2018-04-23 Dungeon Crawler Network podcast interview with creative director Steven Sharif
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Dungeon Crawler Network Podcast Interview with Creative Director Steven Sharif, 23 April 2018. Read the transcript.
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- Talk:2018-04-23 Dungeon Crawler Network podcast interview with creative director Steven Sharif
- Ashes of Creation
- Aumenta
- Best-in-slot items
- Bounty hunter maps
- Caçadores de recompensas
- Nodes de castelo
- Castle siege declarations
- Castle siege defenses
- Cercos do castelo
- Cities
- Classes
- Combate
- Corruption
- Crowns
- Death penalties
- Emblems
- Encampment
- Encounters
- Expedition
- Experience debt
- Factions
- Flags
- Freehold building placement
- Freehold progression
- Propriedades
- Full loot
- Game balance
- Game design
- Game difficulty
- Jogabilidade
- Gear proficiency
- Dinâmicas de grupo
- Guild benefits
- Castelos da guilda
- Fortalezas da guilda
- Guild freeholds
- Salões da guilda
- Guild leaders
- Guild leadership tools
- Guild members
- Guildas
- Healing
- Hunting grounds
- Inspiration
- Instancing
- Kickstarter
- Reis e Rainhas
- Loot tables
- Lore
- Meta
- Metrópole
- NPC guards
- NPC races
- NPCs
- Evolução de Base
- Node governments
- Node locations
- Progressão de base
- Nodes
- Open-world PvP
- Open world battlegrounds
- Patron guild halls
- Patron guilds
- Patron organizations
- Player businesses
- Player corruption
- Player death
- Player flagging
- Playstyles
- Progressão
- PvE
- Pvp
- PvP background
- PvX
- Missões
- Raças
- Racial influences
- Raid bosses
- Raids
- Removing corruption
- Respawn lore
- Resurrection methods
- Role o jogo
- Papéis
- Safe zones
- Siege declarations
- Siege defenses
- Siege instances
- Sieges
- Skill and stat dampening
- Social organization augments
- Social organization benefits
- Social organization progression
- Organizações sociais
- Synergies
- Tavern consumables
- Tavern progression
- Tavern security
- Tavern tech tree
- Tavernas
- Municípios
- Edificações Únicas de Base
- User-created content
- Wilderness
- Mapa de mundo
- World size