2019-03-16 Blog: Know Your Nodes - The Basics
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Welcome to the Know Your Nodes series. In this series, we’ll be going over all the aspects of Nodes in Ashes of Creation from the basics all the way to how government elections take place per Node type! To kick off the series, we’re going back to the basics. As a disclaimer, we want to note that our game is still in development, so all design decisions are subject to change during our Alphas and Betas. With that in mind, this series will outline our current design plan for Nodes.
Referenced by
- Academic nodes
- Academy
- Adjacent nodes
- Architecture
- Ashes of Creation
- Ashes of Creation Wiki
- Casa de Leilão
- Edificações
- Buying and selling
- Cities
- College
- Default service buildings
- Pilares de design
- Divine nodes
- Bases Mercantis
- Economia
- Emporium
- Encampment
- Ambientes
- Exchange
- Expedition
- Experience
- Galleria
- Game difficulty
- Inns
- Inspiration
- Leadership powers
- Nivelamento
- Mayoral commissions
- Prefeitos
- Merchants
- Metrópole
- Military nodes
- Mobs
- Node-to-node reputation
- Evolução de Base
- Benefícios de Base
- Node election types
- Node elections
- Node footprint
- Node governments
- Node layout and style
- Node leadership powers
- Node locations
- Node mandates
- Node policies
- Progressão de base
- Cercos de base
- Node simulation
- Estágios de Base
- Node taxes
- Node treasury
- Tipos de Base
- Node wars
- Nodes
- Open world battlegrounds
- Residência de Jogadores
- Player stall NPCs
- Pontos de interesse
- Priests
- Procedural generation
- Progressão
- Raças
- Racial appearance
- Racial influences
- Mundo reativo
- Scholars
- Servers
- Service buildings
- Tavern NPCs
- Taxes
- Town hall
- Municípios
- Underrealm nodes
- Edificações Únicas de Base
- University
- Nodes vassalos
- Villages
- War declarations
- Wilderness
- Gerenciador mundial
- Mapa de mundo
- World size
- Zona de influência
- Zones
- Zonas e progressão