Node elections

Fonte: Ashes of Creation Wiki
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Alpha-1 node election user interface.[1]

The village stage is a unique stage because that's when the government system comes online and all other stages past village there will have already been a cadence for the election system and it will follow that cadence, but after the initial village stage is completed there will be a one week period where players have an opportunity to establish citizenship at the village that also provides for the cooldown time that is- that would be present on players leaving another node to participate in in this particular node leveling up. But that after that one week period then there will be a one-week election process and then from that point moving forward will be the one month cadence that the node experiences elections on.[2]Steven Sharif

Once a node has reached

[[{{{2}}}]] (estágio 3) there will be a one week cooldown period before node elections begin.[2]

  • This cooldown period allows players to establish citizenship at the village; which may require them to relinquish previous citizenship at another node.[2]
  • Following the initial cooldown, there will be a one week election process, then from that point on, elections will follow a monthly cadence.[2]
  • Cercos de base may not be declared for 21 days following a node advancing to any stage.[3]

[[{{{2}}}]] (estágio 3), not higher stages.[4]

Node elections occur on a monthly basis.[2][5]

Node election types

Prefeitos are chosen through different methods according to the node's type.[12][13]

Governos de Bases Mercantis podem ser comprados e vendidos por cidadãos com a maior fortuna.[14][12]

Node government

Alpha-1 winner of Mayoral election.[20]

There are a number of different seats that can exist within a node, and carry different responsibilities.[21]Steven Sharif

Positions within a node's government are attained through seasonal titles that grant special powers and benefits within the node.[22][21][23][7]

There are other node-based positions. Most of them relate to social organizational structures like the temple and the social organization building that the node might construct. Those are ladder systems of achievement that players can work through on a seasonal basis to achieve the highest level of that for the particular node; and by doing so they will then have titles bestowed upon them, which grants certain types of powers and benefits.[22]Steven Sharif

City hall

Winstead [[{{{2}}}]] (estágio 3) node town hall in Alpha-2.[26]

We want the City Hall to be the place where big decisions are made for each Node. It should be where the “ruling class” comes together and decides what to do (these decisions can quickly make them the “old ruling class” too).[27]

Town hall (also called City hall) is a default service building that comes pre-built with nodes.[28][10][29][27]

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

Leadership powers

Alpha-1 Empyrean city node information panel.[30]

The government has a lot of say in the direction of the node's development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.[7]

Mayoral leadership powers are granted to mayors via the use of mandates.[31][24]

  • Declaring war on another node and rallying citizens to the cause.[36][27]
  • Mayors will have an emblem generation suite that allows them to create their node flag.[52]
There definitely are differences... Some of the things that mayors can do are more universal, but then some systems have very specific if your node has a certain dominant race, or your node is a certain type, or it's in a certain biome. So there's even differences between where it is too.[53]Chris Justo
  • Some decisions require the mayor to be present in the ZOI of the node. Most do not.[54]
  • If a mayor does not make certain decisions within a set period of time then the system will make a decision for them.[55][56]
Q: The idea behind all these nodes are awesome, but I wonder how it will actually play out in the live version. The problem is having player run or the problem with having player run towns is that people come and go in video games. So, will towns die out etc?
A: We incorporate as part of those designs certain fail-safes, certain protections, certain automated progression that takes over when some of those decisions are lacking or are not made; and those decisions can be defaulted. Now, of course, that would have a deleterious effect on the direction that a particular node might want to go, because they're going to be doing default behaviors, or default actions, as opposed to something that might be in line with the strategic objective of that particular node, or the specialization that the node has previously been attempting to do. But that is why we have a regularly recurring election period where players can take the reins of power and can elect someone else to come in and participate and and re-right the ship, so to speak. So it is absolutely a component of having player-driven mechanics that there is an opportunity for things to be less than ideal, or less than strategic when certain bad-faith actors or people leave, but there are safeguards in place.[55]Steven Sharif
info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.
  • Choosing a node name from a predetermined list.[57][58]
  • Guildas do not control nodes.[59][60]
    • Guilds hold separate roles in the direction of the node than the roles held by private citizens.[7]
    • Only a certain number of guilds may participate in these roles.[7]
    • Separate guild roles are reserved for small, medium and large guilds.[7]

Node politics

There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[61]

We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[62]Steven Sharif

Ver também

Referências

  1. Transmissão ao vivo, 2020-03-28 (1:01:34).
  2. 2.0 2.1 2.2 2.3 2.4 Entrevista, 2020-03-27 (6:03).
  3. steven-siege-lockouts.png
  4. steven-mayoral-siege-cooldown.png
  5. Government2.jpg
  6. 6.0 6.1 6.2 6.3 Transmissão ao vivo, 2020-10-30 (1:01:00).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 MMOGames interview, January 2017
  8. 8.0 8.1 8.2 steven-kings-and-mayors.png
  9. Entrevista, 2018-05-11 (50:05).
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 Blog: Development Update with Village Node.
  11. 11.0 11.1 11.2 Transmissão ao vivo, 2023-08-31 (24:54).
  12. 12.0 12.1 12.2 12.3 Node series part II – the Metropolis.
  13. 13.0 13.1 Blog - Know Your Nodes - The Basics.
  14. 14.0 14.1 14.2 14.3 Entrevista, 2020-07-19 (26:54).
  15. Transmissão ao vivo, 2021-03-26 (1:18:26).
  16. gladiators.jpg
  17. Podcast, 2018-05-11 (52:20).
  18. 18.0 18.1 Entrevista, 2020-03-27 (09:05).
  19. Entrevista, 2020-03-27 (11:04).
  20. Transmissão ao vivo, 2020-03-28 (1:02:46).
  21. 21.0 21.1 Steven Quote2.png
  22. 22.0 22.1 22.2 22.3 Transmissão ao vivo, 2023-09-29 (1:07:01).
  23. 23.0 23.1 23.2 23.3 Transmissão ao vivo, 2019-07-26 (1:20:48).
  24. 24.0 24.1 24.2 24.3 24.4 24.5 24.6 Transmissão ao vivo, 2017-11-17 (9:49).
  25. 25.0 25.1 Transmissão ao vivo, 2020-07-25 (1:52:45).
  26. Vídeo, 2023-08-31 (49:05).
  27. 27.0 27.1 27.2 27.3 27.4 City hall.
  28. Vídeo, 2023-08-31 (33:07).
  29. Transmissão ao vivo, 2023-08-31 (50:25).
  30. Transmissão ao vivo, 2018-12-12 (14:48).
  31. 31.0 31.1 31.2 31.3 Transmissão ao vivo, 2023-08-31 (31:44).
  32. Transmissão ao vivo, 2023-08-31 (59:43).
  33. 33.0 33.1 Entrevista, 2020-07-08 (1:04:05).
  34. 34.0 34.1 Transmissão ao vivo, 2017-06-30 (53:57).
  35. Transmissão ao vivo, 2023-08-31 (39:17).
  36. 36.0 36.1 36.2 36.3 Transmissão ao vivo, 2022-04-29 (27:42).
  37. Transmissão ao vivo, 2020-03-28 (1:03:38).
  38. steven-tavern-games-1.png
  39. steven-tavern-games-2.png
  40. Tax spending.png
  41. Transmissão ao vivo, 2020-07-25 (1:22:40).
  42. Transmissão ao vivo, 2018-01-18 (37:05).
  43. siege equipment.png
  44. Transmissão ao vivo, 2020-06-26 (59:11).
  45. 45.0 45.1 45.2 Transmissão ao vivo, 2023-08-31 (35:23).
  46. 46.0 46.1 Transmissão ao vivo, 2023-08-31 (44:21).
  47. Transmissão ao vivo, 2022-08-26 (1:12:40).
  48. Transmissão ao vivo, 2023-08-31 (29:04).
  49. Transmissão ao vivo, 2023-08-31 (30:41).
  50. assassination.jpg
  51. Transmissão ao vivo, 2021-12-23 (1:30:34).
  52. Transmissão ao vivo, 2023-08-31 (41:15).
  53. 53.0 53.1 Transmissão ao vivo, 2023-08-31 (28:30).
  54. Steven Quote 3.png
  55. 55.0 55.1 Vídeo, 2023-09-29 (1:52).
  56. Transmissão ao vivo, 2023-08-31 (29:33).
  57. node naming.png
  58. Transmissão ao vivo, 2017-05-19 (36:05).
  59. Transmissão ao vivo, 2017-05-19 (36:09).
  60. steven guild leader mayor.JPG
  61. Transmissão ao vivo, 2017-05-24 (40:50).
  62. 62.0 62.1 Transmissão ao vivo, 2019-06-28 (1:26:14).