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− | < | + | Group dynamics aim to bring players together.<ref name="group">[https://www.ashesofcreation.com/group-dynamics/ Group dynamics blog.]</ref> |
− | + | Ashes of Creation is still very much in-development. These systems could change through playtesting and player feedback.<ref name="group"/> | |
− | + | == Group sizes == | |
− | + | * The party size is eight (8) players for a single group.<ref name="group"/> | |
+ | * [[Raids]] will have 40 man groups.<ref>[https://youtu.be/hIVnt8SDdrY?t=2079 Ashes of Creation Q&A, 9 May 2017]</ref> | ||
+ | * [[Arenas]] will have 1 man, 3 man, 5 man and possibly 20 man [[wikipedia:Deathmatch|Free-For-All (Deathmatch)]] group sizes.<ref>[[File:partysize.png]]</ref> | ||
− | + | == Looting rules == | |
− | + | [[Ashes of Creation]] intends to use traditional loot rules, selected by the party leader.<ref name="group"/> | |
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− | + | === Lootmaster === | |
− | + | ||
− | + | A lootmaster (or master looter) is a player designated by the party leader to decide how loot is distributed in a party or raid.<ref>[http://wowwiki.wikia.com/wiki/Master_looter WoW Wiki - Master looter.]</ref> | |
− | + | ||
− | + | === Round-robin === | |
− | + | ||
− | + | With round-robin looting, party members take turns looting.<ref>[http://wowwiki.wikia.com/wiki/Loot#Looting_While_In_A_Party WoW Wiki - Looting while in a party.]</ref> | |
− | * | + | |
− | + | === Need before greed === | |
− | * | + | |
− | * | + | This is a traditional [[wikipedia:Loot_system#.22Need_Before_Greed.22|need before greed]] system based on dice rolls. |
+ | |||
+ | === Bidding system === | ||
+ | |||
+ | [[Intrepid Studios|Intrepid]] are investigating a potential bidding system, which allows players to bid on [[Category:Items|items]] instead of rolling for them.<ref name="group"/> | ||
+ | |||
+ | * The highest bidder wins the item. | ||
+ | * The gold then goes into a pool that is split among the rest of the party members. | ||
+ | |||
+ | == Party Roles == | ||
+ | |||
+ | There will be traditional Tank, DPS, and Support roles in [[Ashes of Creation]].<ref name="group"/> | ||
+ | |||
+ | * Although traditional roles are present, players should not feel branded by their [[Archetypes|primary archetype]]. | ||
+ | * [[Skill augments]] available through the [[Classes|class]] system allow characters to be personalized outside of their primary role. | ||
+ | * Players can also double down on their [[Archetypes|archetype]] choice to strengthen their primary role. | ||
+ | |||
+ | {{Notes}} | ||
+ | |||
+ | [[Category:Reactive world]] |
Revisão das 19h55min de 15 de outubro de 2017
Group dynamics aim to bring players together.[1]
Ashes of Creation is still very much in-development. These systems could change through playtesting and player feedback.[1]
Group sizes
- The party size is eight (8) players for a single group.[1]
- Raids will have 40 man groups.[2]
- Arenas will have 1 man, 3 man, 5 man and possibly 20 man Free-For-All (Deathmatch) group sizes.[3]
Looting rules
Ashes of Creation intends to use traditional loot rules, selected by the party leader.[1]
Lootmaster
A lootmaster (or master looter) is a player designated by the party leader to decide how loot is distributed in a party or raid.[4]
Round-robin
With round-robin looting, party members take turns looting.[5]
Need before greed
This is a traditional need before greed system based on dice rolls.
Bidding system
Intrepid are investigating a potential bidding system, which allows players to bid on instead of rolling for them.[1]
- The highest bidder wins the item.
- The gold then goes into a pool that is split among the rest of the party members.
Party Roles
There will be traditional Tank, DPS, and Support roles in Ashes of Creation.[1]
- Although traditional roles are present, players should not feel branded by their primary archetype.
- Skill augments available through the class system allow characters to be personalized outside of their primary role.
- Players can also double down on their archetype choice to strengthen their primary role.