Interação do jogador
Revisão em 23h25min de 14 de maio de 2020 por Wikiadmin (discussão | contribs) (Text replacement - "start=([0-9]+)\|" to "start=$1|end=999|")
Game systems and mechanics that foster player interaction.
- Masmorras, Raids, Combate
- Guildas, Salões da guilda, Fortalezas da guilda, Castelos da guilda
- Dinâmicas de grupo, Saques
- Afiliações
- Organizações sociais
- Jogos de salão
We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.[4]