Addons

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(Redirecionado de DPS meters)
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Addons, DPS meters, and threat meters will not be supported.[1][2][3][4]

My decision is not to allow DPS meters nor add-ons. I feel we have adequate measures in place to prevent a majority of potential third party trackers. I know this subject has passionate voices on both sides and I respect the various opinions and positions many of you have expressed.[3]Steven Sharif
  • The developers do not want addons/mods to be necessary to experience the game.[5]
  • The developers believe that DPS meters (parsers) can cause toxicity and other negative behaviors.[2][6][4]
What role DPS meters provide in online communities that I've noticed in the past my experiences: they can be a bit toxic, they can be a bit exclusionary; and that's why we don't want the DPS meters.[2]Steven Sharif
  • Threat meters will also not be present in the game. There will instead be visual in-game cues to indicate threat.[2]
Meters in my opinion are a removal from the game immersion; and what I mean by that isn't necessarily even the fact that having the meter takes you out of the game per-se, but it is- there's a lot of diegetic approach that you can take that doesn't rely on UI elements like a meter to indicate how you should do a thing; and when you're not utilizing those types of meters you can do different types of strategies and encounter design. You can have things that can be more subtle and aren't going to be immediately given away by a meter indicating something; and that's the type of gameplay that we think that I believe we want to emphasize; and for that reason, we're not going to be including threat meters. What we will be including however are animation indicators. We're going to be including ability indicators to show the tank "hey I might be losing aggro here." I'm observing in the world these immersive elements that are not tied to any specific type of UI, but indicate to me that this monster might be moving off to attack somebody else in a very immediate future; and now I should be using the abilities that I'm saving to regain that aggro, or to lock them down with a taunt or something. That to me is a bit more representative of the type of gameplay we want to to bring in our encounter design.[2]Steven Sharif
info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.
  • There will be integrations available for streaming services such as Twitch and a few other services, but it's not something that will be exposed through an API just yet.[7]
  • The design of the game API is still under consideration.[8]

User interface design

Alpha-2 UI customization.[9]

The UI implementation will be highly customizable, whether it be from resizing, a movement, recoloring, different types of UI flavors that will be presented and offered to players as well. We want to have a very very robust UI system so we know that that's something that's more personally oriented in people's preferences rather than something that can be a one-size-fits-all.[10]Steven Sharif

The Ashes of Creation user interface (UI) and HUD is built with customization in mind, rather than being one-size-fits-all.[12][10][13]

  • Users will be able to quickly customize UI elements on-the-fly to suit the PvX nature of the game and different styles of combat.[12]
Customization of UI elements, especially there on the HUD is a top desired aspect of our UI team.[12]Steven Sharif
  • Users will be able to save and load UI profiles, such as switching to a custom UI profile for raids.[14]
One of the first things we did when we were starting to block in the very base features of our HUD editor was talking about saving and loading profiles. We're going to have options for, when I'm in a raid automatically change my UI to this UI.[14]Colby Marchi
  • The user interface in Alpha-2 will have options to support hover-over casting and double-tap application of AoE effects on the cursor location.[15]
One of the big goals of our UI team and our design team is to accommodate a whole host of different types of user options that they're capable of setting, because we all have different play styles; and in that regard those include things like hover-over casting, double-tap application of AoE effects on cursor location- just a lot of different options, because people like to play different ways.[15]Steven Sharif
It's very important to note that in Alpha 1 you are not going to see a solid UI presentation and that's because our UI currently is still very placeholder very work-in-progress.[16]Steven Sharif

Combat logs

There are combat logs in Ashes of Creation.[18]

We will be providing combat data for individual players in their chat window, that players can filter and analyze for themselves. The goal is to mitigate and make the practice less prevalent through the ease that DPS meters provide. Also to place actionable enforcement for players who attempt to circumvent the decision by use of 3rd party programs, for which we will be monitoring.[19]Steven Sharif

Macros

The issue with macros is that from an anti cheat metric perspective it's difficult to define what a macro is against a script. And in order to catch all scripts sometimes you have to prevent the macro usage. So really that's a that's a data issue. If we allow for macros then we lose our ability to precisely ban script users, botters.[20]Steven Sharif

Commands

info-orange.pngEsta seção contém informações do teste Alpha-1. Ele será atualizado quando novas informações forem disponibilizadas.
Command Function
/say Chat command.[21]
/party Chat command.[21]
/yell Chat command.[21]
/global Chat command.[21]
/tell (playername) Chat command.[21]
/roll Simulates a dice roll.[22]
/e, /emote, /me[23] Textual emote.[24] Example: /me chuckles
Invite a character to join your guild.[25]
Add a character to your friends list.[25]

Security systems

Sistemas de segurança serão implementados para combater hacks, abusos, bots, venda de ouro, duplicação de itens, e outras coisas que afetem a economia à partir do Alpha-0.[26][27][28]

  • Esses sistemas coletarão dados de usuário e sinalizarão atividades anormais para serem inspecionadas. Isso, junto com a função de reportar jogadores, vai criar um "mapa de atividade" que evidencia situações anormais.[28]
  • Jogadores pegos usando hacks serão banidos.[28]

Two-factor authentication

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

Token-based two-factor authentication (2FA) was expected to be in place for Alpha-1.[29]

Game masters

Game masters (GMs) estarão presentes e ativos em todos os servidores de Ashes of Creation.[30][31]

A direção em que estou levando a Intrepid como empresa é que uma parte significativa da receita criada pelo jogo não só vai para a criação de conteúdo adicional e atualizações para o jogo, mas também vai para o cuidado do jogo, como eu gosto de chamá-lo; e o cuidado são muitas coisas: É ter GM's ativos nos servidores. É ter uma equipe interativa da comunidade que está sempre presente e de plantão para participar das discussões do fórum, lives e atualizações.[31]Steven Sharif
  • Haverá um sistema de escalonamento padrão, onde diferentes ações são tomadas com base na gravidade de cada infração. As ações podem variar de ser retirados os itens ilegitimos ou o gold) até as contas serem banidas por um período de tempo, ou permanentemente.[31]
Seguindo uma abordagem padrão para um sistema de escalonamento onde certas infrações resultam em bans imediatos e algumas infrações fornecem um caminho para o futuro onde são tomadas medidas que podem banir ou limpar a conta ou fornecer algumas proibições de chat ou a capacidade de jogar durante uma semana ou mais... Se você comprar ouro e dependendo da gravidade da infração, você pode ir desde ter o gold retirado e ser banido por um período de tempo até ser banido permanentemente.[31]Steven Sharif
  • Botters, trapaceiros, vendedores de Gold e RMTers, enfrentarão duras penalidades por parte das equipes GM e da comunidade.[30][28]
De uma perspectiva de aplicação das regras e da nossa política, precisamos de "estar no ponto" quando se trata de banir Bots ou RMT porque a santidade e a conquista do jogador dentro do jogo ao valorizar o risco vs recompensa, essas coisas têm que acompanhá-lo ou então isso não terá significado.[30]Steven Sharif
  • O programa de moderadores voluntários também continuará (pós-lançamento).[32]

Multi-boxing

The current policy on multi-boxing (multi client) is that players are allowed to own multiple accounts, but may not launch multiple game clients from the same computer. Players may not use any software to automate character actions or mimic keystrokes.[33][34]

  • This was previously stated to be: If a user has a legitimate account and is not botting or using complex scripting then multi-boxing will be permitted.[35][36][37][38]

Multiple accounts and multi-boxing, that's a little bit difficult for me because it could be conceived as pay-to-win, because you can progress on a second character and you can then gift that progression to your primary character. In that scenario yes I can see the argument. However if the character progresses with the same amount of effort and time needed by the person who's playing and they maintain that progression on that character, then I don't consider it pay-to-win. I consider it a second account. So initially what I'm going to say is having multi-boxing capability will be allowed within Ashes of Creation. There are a few safety nets that I put in place that restrict the ability for abuses that we've seen in other games.[37]Steven Sharif

Mobile/web application

info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.

A companion app (mobile app/web interface) allows players who are not logged into the game to have authority over certain services and mechanics.[39][40] Some functionality may come post-launch.[41]

Specific dates that you can have running as reminders in your guild UI, this will also be something that I would like to be available on the mobile companion app as well. So essentially you can receive notifications via a calendar update on guild events that the leaders or the officers have the ability to pin within the game will also give you notifications on the mobile app as well. That's my intention at least.[45]Steven Sharif
Some of it may come post-launch... but we do want people to interact with the game on their phones when they're away from the computer; and we're going to do as much as we can to make that cool.[41]Jeffrey Bard

Controller support

The Ashes of Creation MMO is not designed around controller support.[47]

Controller support will likely be something we work on closer to launch.[49]Steven Sharif

Accessibility settings

There will be settings to aid colorblind players.[50][51]

Emblem, logo and symbol editor

The user interface will allow emblems, logos and symbols to be designed in-game.[53][54][55]

Q: Do nodes provide their citizens some kind of clothes or ornaments, capes, tabards, or something that they can basically represent their node?
A: I mean technically the node does have a sigil or insignia and there will be certain armors that you can customize insignia and/or symbols on, so yes you could probably achieve that.[56]Steven Sharif

Ver também

Referências

  1. Entrevista, 2023-09-10 (34:51).
  2. 2.0 2.1 2.2 2.3 2.4 Transmissão ao vivo, 2023-02-24 (1:19:29).
  3. 3.0 3.1 Ashes of Creation Forums - No Damage Meter?
  4. 4.0 4.1 Transmissão ao vivo, 2017-05-10 (20:02).
  5. Entrevista, 2018-10-20 (6:29).
  6. Transmissão ao vivo, 2020-04-30 (1:28:19).
  7. Entrevista, 2018-05-11 (49:03).
  8. Transmissão ao vivo, 2017-05-10 (21:41).
  9. Vídeo, 2023-07-28 (37:19).
  10. 10.0 10.1 Transmissão ao vivo, 2020-08-28 (1:27:01).
  11. Vídeo, 2023-05-31 (0:37).
  12. 12.0 12.1 12.2 Transmissão ao vivo, 2022-10-28 (3:34).
  13. Transmissão ao vivo, 2017-05-05 (20:02).
  14. 14.0 14.1 Transmissão ao vivo, 2023-02-24 (28:45).
  15. 15.0 15.1 Transmissão ao vivo, 2022-12-02 (1:00:30).
  16. 16.0 16.1 Transmissão ao vivo, 2021-06-25 (29:09).
  17. Blog: Creative Director's Letter, October 16 2020
  18. Ashes of Creation Forums - No Damage Meter?
  19. Ashes of Creation Forums - No participation trophy.
  20. Entrevista, 2018-08-08 (27:53).
  21. 21.0 21.1 21.2 21.3 21.4 chat-commands.png
  22. Transmissão ao vivo, 2017-05-24 (39:48).
  23. The specific implementation of the / command is TBD.
  24. Transmissão ao vivo, 2022-04-29 (1:02:22).
  25. 25.0 25.1 Transmissão ao vivo, 2020-12-22 (1:09:38).
  26. Transmissão ao vivo, 2017-11-17 (38:35).
  27. Massively OP, 2017-06-1
  28. 28.0 28.1 28.2 28.3 Transmissão ao vivo, 2018-02-09 (20:40).
  29. Entrevista, 2018-08-21 (40:44).
  30. 30.0 30.1 30.2 Transmissão ao vivo, 2022-08-26 (1:32:45).
  31. 31.0 31.1 31.2 31.3 Entrevista, 2020-07-08 (48:30).
  32. Forums - Livestream Q&A 2022-08-26.
  33. Ashes of Creation Forums - Poll + Bonus Dev Discussion - Multiboxing.
  34. steven-multi-boxing-3.png
  35. steven-multi-boxing.png
  36. steven-multi-boxing-2.png
  37. 37.0 37.1 Transmissão ao vivo, 2020-07-25 (48:28).
  38. Transmissão ao vivo, 2017-05-10 (22:39).
  39. Transmissão ao vivo, 2018-01-18 (30:18).
  40. 40.0 40.1 Transmissão ao vivo, 2017-11-17 (11:00).
  41. 41.00 41.01 41.02 41.03 41.04 41.05 41.06 41.07 41.08 41.09 41.10 Transmissão ao vivo, 2018-05-04 (54:09).
  42. Transmissão ao vivo, 2017-05-09 (28:57).
  43. Transmissão ao vivo, 2017-11-17 (9:49).
  44. Transmissão ao vivo, 2017-11-17 (11:53).
  45. 45.0 45.1 Podcast, 2020-11-15 (52:50).
  46. Intrepid Studios Snapchat, 2018-11-30.
  47. Transmissão ao vivo, 2017-11-17 (21:24).
  48. controller.png
  49. Transmissão ao vivo, 2018-04-8 (AM) (18:04).
  50. 50.0 50.1 Transmissão ao vivo, 2020-10-30 (30:36).
  51. Transmissão ao vivo, 2017-07-18 (52:42).
  52. Transmissão ao vivo, 2021-07-30 (53:15).
  53. 53.0 53.1 53.2 53.3 53.4 Transmissão ao vivo, 2017-05-17 (55:40).
  54. 54.0 54.1 guild emblem.jpg
  55. 55.0 55.1 Transmissão ao vivo, 2018-10-31 (47:44).
  56. 56.0 56.1 56.2 Transmissão ao vivo, 2023-10-31 (1:34:37).
  57. 57.0 57.1 57.2 Entrevista, 2018-10-20 (3:35:54).
  58. Transmissão ao vivo, 2022-07-29 (1:06:39).
  59. Transmissão ao vivo, 2022-07-29 (1:06:15).