by 75.[88]
Maximum Mana Maximum Mana.png Increase maximum mana by 100.[91]
Movement Speed Movement Speed.png Increase movement speed by 5%.[88]

Fighter

Fighter é um archetype em Ashes of Creation.[10]

O Fighter é um expert em combate físico. Mestre em muitas armas, esse guerreiro provoca medo no coração de seus inimigos.

Fighter classes

Class Primary Secondary
Bladecaller Fighter Summoner
Bladedancer Fighter Bard
Dreadnought Fighter Tank
Highsword Fighter Cleric
Hunter Fighter Ranger
Shadowblade Fighter Rogue
Spellsword Fighter Mage
Weapon Master Fighter Fighter

Fighter skills/abilities

The Fighter archetype will include maneuverability and "closing the gap" mechanics to enable the fighter to quickly traverse distances on the battlefield.[92]

info-orange.pngEsta seção contém informações das fases iniciais de teste. Ele será atualizado assim que novas informações forem disponibilizadas.
Skill Icon Base skill
Rush rush icon.png Rush toward a target; and upon reaching the target, deal an amount damage with a chance to knock the target down.[4]
Whirlwind Damages targets in range and applies a stagger effect.[94]
What we want the Fighter warrior to do is to be able to cut through enemy lines, get to the support area of a raid perhaps and take out healers with some quick DPS burst damage. We want them to be masters of different weapons. We want them to be able to be versatile in whether or not they want to be a ranged fighter or melee one. It's going to be up to the player.[95]Steven Sharif

Mage

Alpha-2 Mage Chain Lightning arcing around an environmental obstacle.[96]

You saw there that I ice bolted to apply stacks of chill. I Then followed up with my Elemental Empowerment attacks that added additional chill stacks, which created the frozen condition on the target they couldn't move; and then before that frozen conditions subsided I used my Arc Lightning in order to cause the Shattered effect.[97]Steven Sharif

Alpha-2 Melee Mage using a Greatsword weapon combo with class abilities.[98]

Different weapons have different synergies with class abilities, which just introduces that extra level of depth. It's like, how can I maximize the effect of this... I'm trading in this case my ranged potential for the ability to apply these status effects in a more AoE regard, which makes Greatsword a lot better for dealing with packs than the wand; and sometimes you'll even be able to use either one based on the situation. We allow players to swap their weapons based on what they are coming up against and it creates a lot of answers to different situations if you have the tools for it.[99]Tradd Thompson

Mage3.PNG Mage is an archetype in Ashes of Creation.[100][10]

  • Mages are able to combine skills from different elements, along with non-elemental spells and weapon attacks to produce powerful synergies and combos.[97]
    • Players can focus exclusively on a single element, but this will reduce their ability to benefit from synergies and combos between different elements.[101]
Passive essence is converted into useful forms and patterns under their direction, which can then take the shape of nearly anything imaginable! Mages can bend space, summon light, or set the very air ablaze – applying force in all its rawness, or in any shade of their elemental fury.[100]
  • Mages tend to have the most direct relationship with The Essence compared to others.[100]
Mages tend to have the most direct relationship with essence compared to others, and they manage that bond with a singular will... As a Mage’s connection to essence develops further, their power will continue to grow, unfold, and take shape.[100]

Mage classes

Class Primary Secondary
Acolyte Mage Cleric
Archwizard Mage Mage
Battle Mage Mage Fighter
Shadow Caster Mage Rogue
Sorcerer Mage Bard
Spellhunter Mage Ranger
Spellstone Mage Tank
Warlock Mage Summoner

Mage skills/abilities

Mage combat abilities

Skill Icon Base skill
Arcane Empowerment Mage Spell Shift 8.png Temporarily dramatically increased cast time while active. Consume all spell charges for increased duration per charge consumed. Spell charges are generated whenever you cast an offensive mage spell while not under the effects of Arcane Empowerment. Each cast generates 1 charge, up to a maximum of 10 charges.[102]
Arcane Eye Arcane Eye Icon.png Conjure a magical eye that reveals any camouflaged enemies within a 20 meter radius around you to you and all party members over the next 8 seconds.[103]
Arcane Volley Arcane Volley (Active).png Fires a volley of arcane missiles at your target, dealing arcane damage with each hit.[104][105]
Ball Lightning Ball Lightning Icon.png Creates a large ball of highly charged electricity that travels slowly forward, dealing rapid periodic lightning damage to enemies it overlaps with and applying 1 Electrified stack to targets with each hit.[106][107][108]
Blink Blink.png Instantly teleport a set distance in the direction you are moving.[109][110]
Blizzard Blizzard.png Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Each shard impact deals ice damage in a small area around it. All enemies in the blizzard also acquire 1 stack of Chilled periodically. Activate the ability again to end the channel early.[111][112][106]
Chain Lightning Chain Lightning Icon clean.png Release a powerful streak of lightning that hits your primary target and then chains outward to all nearby enemies from that target, dealing lightning damage and applying 3 stacks of Electrified to each target hit.[113][114][115]
Cone of Cold Cone of Ice.png Blasts a cone of cold in front of the caster, dealing ice damage and applying 1 stack of Chilled to each enemy hit.[106][116][117]
Elemental Empowerment Elemental Empowerment (active).png Whenever you cast an elemental spell, your weapon attacks deal additional damage of that spell's element and apply a stack of the corresponding elemental status effects to targets hit. Casting a spell of a different element switches this effect to the new element.[118][119]
Fireball Fireball (Active).png Instantly hurl a ball of fire toward your target, dealing fire damage and applying 1 stack of Burning to target on impact. Burning deals periodic fire damage over time for each stack applied. When the target reaches 5 stacks, they become Conflagrated, dealing extreme fire damage over time.[120] Hitting a conflagrating enemy with a lightning spell causes Fusion, dealing significant damage and removing the Conflagrated effect.[121]
Fissure Mage Spell 7.png Call forth a line of jagged earth spikes in front of the[sic] you, dealing earth damage and applying 10 stacks of Stagger to each enemy hit along its path while launching them upwards.[122]
Frostbolt Frostbolt (Active).png Launch a bolt of frost towards your target, dealing ice damage and applying 2 Chilled stacks to the target on impact. Chilled reduces movement speed of the target for each stack applied. When the target reaches 5 stacks, they become Frozen, rooting them in place for the duration. Hitting a frozen enemy with a lightning spell causes them to Shatter, dealing significant damage and removing the Frozen effect.[123][124]
Lightning Strike Lightning Strike (Active).png Held ability: Charge up a bolt of lightning to unleash upon your target, dealing lightning damage and applying 2 stacks of Electrified to the target. This deals additional damage based on how long it was charged. Electrified reduces the target's magical mitigation for each stack applied. When the target reaches 10 stacks, all Electrified stacks are consumed and they become temporarily Shocked. Whenever a Shocked enemy takes damage, they take additional damage and 1 stack of Shocked is consumed. Shocked is initially applied with 20 stacks.[125][126]
Magma Field (Lavastorm).png Erupts the earth at target location, forming a boiling pool of lava that deals fire damage to enemies per tick while periodically applying a stack of Burning to enemies within the area.[127]
Meteor (Meteor Shower).png Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals major fire damage while knocking foes flying, and then continues to roll forward for its remaining distance, dealing additional fire damage while applying stacks of Burning to enemies along its path.[128]
Quake Quake.png Held ability: Cast a powerful earthquake that deals more damage the longer it was charged and applies 10 stacks of Staggered to all enemies around the caster. If the spell was fully charged, this applies Tripped instead of Staggered.[129]
Shell Shield.png Create a protective magical shell[130] around yourself that absorbs a large amount of damage before breaking.[131][132]
Slumber Slumber (Active).png Applies the sleeping condition to targets affected within a small area around the primary target, rendering them unable to move or take any action. Any damage dealt to a sleeping target will break the effect. Duration is reduced by 20% for each additional target hit, to a minimum of 40% of base duration.[133][134][135]

Mage passive abilities

info-orange.pngEsta seção contém informações do teste Alpha-1. Ele será atualizado quando novas informações forem disponibilizadas.
Skill Icon Base skill
Attack Damage Attack Damage.png Increases attack damage by 5.[88]
Cooldown Reduction Cooldown Reduction.png Reduce all ability cooldowns by 5%.[88]
Critical Hit Damage Critical Hit Damage.png Increase the damage and healing bonus from critical hits by 20%.[88]
Critical Hit Rate Critical Hit Rate.png Increase the chance for damage and healing abilities to critically hit by 5%.[88]
Defense Mitigation Defense Mitigation.png Increase defense mitigation by 4.[88]
Disable Chance Disable Chance.png Increase chance to disable by 15%.[88]
Health Regeneration Health Regeneration.png Generate an additional 1.5% of your maximum health per second.[88]
Mana Regeneration Mana Regeneration.png Generate an additional 1% of your maximum mana per second.[88]
Maximum Health Maximum Health.png Increase maximum health by 75.[88]
Movement Speed Movement Speed.png Increase movement speed by 5%.[88]

Ranger

Ranger3.PNG Ranger is an archetype in Ashes of Creation.[10]

Death from afar is the ranger's raison d'etre. A master of the bow and ranged combat, the Ranger is more than happy to let others get their hands dirty. No one else has such a keen eye in natural environments.

Q: Tank has resolve, Cleric has divine power, what does Ranger have?
A: That's a very good question. It is the interaction between the Hunts and the Marks. That is something that we're going to be focusing in on a little bit more. Right now, that is still something that the combat team is working on for the Ranger class.[138]Steven Sharif
Q: Why was the minimum distance required removed for the Rangers ranged attacks?
A: Originally when I was thinking about the Ranger, I had thought about introducing a minimum range requirement in order to offset its flexibility in combat and having them think a little bit more strategically about positioning on the battlefield. That became an un-fun experience when we playtested it and so we decided to remove it. Instead we may choose to play around with things like range too close affecting something maybe like accuracy. We haven't playtested with that. Or, we just might not incorporate it and instead let it live within the abilities you saw. An example of that with regards to the lightning ability having variable effects conferred at different ranges. That right now is the approach that we're taking.[139]Steven Sharif

Ranger classes

Clase Primario Secundarios
Bowsinger Ranger Bard
Falconer Ranger Summoner
Hawkeye Ranger Ranger
Scion Ranger Mage
Scout Ranger Rogue
Sentinel Ranger Tank
Soulbow Ranger Cleric
Strider Ranger Fighter

Ranger skills/abilities

The majority of a Ranger's skill tree will likely be ranged, but there will be options to incorporate melee aspects.[140]

  • Some abilities require a bow to be equipped.[141][142][143][144]
  • Instead of a minimum range requirement, certain Ranger skills, such as Thundering Shot, currently have variable effects conferred at different ranges.[139]
  • The majority of Ranger abilities allow movement while casting. Only a few abilities impose movement penalties while casting.[141]
Skill Icon Base skill
Air Strike Air Strike New.png Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[145] The root effect is nature based.[146]
Barrage Barrage Icon.png Fires a continual barrage of arrows at your target for 1.5 seconds, dealing 12% physical damage per arrow.[147]
Bear Trap Bear Trap Icon.png Spawn a Trap at the target location, which arms after 1 second. When an enemy triggers the Trap, they take damage and become Rooted for 2 seconds.[148]
Call of the Wild Call of the Wild Icon.png Remove all movement impairing effects and increase movement speed by 20% for 8 seconds. Snares and Roots effects applied to the caster are ignored.[149]
Camouflage Camoflague Icon.png You become harder to see and cannot be directly targeted. The further you are from an enemy, the more difficult you are to spot. Any outgoing combat actions cancel this effect, as well as incoming damage or other negative effects.[150]
Disengage Disengage Icon.png Delivers a quick kick backflipping in the opposite direction. Enemies hit are Snared for 4 seconds.[151]
Headshot Headshot.png Deals 175% physical damage to target enemy.[152]
Hunt of the Bear Hunt of the Bear.png Call forth the spirit of the bear, imbuing yourself with increased physical mitigation.[153]
Hunt of the Raven Hunt of the Raven.png Call forth the spirit of the raven, imbuing yourself with increased physical penetration.[154]
Hunt of the Tiger Hunt of the Tiger.png Call forth the spirit of the tiger, imbuing yourself with 10% increased critical damage.[155]
Imbue Ammo: Barbed Imbue Ammo Barbed Icon2.png Imbues your ammunition with barbed thorns. Enemies hit by your bow attacks suffer the Bleeding status effect, dealing damage over time. Each application applies 3 seconds of duration to the target, up to a maximum of 30 seconds. 10 charges.[156]
Imbue Ammo: Concussive Imbue Ammo Concussive Icon2.png Imbues your ammunition with concussive force. Enemies hit by your bow attacks suffer ten stacks of the Staggered status effect, increasing Tripped duration when applied and lowering their accuracy and evasion stats per stack. 10 charges.[157]
Imbue Ammo: Weighted Imbue Ammo-Weighted.png Imbues your ammunition with weight. Enemies hit by your bow attacks suffer the Snared status effect, reducing their movement speed by 50%. Each application applies 3 seconds of duration to the target, up to a maximum of 12 seconds. 10 charges.[158]
Lightning Reload Lightning Reload Icon.png Grants a charge of Lightning Reload, allowing you to fire one ability Shot for free, ignoring its cooldown and other costs.[159]
Mark of the Bear Mark of the Bear.png Marks the target, reducing their mitigation by 25%.[160]
Mark of the Raven Mark of the Raven.png Marks the target, triggering bonus damage every time the target is hit. The lower the health on the target is, the higher the damage.[161]
Mark of the Tiger Mark of the Tiger Icon clean.png Marks the target, increasing critical chance versus the target by 50%.[162]
Piercing Shot Piercing Shot.png Fire a projectile that travels in a straight line, piercing through and damaging all enemies in its path.[163]
Raining Death Raining Death reskin.png Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[164]
Scatter Shot Scatter Shot Icon.png Fires a spread of projectiles, dealing Physical Damage to every enemy target within a 20m cone in front of the caster.[165]
Snipe Snipe New.png Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[166]
Thundering Shot Thundering Shot Icon.png Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[167]
Vine Field Vine Field reskin.png Summons 3 fields of grabbing vines, one at the target location every .5s for 1.5s. Targets hit are damaged for 10% physical damage and snared for 3s, reducing their movement speed by 40%. Targets that have more than 10s of snare duration are rooted. This effect can only trigger once per target.[168]

Rogue

Pre-alpha Rogue/Ranger (Predator).[169]

The rogue is master of opportunity, using skill, positioning, and the environment to dish out frightening amounts of damage. In their downtime, they provide solid utility, helping their friends navigate dangers otherwise unseen.

Rogue2a.PNG Rogue is an archetype in Ashes of Creation.[10]

The rogue is more physical disable oriented: Applying bleeds or snares or having precision damage that's situational. Being stealthy. That's how I view the rogue role... The rogue's like you don't see me, I'm coming in and boom I stab you in the back and I do extra damage because of it. Now you're bleeding and you're trying to snare away and walking away, and that's a rogue in my opinion.[170]Steven Sharif

Rogue classes

Clase Primario Secundario
Assassin Rogue Rogue
Charlatan Rogue Bard
Cultist Rogue Cleric
Duelist Rogue Fighter
Nightspell Rogue Mage
Predator Rogue Ranger
Shadow Guardian Rogue Tank
Shadow Lord Rogue Summoner

Rogue skills/abilities

All classes are capable adventurers, but rogues excel at delving the deepest dungeons and finding the most hidden of treasures.[171]

  • Rogues will have utility skills that enable them to discover hidden doors, traps and additional treasures.[172]
  • These will be randomly spawned throughout different times of the day to ensure that encounters are not the same each time.[172]

If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that.[172]Steven Sharif

info-orange.pngEsta seção contém informações das fases iniciais de teste. Ele será atualizado assim que novas informações forem disponibilizadas.
Skill Icon Base skill
Stealth This does not render a player completely invisible.[173] Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[174]

Summoner

Summoner symbol.[175]

The summoner is never alone. Two hands are good, but in the summoner's opinion, four hands are always better. With the right tool for every job, there's no situation they can't handle.

Summoner3a.PNG Summoner is an archetype in Ashes of Creation.[10]

Q: Summoner has been said to fill in the gaps in a party's role composition. What exactly does that mean in practice? Are they capable of speccing to be pure DPS, pure heals, or pure tank? Or instead are they supposed to be doing all three at a lesser level as needed?
A: It depends on the summon that they bring out. They will have a variety of summon options and they will have supporting abilities that enhance the role of that particular summon, or that can hybridize the role of that summon based on the ability they cast on the summon or support by attacking- by casting on the target either. So is something that is flexible based on the summoner; and then when you choose a secondary archetype as your total class, that- as a primary summoner- that will influence which category your summons perform best as a role. So if you go with a secondary archetype for your class selection that's more DPS oriented this summons from a role category perspective will be a DPS summons. You'll still have the flexibility, but it won't be as strong as if you had chosen a support or a tank role and the summon benefits you would have as a result of those secondary choices.[176]Steven Sharif
Q: Will Summoners want to build different stats when playing as either a DPS, healer, or tank role?
A: Yes. It is important that Summoners understand the role they're trying to hybridize into, as that decision might influence the types of stats they want to spec for.[177]Steven Sharif

Summoner classes

Class Primary Secondary
Beastmaster Summoner Ranger
Brood Warden Summoner Tank
Conjurer Summoner Summoner
Enchanter Summoner Bard
Necromancer Summoner Cleric
Shadowmancer Summoner Rogue
Spellmancer Summoner Mage
Wild Blade Summoner Fighter

Summoner skills/abilities

Os invocadores usam muitas habilidades que são conjuradas através de suas invocações (também referidas como pets de habilidade de classe). O invocador está essencialmente jogando através das suas invocações.[178]

  • Invocadores podem invocar até três invocações.[179]
  • Habilidades da invocação aparecem na barra de ações rápidas do invocador.[178]
  • Invocadores tem controle total sobre suas invocações.[178]
  • Invocadores podem invocar invocações Tank, DPS ou Suporte.[180][181]
  • Invocações de invocadores adicionarão ao poder do invocador quando forem invocados, diferente dos pets de combate, os quais tomam uma porção do poder do jogador.[182]
    O arquétipo de Invocador não tem essa porção de poder levada quando invocam seus pets. Essa é parte do seu... poder em sua invocação.[182]Steven Sharif
  • Invocações existirão até outra invocação ser conjurada, a invocação morrer, ou o invocador sair do jogo.[181]
  • Invocadores provavelmente não serão capazes de se fundir com suas invocações (eidolons).[183]
  • Invocações podem ser upadas pela aplicação de pontos de habilidade a suas habilidades ativas.[184]
  • Invocações serão capazes de usar controle de grupo (CC).[185]
  • Invocadores podem ser capazes de nomear suas invocações, mas não serão capazes de mudar o tipo da criatura, que é pare do nome acima da invocação.[186]

Você ganha suas invocações da sua classe de Invocador como uma habilidade ativa e então habilidades que podem ser desenvolvidos com pontos.[184]Steven Sharif

Invocadores invocam diferentes invocações dependendo dos melhoramentos de classe que escolherem.[180][187]

  • Animais.[187]
  • Espíritos.[187][188]
  • Zumbis, esqueletos e outras criaturas não mortas.[181][188]
  • Cadáveres (potentially).[187]
  • Alguns invocadores podem invocar múltiplas criaturas.[187]
  • Outros invocadores podem apenas invocar uma única criatura poderosa.[187]
  • Certos invocadores podem ser apenas capazes de invocar efeitos e/ou energias temporárias.[187]

Melhoramentos de um arquétipo secundário podem ser aplicados às invocações.[189]

Por exemplo: Se sua invocação tinha um ataque de varredura com sua garra, ou a habilidade de morder o oponente, ou correr até o oponente; e você escolher teleporte, você poderia fazer como eu dei o exemplo do tanque: Teletransportar ao alvo, ao em vez de correr. Ou, suas garras poderiam entrar em combustão no impacto dando dano de fogo que persiste. Ou... vamos dizer que sua invocação tradicionalmente era algum tipo de urso ou gato, você poderia aplicar o melhoramento elemental e agora ele poderia ser um gato transparente e flamejante com bioluminescência; e seu dano agora é de fogo. Então, é assim que queremos influenciar as habilidades ativas com base nos melhoramentos aplicados; e é assim isso se aplicaria aos Invocadores.[189]Steven Sharif

Invocações de invocadores não são o mesmo que pets de combate.[190]

Tank

Alpha-1 preview Tank.[191]

As the heart of any good unit, a Tank knows their duty and strength lie at the front lines of the fray. All around them, the battle ebbs and flows with the steady beating of that heart. While some may channel essence to create fire or summon ethereal beings, Tanks manipulate essence to gird their bodies and reshape the battlefield. Against an unstoppable force, the Tank becomes an immovable object, with essence binding them to the earth. Tanks can pull at the threads of an opponent’s mind, manipulating their emotions and goading them into devastating tactical mistakes.[191]

Tank é um archetype em Ashes of Creation.[10]

Proteção. Comando. Execução. Tanks agem como um escudo para sí e para sua equipe, moldando o campo de batalha para executar sua estratégia. Maestria em foco e controle permite que Tanks alcancem seus objetivos primários - ajudar sua equipe mitigando dano, e escolhendo quem fica na linha de fogo.[191]

Ao passo que Tanks aprimoram suas habilidades e aprendem a fortificarem-se contra o perigo, eles notarão suas forças aumentando em diferentes formas.[191]

Tanks terão diferentes formas de build:[193]

  • Tanks de Evasão
  • Tanks de Controle
  • Tanks de Escudo

O jogo abrange uma ampla gama de caminhos para progressão, e algumas delas permitirão formas adicionais de aprimorar sua geração de threat. Isso pode se dar através de encantamentos e stats ... até mesmo na forma de aprimoramentos dados por sociedades e religiões. Escolhas de equipamento e habilidades também são um componente decisivo.[194]Steven Sharif

Todas as classes com Tank como archetype primário serão viáveis para tankar em conteúdo de raids de alto nível.[195]

Você precisará mais ou menos de um Tank dependendo do que está acontecendo no ambiente. Certamente você precisará de um Tank em Dungeons. Não nos imagino criando batalhas que não precisariam desse tipo de controle. No momento não estamos só focados no aggro em termos de controle e administração de mobs... não é só sobre mitigar dano, ainda que essa seja parte desse tipo cálculo, mas também é sobre certificar-se que os mobs estejam fazendo o que você quer que façam.[196]Jeffrey Bard

Tank classes

Class Primary Secondary
Argent Tank Bard
Guardian Tank Tank
Keeper Tank Summoner
Knight Tank Fighter
Nightshield Tank Rogue
Paladin Tank Cleric
Spellshield Tank Mage
Warden Tank Ranger

Tank skills/abilities

Tank combat abilities

Skill Icon Base skill
Absorption Field Absorption Field.png A field of absorption.[197]
Aegis Aegis New Icon.png Instantly dispels all negative effects on the caster, then creates a protective dome behind the tank for 15 seconds, transferring 50% of all damage received by targets within the area to the tank instead. All targets within the cone also receive increased status effect resistance for the duration.[198]
Ancestral Bolas Ancestral Bolas.png Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[199]
Grapple Grapple Icon.png Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[200][201]
Grit GritIcon.png Applies a buff to the caster, reducing incoming damage by 15%, but also reducing movement speed by 30% and outgoing damage by 20%. Each incoming hit consumes a stack of courage to reduce incoming damage by an additional 15%. Courage can not be generated while Grit is active.[202]
Hatred V Tank Ability Active.png Single target that adds hate.[203]
Inciting Strikes IncitingStrikesIcon.png Slashes twice in a forward cone while adding additional threat.[204]
Indomitable Spirit Indomitable Spirit.png 30% increased max HP and 30% increased healing received.[205]
Proteger Protect (Active).png Intercept attacks that strike your friendly nearby target, redirecting half of the damage taken to you. Must be within 10ys to Protect. If this range is exceeded for more than 5 seconds, the effect ends.[206]
Rush of Courage Rush of Courage.png You feel a surge of resolve - gain 100 Courage.[207]
Shake It Off Shake It Off.png Activate to instantly restore 50% of all damage taken in the past 4 seconds. Always heals for at least 10% of your maximum HP.[208]
Shield Assault ShieldAssaultIcon.png Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[209]
Slam Slam.png Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[210]
Tremoring Bellow TremoringBellowIcon.png Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[211]

Tank passive abilities

info-orange.pngEsta seção contém informações do teste Alpha-1. Ele será atualizado quando novas informações forem disponibilizadas.
Skill Icon Base skill
Block Chance Block Chance.png Increase chance to block attacks by 20% (Blocked attacks deal 20% reduced damage).[212]
Cooldown Reduction Cooldown Reduction.png Reduce all ability cooldowns by 5%.[88]
Critical Hit Rate Critical Hit Rate.png Increase the chance for damage and healing abilities to critically hit by 5%.[88]
Defense Mitigation Defense Mitigation.png Increase defense mitigation by 4.[88]
Healing Received Healing Received.png Increase the amount of healing received by 10%.[213]
Health Regeneration Health Regeneration.png Generate an additional 1.5% of your maximum health per second.[88]
Mana Regeneration Mana Regeneration.png Generate an additional 1% of your maximum mana per second.[88]
Maximum Health Maximum Health.png Increase maximum health by 75.[88]
Movement Speed Movement Speed.png Increase movement speed by 5%.[88]
Physical Evasion Bonus Physical Evasion Bonus.png Increase physical evasion bonus by 5.[214]

Ver também

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