Respawn lore
Há uma história que mostra como e por que os personagens revivem e os locais em que são revividos. Isto será revelado quando os jogadores explorarem o jogo.[2]
Respawn locations
Non-corrupt players always respawn at the closest active respawn point (to their death).[4]
- Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[5]
- There will not be custom respawn points that can be placed in the world.[6]
- Events in progress may disable certain respawn points in proximity to those events, which might cause players to respawn further away.[4]
- That has to do with the lore behind death and resurrection and what it means to have your soul connected as a conduit of that spark of life given from the Goddess of Creation, being that phoenix type of avatar; and if corruption has moved into an area and an event has started, the access to those ley line oriented respawn points may be obscured- might not be accessible. So that could create some additional distance that needs to be traveled as part of these types of events.[4] – Steven Sharif
Player death
When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[8][9][10][11][12]
- Player flagging is not triggered by looting.[13]
- It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.[16] – Steven Sharif
- There will be a period of time following a player's death before their mule despawns. Other players must kill that player's mule to be able to loot it.[17]
- If the mule dies its corpse will contain the same percentage of lootable items according to the player's death penalties.[17][18]
- Players do not lose gold upon death, no matter their corruption level.[19]
- Glint looted from a dead character by any other player, regardless of affiliation, becomes stolen glint. Character's who loot their own bodies will recover their glint in its non-stolen state.[20][21][9]
Death penalties
- Non-combatant (green players) suffer normal death penalties, which include:[11]
- Experience debt (negative experience).[27] Experience debt scales to approximately 2 or 3 percent of the total XP for a max level player. These numbers are subject to change based on testing.[28]
- Skill and stat dampening, such as Lower health and mana.[29][30][31][32][33]
- Reduction in loot drop rates from mobs.[34]
- Durability loss.[35][36][11]
- When players die and they take durability loss, our durability loss isn't like other games where it's a gold sink so to speak. It's a combination of both a gold sink and a material sink. So in a sense, even if you only have completed items, when you take that durability loss you are losing out on materials. It's just a debt to the materials that you are losing instead of the active loss of that material in your inventory. So now you are accruing a material debt if you want to repair and increase again the performance of those particular items that take that durability loss.[35] – Steven Sharif
- Dropping a percentage of carried gatherables and materials that are used in the generation of something else.[37][10][11]
- Items made for final consumption are not dropped, such as consumable items created by the Cooking and Alchemy professions.[37]
- A percentage of the glint a player is carrying are also dropped.[12]
- Combatants (purple players) suffer death penalties at half the rate of non-combatants.[11]
- Corrupt players (red players) suffer death penalties at four times the rate of non-combatants.[30][38]
- Corrupt players also have a chance to drop any equipped items based on their current corruption score, including dropping weapons and armor.[38][39][30][38][40][11]
- Any amount of corruption allows a player to drop equipped gear upon death. The higher the corruption the greater the chances.[41] – Steven Sharif
- Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[5] Non-corrupt players always respawn at the closest active respawn point (to their death).[4]
- Corruption penalties occur as the corruption is gained (not just at death).[42]
- Death penalties for corrupt players apply in every location, including naval PvP zones.[43]
Death penalties (mostly) do not apply to objective-based PvP (also called sanctioned events).[44][45][46][47]
- There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[47] – Steven Sharif
- Gear degradation applies on death during Caravan PvP.[45][46]
- Previously it was stated that death penalties do not differ between Pvp and PvE.[48]
Non-corrupt players suffer reduced death penalties in naval PvP (open seas) zones.[43]
- These penalties will be less than those for a green player.[49]
- Reduction in gear proficiency.[11]
Removing corruption
O principal meio para remover a corrupção é através da morte. Mortes múltiplas podem ser necessárias para remover toda corrupção.[51][52]
- Morrer remove uma parte significativa da pontuação de corrupção de um jogador.[53]
- O ganho de experiência também reduzirá lentamente a pontuação de corrupção de um jogador.[51]
- Isso cria uma experiência divertida para que os caçadores de recompensas tentem pegá-lo enquanto você está trabalhando para se livrar da corrupção[51] – Steven Sharif
- Missões podem ser utilizadas para reduzir o numero de abates (PK) de um jogador corrompido para que ele acumule menos pontos de corrupção no futuro.[54][53]
- A duração da corrupção é reduzida nas bases militares.[56]
Full loot
There will not be a full loot (full drop) system in Ashes of Creation.[57]
There will not be a full drop and the reason for that is because our intention when it comes to progression within the world is we want it to be meaningful and take some investment on behalf of the player; and if even if from a design standpoint we're like yeah but they have to choose to go to the area; we don't want a choice that a player can make where they delete their character so to speak.[57] – Steven Sharif
Ver também
Referências
- ↑ Ashes of Creation Store: Death's Bastion.
- ↑ Podcast, 2018-05-11 (51:39).
- ↑ Vídeo, 2022-12-02 (16:29).
- ↑ 4.0 4.1 4.2 4.3 Transmissão ao vivo, 2021-06-25 (1:15:37).
- ↑ 5.0 5.1 Entrevista, 2017-04-27 (9:28).
- ↑ Transmissão ao vivo, 2023-05-31 (1:08:39).
- ↑ 7.0 7.1 Vídeo, 2024-02-29 (19:35).
- ↑ Transmissão ao vivo, 2021-09-24 (51:20).
- ↑ 9.0 9.1 9.2 Transmissão ao vivo, 2021-03-26 (1:07:33).
- ↑ 10.0 10.1
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Podcast, 2017-05-05 (43:05).
- ↑ 12.0 12.1 Entrevista, 2020-07-18 (27:11).
- ↑ Podcast, 2021-04-11 (34:41).
- ↑ Podcast, 2023-07-15 (26:31).
- ↑ Transmissão ao vivo, 2023-04-28 (1:18:48).
- ↑ Podcast, 2023-07-15 (28:28).
- ↑ 17.0 17.1 Transmissão ao vivo, 2021-01-29 (1:24:27).
- ↑ Transmissão ao vivo, 2018-09-27 (47:46).
- ↑
- ↑ Transmissão ao vivo, 2023-11-30 (1:52:37).
- ↑ Entrevista, 2023-09-10 (53:47).
- ↑ 22.0 22.1 Transmissão ao vivo, 2022-02-25 (1:06:45).
- ↑ 23.0 23.1 Transmissão ao vivo, 2022-04-29 (1:08:27).
- ↑ Transmissão ao vivo, 2017-07-28 (50:22).
- ↑ Transmissão ao vivo, 2020-03-28 (1:58:24).
- ↑ Podcast, 2018-04-23 (49:21).
- ↑ Transmissão ao vivo, 2017-05-19 (13:37).
- ↑ Transmissão ao vivo, 2021-05-28 (1:50:50).
- ↑ Transmissão ao vivo, 2022-10-28 (26:48).
- ↑ 30.0 30.1 30.2 Transmissão ao vivo, 2022-10-28 (24:28).
- ↑
- ↑ Podcast, 2018-04-23 (51:31).
- ↑ Transmissão ao vivo, 2017-05-22 (42:33).
- ↑ Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
- ↑ 35.0 35.1 Entrevista, 2021-02-07 (13:14).
- ↑ Entrevista, 2020-07-29 (16:46).
- ↑ 37.0 37.1 Transmissão ao vivo, 2022-12-02 (1:26:02).
- ↑ 38.0 38.1 38.2 Entrevista, 2020-07-18 (41:54).
- ↑ Transmissão ao vivo, 2017-11-17 (35:20).
- ↑ Entrevista, 2018-05-11 (15:41).
- ↑
- ↑
- ↑ 43.0 43.1 Entrevista, 2023-07-09 (36:56).
- ↑ Transmissão ao vivo, 2023-02-24 (1:29:45).
- ↑ 45.0 45.1 Transmissão ao vivo, 2022-06-30 (1:14:52).
- ↑ 46.0 46.1 Transmissão ao vivo, 2021-08-27 (1:22:56).
- ↑ 47.0 47.1 Transmissão ao vivo, 2020-12-22 (1:13:51).
- ↑ Transmissão ao vivo, 2017-05-15 (36:23).
- ↑ Entrevista, 2023-07-09 (38:03).
- ↑ Transmissão ao vivo, 2018-07-09 (20:41).
- ↑ 51.0 51.1 51.2 Entrevista, 2020-07-18 (44:35).
- ↑ Entrevista, 2017-04-27 (0:17).
- ↑ 53.0 53.1 Entrevista, 2020-07-19 (30:51).
- ↑
- ↑ Transmissão ao vivo, 2018-06-04 (2:18).
- ↑
- ↑ 57.0 57.1 Transmissão ao vivo, 2019-07-26 (1:22:50).