Keeper

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Tank primary archetype combined with Summoner secondary is a Keeper class.[1]

Skills/abilities

Tank combat abilities

Skill Icon Base skill
Absorption Field Absorption Field.png A field of absorption.[2]
Aegis Aegis New Icon.png Instantly dispels all negative effects on the caster, then creates a protective dome behind the tank for 15 seconds, transferring 50% of all damage received by targets within the area to the tank instead. All targets within the cone also receive increased status effect resistance for the duration.[3]
Ancestral Bolas Ancestral Bolas.png Throws a magical web of bolas at the target location. All enemies within are snared and build additional hate towards the tank every second. Enemies entering or exiting the radius will be tripped.[4]
Grapple Grapple Icon.png Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[5][6]
Grit GritIcon.png Applies a buff to the caster, reducing incoming damage by 15%, but also reducing movement speed by 30% and outgoing damage by 20%. Each incoming hit consumes a stack of courage to reduce incoming damage by an additional 15%. Courage can not be generated while Grit is active.[7]
Hatred V Tank Ability Active.png Single target that adds hate.[8]
Inciting Strikes IncitingStrikesIcon.png Slashes twice in a forward cone while adding additional threat.[9]
Indomitable Spirit Indomitable Spirit.png 30% increased max HP and 30% increased healing received.[10]
Proteger Protect (Active).png Intercept attacks that strike your friendly nearby target, redirecting half of the damage taken to you. Must be within 10ys to Protect. If this range is exceeded for more than 5 seconds, the effect ends.[11]
Rush of Courage Rush of Courage.png You feel a surge of resolve - gain 100 Courage.[12]
Shake It Off Shake It Off.png Activate to instantly restore 50% of all damage taken in the past 4 seconds. Always heals for at least 10% of your maximum HP.[13]
Shield Assault ShieldAssaultIcon.png Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[14]
Slam Slam.png Slam your target with immense force, knocking them back. Applies 10 stagger. Deals 500% additional threat.[15]
Tremoring Bellow TremoringBellowIcon.png Releases a thundering shout in a forward cone, applying the staggered condition on enemy targets. Also stomps the ground dealing damage around the caster and tripping enemies affected by the snared condition.[16]

Tank passive abilities

info-orange.pngEsta seção contém informações do teste Alpha-1. Ele será atualizado quando novas informações forem disponibilizadas.
Skill Icon Base skill
Block Chance Block Chance.png Increase chance to block attacks by 20% (Blocked attacks deal 20% reduced damage).[17]
Cooldown Reduction Cooldown Reduction.png Reduce all ability cooldowns by 5%.[18]
Critical Hit Rate Critical Hit Rate.png Increase the chance for damage and healing abilities to critically hit by 5%.[18]
Defense Mitigation Defense Mitigation.png Increase defense mitigation by 4.[18]
Healing Received Healing Received.png Increase the amount of healing received by 10%.[19]
Health Regeneration Health Regeneration.png Generate an additional 1.5% of your maximum health per second.[18]
Mana Regeneration Mana Regeneration.png Generate an additional 1% of your maximum mana per second.[18]
Maximum Health Maximum Health.png Increase maximum health by 75.[18]
Movement Speed Movement Speed.png Increase movement speed by 5%.[18]
Physical Evasion Bonus Physical Evasion Bonus.png Increase physical evasion bonus by 5.[20]

Summoner augments

Summoner augments are still in development.[21]

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.
  • Classes with a Summoner secondary may grant augmented skills that summon weapons. These summoned weapons are not able to be equipped.[22]
    • The word "equip" only applies to items. There are currently no plans to include summoning items into a player's inventory or character slots. It may however be possible to change the appearance and damage type/data of a weapon through the use of a spell.[23]
    • There are summoned weapons that appear as a spell VFX to damage opponents for a period of time.[24] These will not be able to be wielded, since weilding implies an item in a character equipment slot.[25]

Ver também

Referências