Diferenças entre edições de "Player housing"
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− | {{ | + | {{Player housing}} |
− | Housing | + | {{Housing types}} |
− | + | {{Housing lockouts}} | |
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== Benefits == | == Benefits == | ||
− | + | {{Housing benefits}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | === Citizenship === |
− | {{ | + | |
+ | {{Citizenship}} | ||
+ | |||
+ | === Household security === | ||
+ | |||
+ | {{Household security}} | ||
+ | |||
+ | === Player housing/safe zones === | ||
+ | |||
+ | {{Safe zones}} | ||
== Apartments == | == Apartments == | ||
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{{Freeholds}} | {{Freeholds}} | ||
+ | |||
+ | === Freehold placement === | ||
+ | |||
+ | {{Freehold placement}} | ||
+ | |||
+ | === Freehold buildings === | ||
+ | |||
+ | {{Freehold buildings}} | ||
+ | |||
+ | ==== Freehold building placement ==== | ||
+ | |||
+ | {{Freehold building placement}} | ||
+ | |||
+ | === Freehold benefits === | ||
+ | |||
+ | {{Freehold benefits}} | ||
+ | |||
+ | === Freehold security === | ||
+ | |||
+ | {{Freehold security}} | ||
+ | |||
+ | == Static housing == | ||
+ | |||
+ | {{Static housing}} | ||
+ | |||
+ | === Static housing benefits === | ||
+ | |||
+ | {{Static housing benefits}} | ||
+ | |||
+ | === Static housing development === | ||
+ | |||
+ | {{Static housing development}} | ||
+ | |||
+ | == Housing destructibility == | ||
+ | |||
+ | {{Node building destruction}} | ||
+ | |||
+ | === Static housing destructibility === | ||
+ | |||
+ | {{Static housing destructibility}} | ||
+ | |||
+ | === Apartment destructibility === | ||
+ | |||
+ | {{Apartment destructibility}} | ||
+ | |||
+ | === Freehold destructibility === | ||
+ | |||
+ | {{Freehold destructibility}} | ||
+ | |||
+ | {{Housing designs}} | ||
+ | |||
+ | == Real estate == | ||
+ | |||
+ | {{Real estate}} | ||
== Taxes == | == Taxes == | ||
− | + | {{Housing taxes}} | |
+ | |||
+ | === Housing foreclosures === | ||
+ | |||
+ | {{Housing foreclosures}} | ||
+ | |||
+ | == Inns == | ||
+ | |||
+ | {{Inns}} | ||
+ | |||
+ | === Tavern rooms === | ||
+ | |||
+ | {{Tavern rooms}} | ||
− | == | + | == Housing decoration == |
+ | |||
+ | {{Housing decorations}} | ||
+ | |||
+ | === Housing designs/blueprints === | ||
+ | |||
+ | {{Housing designs}} | ||
+ | |||
+ | === Housing decoration cosmetics === | ||
+ | |||
+ | {{#dpl:category = Housing decorations & Cosmetics | ||
+ | |mode = gallery | ||
+ | |namespace= file | ||
+ | |format=«gallery»,%PAGE%¦link=%TITLE%¦[[%TITLE%]]\n,,«/gallery» | ||
+ | |replaceintitle=@(.*?)\..*$@,\1 | ||
+ | |order=ascending | ||
+ | |ordermethod=sortkey | ||
+ | }} | ||
+ | |||
+ | == Node layout and style == | ||
+ | |||
+ | {{Node development}} | ||
+ | |||
+ | == Player housing grace period == | ||
+ | |||
+ | {{Subscription grace period}} | ||
+ | |||
+ | == Visuals == | ||
+ | |||
+ | {{#dpl:category = {{ROOTPAGENAME}} ¦ Freeholds ¦ Apartments ¦ Static housing ¦ Freehold building skins ¦ Freehold buildings | ||
+ | |mode = gallery | ||
+ | |noresultsheader = - None - | ||
+ | |addeditdate = true | ||
+ | |userdateformat = Y-m-d | ||
+ | |format=«gallery»,%PAGE%¦nocontrols¦class="image" link=File:%TITLE%¦«center»%DATE%«/center»\n,,«/gallery» | ||
+ | |order = descending | ||
+ | |ordermethod = firstedit | ||
+ | |namespace = file | ||
+ | }} | ||
+ | |||
+ | == Community guides == | ||
+ | |||
+ | * [https://ashes101.com/housing Ashes101 - Housing.] | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * [[Nodes]] | ||
+ | * [[Accommodation]] | ||
+ | * [[Buildings]] | ||
+ | * [[Citizenship]] | ||
+ | |||
+ | == References == | ||
<references/> | <references/> | ||
+ | |||
+ | [[Category:Nodes]][[Category:Player agency]] |
Edição atual desde as 02h13min de 8 de abril de 2024
A Residência de Jogadores se dá na forma de Casas fixas, Apartamentos e Propriedades.[4]
Residência de Jogadores | Type. | Availability. | Limit. |
---|---|---|---|
Apartamentos | Instanceado.[4] | Estágio de Vilarejo e acima.[5] | Um por servidor.[6] |
Propriedades | Mundo Aberto.[4] | Estágio de Vilarejo e acima.[4] | Um por conta.[6] |
Residência fixa | Dentro da Base.[4] | Estágio de Vilarejo e acimar.[4] | Um por servidor.[6] |
- Q: Propriedades especificamente estão trancadas em um por conta?
- A: Correto.[6] – Steven Sharif
- Q: Se eu colocar uma conta alternativa em um servidor diferente, eu poderia ter uma casa dentro de um Node ou pelo menos uma casa instanciada?
- A: Correto, sim.[6] – Steven Sharif
Benefícios
Residência de Jogadores oferece numerosos benefícios:[7][8] Cada tipo diferente de moradia oferece diferentes benefícios.[9]
- Habilidade de reinvindicar cidadania em um node.[10]
- Benefícios adicionais são concedidos a donos de residências que também sejam cidadãos daquele Node.[9]
- Habilidade de colocar móveis e outros itens decorativos em sua residência.[11][12][13]
- Casas estarão vazias quando compradas. Jogadores terão de colocar móveis e decorações.[14]
- Cada tamanho de residência do jogador determina quantos itens decorativos podem ser colocados nela.[7]
- Recipientes de armazenamento.[13][8]
- Construção de mesas para confecção de móveis e outros itens.[12][8]
- Itens premiados que podem ser ostentados na casa.[8]
- Conquistas e troféus podem ser ostentados.[8]
- Atividades sociais.[8]
- Residências podem prover bônus baseados em proximidade.[8]
- Jogadores podem plantar nos jardins de suas residências.[15][16]
Cidadania
A Residência de Jogadores oferece a habilidade de requerer cidadania de uma base.[10]
- Tíquetes de Cidadania também poderão oferecer cidadania em certos estágios de base. Essa mecânica será decidida com base em testes.[18]
Queremos que esses lugares sejam populados e que as pessoas sejam atraídas até eles, e por enquanto acreditamos que o sistema de residências é o suficiente para isso. Mas não queremos ficar presos por causa do design, onde não temos alternativas, então a esperança é que sim, a cidadania seja obtida somente através das residências; mas se isso não der certo, faremos mudanças.[18] – Jeffrey Bard
A cidadania pode ser requerida em Vilarejos (Estágio 3) ou acima.[19]
- Um jogador só pode requerer cidadania de uma base por vez.[20]
- Somente uma cidadania pode ser declarada por conta, por servidor.[21][22]
- Isso poderá ser alterado para uma cidadania por conta.[23]
Sua conta é vinculada a uma cidadania declarada por servidor, o que significa que se você tem 2 personagens secundários e seu personagem principal no mesmo servidor, você só poderá ser cidadão de uma base entre esses três. Se você tiver um personagem secundário em outro servidor, este poderia ser cidadão de uma base lá também.[22] – Steven Sharif
Mudar de cidadania tem um período de espera de duas semanas.[10]
- A posse de uma Residência de Jogadores não é afetada por mudanças de cidadania.[24]
Você pode declarar cidadania somente a uma base. Digamos por exemplo, um clã talvez esteja querendo pegar todos os seus membros e fazê-los declarar cidadania ao mesmo local. Quanto mais tempo uma base existe, maiores as vantagens e alguns dos sistemas relacionados a progressão de fabricação de itens e/ou recompensas e bonus ou o relicário que ainda não mencionamos muito, esses sistemas serão interessantes com o objetivo de criar um incentivo e compelir grupos a quebrarem alianças ou cercearem uma cidade para pegar os bens que estão nela. Além disso, ainda não temos um limite em relação ao aspecto da cidadania de estar em uma base, mas temos limites leves. Quanto mais cidadãos ativos em uma base, mais caro fica para se tornar parte dela. Então, tem um certo limite de quantos cidadãos uma base pode ter em um dado momento, e talvez isso faça que um clã não consiga participar daquela área em sua totalidade. Então existe uma divisão natural: uma pseudo-facção, digamos assim, entre quem faz parte de uma base e quem não faz.[25] – Steven Sharif
Um jogador não precisa declarar cidadania a uma base. Esses jogadores não precisarão pagar [[Taxation|impostos] mas perderão os benefícios de ter uma cidadania.[26]
Segurança doméstica
Um sistema de permissões permitirá ao dono garantir acesso a específicas partes de sua residência.[27][28][29]
- Habilidade de abrir a porta e entrar na casa.[30][28][29]
- Acesso às plantações.[28]
- Habilidade de depositar ou retirar itens dos recipientes de armazenamento.[31][30][28][32][33]
- Permissão para usar os móveis ou mesas de ofício.[30]
Uma propriedade tem um único dono.[27]
- Casamento permite que o tamanho da família aumente em um, para que o acesso à residência seja compartilhado.[34]
- Listas de acesso podem ser usadas para imitar uma co-propriedade.[29]
- Pagamento de impostos pode ser através de acordos "no fio do bigode".[35]
- Prefeitos são capazes de alocar o tesouro da prefeitura para contratar NPCs mercenários para defender seu node durante cercos.[36]
Será um sistema baseado em um único proprietário para todos os tipos de propriedades - de propriedades no geral, mas isso não impede os jogadores de obviamente, você sabe, colaborar e estocar recursos para atingir certos objetivos no jogo.[27] – Steven Sharif
Player housing/safe zones
- Players cannot Pvp while inside the footprint of a "home area" of player housing. This includes freehold homesteads, instanced apartments, and inns.[37][38][39]
- Currently the plan is when you're on the footprint of a home, you can't be damaged by other players. Like all things that are a work in progress, this can change... which ties to your other question. Where specifically PvP can or can't happen isn't a core pillar. For example, when we said while on the footprint of your home building on a Freehold that you can't be harmed by other players, this doesn't change a core pillar of the game. Alpha Two will be significant moment for us to test, to get feedback, and iterate on things.[38] – Ry Schueller
- Q: Does 'home' also mean apartment or in-node house?
- A: Home is the "home area" of player housing. Instanced apartments and inns are player housing.[37] – Ry Schueller
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[44]
Apartamentos
Apartamentos são espaços exclusivamente internos (instanceados) dentro de uma base que oferecem algumas das funcionalidades das residências.[4] Haverão 50 apartamentos para serem comprados em uma base
[[{{{2}}}]] (estágio 3) se o prefeito optar por construir edificações de apartamento, e se houver um pedaço de terra para que isso seja feito.[46][5]
- A quantidade de apartamentos disponíveis aumenta como padrão da evolução de base.[5]
- Anteriormente, foi dito que apartamentos só estariam disponíveis para
[[{{{2}}}]] (estágio 4) ou acima.[4]
O prefeito pode optar por construir complexos de apartamentos em um dos terrenos da base quando ela chega ao estágio 4. Além disso, cidades ganham mais residências fixas e apartamentos como padrão pelo processo de evolução.[5] – Steven Sharif
Propriedades
Propriedades são terrenos para a residência de jogadores de tamanho considerável e que podem ser colocadas dentro da Zona de influência (ZOI) de um Vilarejo (base estágio 3) ou maior.[4]
- Propriedades são limitadas a uma por conta.[6]
- Propriedades têm aproximadamente 2000 m² de tamanho.[50]
- O tamanho de uma propriedade não muda com a Progressão de base.[51]
- Expansões e melhorias se tornarão disponíveis de acordo com a progressão da base.[50]
- Propriedades não podem ser vendidas para outros jogadores.[7]
O sistema de propriedades interage com diversos outros sistemas dentro do jogo.[52]
Freehold placement
Freehold plots require a bound deed (permit/certificate) from the parent
[[{{{2}}}]] (estágio 3) or higher node in order to place the plot.[56][53][54][57][58][59]
- Freehold deeds are obtained through completion of a Lord's quest to ascertain worthiness for lordship over an estate.[60][55][53][54][57][58][59]
- That was for a time a lively debate on our design team about whether or not there should be a level gate essentially from even preventing the potential for ownership. The reason why I chose to keep it at level 50 for now is because there are alternate systems that provide access at lower levels through permission setting. So it's one thing to own the home, it's is another thing to access the contents and to continue progression. Let's say, in the processing profession, you might want to gain mastery in: that mastery process leaves the nodes at around level 30 in the leveling experience for a processing profession; and so one of the debates on the design team was whether or not we should reduce the level requirement down to level 30 so that there's a seamless transition from node-based processing progression and the Freehold capability of progression.[62] – Steven Sharif
- Deeds may only be used to place a freehold if the deed holder successfully wins a freehold auction for an estate.[56][64]
- You're going to see a little bit of change and this is one of the first ones: that these are predetermined locations that exist around the node or under its vassal structure that you will have the ability to bid on; and to give you a sense there, this allows us to customize a bit of those predetermined parcels, like a Sherwood Forest type of example.[55] – Steven Sharif
- A deed holder who has won an estate auction may then claim the estate from within a barony in that node's ZOI, including the ZOI of any of its vassal nodes. Placement of the plot is enabled by using the deed item in a player's inventory to get a top-down view of the estate, then selecting the desired location for the plot.[56][64]
- It'll basically be an item in your bag; and once you get to your parcel, you claim that piece of land and then once it's claimed you'll be able to use the item to go into top-down view and layout actually exactly where your freehold will go on that parcel of land. You'll have a lot of freedom, so a lot that will be going through looking at your whole area of land you now own claim to and then deciding where the best spot to put your freehold in there would be.[64] – Kory Rice
- Freehold plots must not be placed in close proximity to any of the following:[56][68][69][64][55][54][57][70][59]
- Collections of freeholds placed in close proximity are still considered part of their parent node and do not become a separate node, other than via roleplay.[78]
- Adjacent freeholds do not share any bonuses with their neighbors, but guild halls owned by partron guilds may confer benefits to surrounding freeholds.[79][74]
Freehold buildings
Freehold buildings that can be placed on a freehold plot serve three main purposes.[56][54][81][4][82]
Freehold buildings require blueprints and materials to construct.[56][58]
- Sheds are present on empty freehold plots to provide storage for materials needed to construct freehold buildings.[67]
- Some freehold buildings have multiple tiers, with different footprint sizes.[54][51]
- Upgrading a tier will not change the size of the building in terms of footprint, but may increase in height.[51]
- Basements in freehold buildings are to be decided.[84]
Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[56][85][86][87][88]
- Buildings that require permits will have additional upkeep costs.[56]
Freehold building architecture is based on the blueprint for the building.[54][89]
- Freehold skins are applied to blueprints matching the type of building: housing, artisanship, and business.[56][54][90][91][89][92]
- The freehold building blueprints must be obtained in-game first before the cosmetic can be applied.[89][92][91]
- Players are not locked to the racial appearance of a freehold building blueprint.[93]
- The way we look at it is the freehold is your space so we want you to be able to make it look the way you want it to.[89] – Jeffrey Bard
Freehold building placement
Freehold buildings and other items/props can be placed on freehold plots (by the land owner).[81][95][50][4][82]
- Freehold building permits to allow for a specific number and type of buildings to be placed on the freehold plot must be acquired from the node where the freehold deed was obtained.[56][85][86][87][96][88]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[56][86][87][88]
- Currently freeholds have a combined maximum total of six artisan and business buildings that can be placed in addition to a homestead.[56][97]
- On a Freehold you can have your house, and up to six additional buildings. The additional buildings can be artisan and/or business buildings. Larger buildings may take up more room, reducing the total number of buildings that can be built on a single Freehold.[56]
- Space that is not used for freehold buildings can be utilized for other purposes, such as livestock and crop placements.[96]
- Players can manipulate the orientation of freehold buildings and items being placed on their freehold plot.[66]
- There may be a grid-based system that freehold owners can use to place items/props and buildings on their freehold plot.[95]
- Targeting dummies are planned as placeable props with functional mechanics.[98]
- Players are not able to adjust the terrain of their freeholds. Sloped terrain will result in stilts beneath placeable structures (to keep them level).[99]
Freehold benefits
Propriedades offer the following benefits in addition to other player housing benefits.[54]
- The larger the homestead, the more floors it will have and the more furniture can be placed on the freehold.[56][54]
- Certain furniture may only be able to be placed outside.[54]
- Freehold businesses allow the freehold owner (and authorized individuals) to sell items, consumables and services to players.[100][54][101]
- Freeholds are the only place that master and grandmaster processing is available.[102][54]
- Players can craft up to journeyman level on freeholds.[102][54]
- Lower tier gathering can be done on freehold plots.[103]
Freehold security
Freehold owners are able to set permissions that grant access to their artisan and business buildings' services.[56][104][105][106][54]
- Freehold ownership is designated by one account only and then the family system is the system that facilitates multiple accounts having permission basis within that freehold.[107] – Steven Sharif
- Freehold permissions are intended to work with the family and guild systems.[56][104][105]
- It is still not determined if freehold permissions will be able to be granted to individuals outside those social structures.[104]
- Freehold permissions may only apply to battalions/micro-structures within a guild.[108]
- Interaction with the guild system will be tested in Alpha-2.[109]
- This includes permission to enter the homestead, interact with furniture, access storage, interact with crafting or processing stations, and harvest resources.[56]
- Permissions to help manage your home are handled through affiliations like your Guild and family system. When setting permissions for your Freehold to do things like enter the house, interact with furniture, access Freehold storage, interact with crafting and processing stations, and harvesting gatherables on a Freehold, you can set if your Guild or family members should be able to do these things.[56]
- Permission to decorate a freehold is restricted to the owner of the freehold.[30] Previously it was stated that permission to decorate but not take anything from the house would be able to be assigned to other players.[28]
- Family members may be granted permission to apply their cosmetic skins to freehold buildings.[110]
Players cannot steal from a freehold under normal circumstances.[56][111][112][113]
- Items stored in a freehold become lootable after a successful siege against their parent node.[114][56][113] It has not been decided which players get to loot the debris field during this period.[114]
- Only players given permission to do so will be able to do things like access your Freehold storage, and harvest crops and animals on your Freehold. These permissions are capable of being individually assigned per interaction. Note that if the node associated with your Freehold is successfully destroyed during a siege event, attackers will be able to assault Freeholds, and have a chance to pillage them for their resources.[56]
Players cannot Pvp while inside the footprint of a freehold homestead even if the doors are unlocked.[56][39] This does not apply for a period of two hours following a successful siege against its parent node.[40][41][42][43]
- Your home building is safe from PvP. While on the footprint of your home, you can not be harmed by damage from other players.[56]
- NPC guards may be available for hire to defend freeholds after a successful node siege.[43] NPC guards that permanently exist on a freehold are not a planned feature.[115]
- Duels may be initiated within a freehold or node as they are considered self-contained events that are opt-in by all parties, and do not fall under the player flagging system.[116]
Residência fixa
Residências fixas oferecem acomodação não-instanceada para jogadores dentro de uma base, também conhecidas como residências de base.[4]
- Jogadores podem comprar pequenas casas de um quarto só (chalés) a partir do estágio de Vilarejo (Estágio de Base 3).[4][46]
- Haverão 8 chalés disponíveis para compra no estágio de Vilarejo.[46]
- A quantidade de residências fixas aumenta como parte padrão da evolução de base.[5]
- A arquitetura de uma residência fixa é determinada pela influência racial do Node layout and style.[118]
- Tavernas e Lojas de jogadores não fazem parte das residências de base.[9]
Static housing benefits
Residência fixa offers the following benefits in addition to other player housing benefits.[12]
- Small garden sections for farming special types of crops.[120][15][12]
- Crafting benches.[12][8]
Static housing development
In-node housing can scale in size with the advancement of its parent node. This may be toggled on or off by the player.[119][4]
- The Vilarejo stage offers small housing types.[119]
- The Município stage introduces medium housing types.[119]
- The Cidade stage introduces large sized homes.[119]
- The Metrópole stage introduces mansion size houses.[119]
If you choose to keep the same size then the next stage will have an occupied small home. So for instance if at stage three there are 8 small home and you own 1, then at stage 4 there are 10 new small homes of which x are owned by previous owners, and 10 new medium homes of which x are owned by upgraded small home owners.[121] – Steven Sharif
New property becomes available at each stage of advancement, but it will be more akin to what was available at the previous stage.[4]
- Only the houses that existed at the Vilarejo stage will become main street mansions at the Metrópole stage.[4]
Housing destructibility
Edificações de Base (including player housing) have hit points and can be damaged or destroyed by different systems.[124][125]
- NPC-driven events that are a response to story arcs or node atrophy.[124]
- Cercos de base and node wars.[124]
- Attackers may not be capable of destroying a node during a siege. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[123]
- Hazardous events such as tornadoes or hurricanes.[126][124]
- Prefeitos have the ability to demolish constructed node buildings. This will have a node mandate cost and will require player buy-in via a vote.[127][128]
- Mayors will also have the ability, if they want, to demolish constructed buildings. So if they if they so choose they can destroy a building if they don't think it's needed anymore. But this will have mandate cost and a player buy-in votes. So we want to make sure that [the] mayor can't just go and blow up the whole node if they're trying to grief or something. So this is very important and impactful decision.[127][128] – John Collins
If building maintenance is not paid, or a building is damaged as the result of an event or siege, the building will enter a state of disarray.[127][128] Any NPCs or services offered by that building will not be available until the building is repaired.[129][125]
- Players must contribute materials to repair disarrayed buildings and restore them to an operational state.[127][128][124][125][130]
If a node siege is successful, or if buildings otherwise take significant damage, they are destroyed and appear as rubble on the plot they occupied.[127][128][124]
- Node governments must clear any rubble on plots before any buildings can be reconstructed. Any prerequisites for the building reconstruction must be satisfied beforehand.[124]
- Buildings also live within a prerequisite system. So in order to build down the tech tree of what these buildings provide, as the node grows larger to access stronger building types, you may get a kink in that chain if it's destroyed and you'll have to stand that back up in order to support the service again.[124] – Steven Sharif
- If the node is destroyed by a node siege, the debris field will contain spoils that are lootable by attackers or defenders.[131][132][133][125][134][135]
- Residência de Jogadores that is destroyed during a node siege can no longer be sold.[136] Furnishing and decorations are retained and can be placed again later.[136][137][138]
Static housing destructibility
Following a node siege, static housing will be scaled back or destroyed based on the advancement of the node.[137]
- If the housing was purchased at a higher advancement than the node currently is then it will be destroyed, otherwise the housing will be scaled back.
Destrutibilidade dos Apartamentos
Apartamentos podem ser destruídos nas seguintes circunstâncias:[137]
- Se seu prédio for destruído durante um cerco ao node, ainda que o cerco não seja bem sucedido.[137]
- Se o prefeito construiu prédios de apartamento extras durante o estágio de
[[{{{2}}}]] (estágio 4) ou maior, e o Node reverteu de volta a um estágio anterior.[137]
- Se o prefeito decidir destruir os prédios de apartamento todos os itens e móveis serão devolvidos aos donos por correio.[139]
Freehold destructibility
Propriedades may be attacked by any player for a period of two hours following a successful siege against its parent node.[40][41][42][43] Freeholds can also be lost by foreclosure for not paying property taxes or other fees.[56]
- Players and their allies may defend their freehold for this period of time.[43]
- Structures and guards may be obtained to defend freeholds during this period.[43]
- When it comes to losing Freeholds like this, one person’s loss is another person’s gain. While there aren’t enough Freeholds in the world for everyone to have one at the same time, this cycle of players losing Freeholds creates opportunities for other players to acquire one.[56]
After the two hour period of open combat following a successful node siege, any remaining freeholds will exist under a grace period for roughly 1 week where another node may take over the zone of influence of the freehold.[41][42]
- The freehold owner will be required to undertake a quest process to have their freehold adopted by a new node if one exists.[41]
- At the end of the grace period, if the freehold does not reside within the ZOI of a
[[{{{2}}}]] (estágio 3) node or above, it will be destroyed.[56][42][41][140]
- If a siege is successful, then the Node is brought down to Level 0, and anyone who was a citizen of that Node is no longer a citizen. Freeholds within the Zone of Influence are subject to a period of vulnerability. These Freeholds can be destroyed by other players during a period of roughly 2 hours after a successful siege. Destroyed Freeholds are subject to material loss, and blueprints for them are mailed to the player to utilize for future placement in order to allow the player to keep their Freehold’s layout and structure. Once the vulnerability period is complete, any remaining Freeholds will exist under a grace period for roughly 1 week where another Node may take over the Zone of Influence of the Freehold.[42] – Margaret Krohn
- Q: How many times a year do you suspect that most players will be moving residence based on nodes being eliminated from sieges?
- A: There are a lot of variables that influence that answer. I'm not sure I can give an average, but what I would say is that depending on the political dynamic of a server: if a server tends to have more combat and/or sieges against nodes, that is going to increase the amount of opportunity for freeholds to be removed from the world and then replaced. I'm not sure I have an average. what I will say is that it is very important to remember that Ashes is not a PvP game and it is not a PvE game. It is a PvX game and that has a very specific meaning. It means that as these systems are developed as they are designed and they are integrated with each other: they are done so from a competitive viewpoint and how that system relates to both PvE and PvP. Freeholds are one of those systems very much so and it's because of the cyclical nature that we're attempting to achieve with the development of nodes and the destruction of nodes, the world is a rapidly and dynamically changing place really. So it's intended to be something that is constantly recycling and is leaking out different types of content and new content that revitalizes the player interest and stimulates new points of conflict or cooperation.[141] – Steven Sharif
Designs de Residência de Jogadores e decorações são retidas e podem ser colocadas novamente no futuro caso a residência seja destruída durante um cerco de base.[137][138]
- Diagramas são enviados por correio aos jogadores para uso futuro.[42]
- Propriedades destruídas estão sujeitas à perda de bens.[42]
- Certificados mantém grandes marcos (como Fornalhas e Solares, por exemplo).[137][138]
- Uma possível ideia de design é que itens como mobília sejam encaixotados e acessíveis dentro da nova residência.[142]
Escritura
Jogadores podem comprar escrituras para residências da própria base.[19] Jogadores também podem comprar e vender propriedades de outros jogadores.[4]
- Residências terão um preço base que escala de acordo com o número de cidadãos em uma base.[143]
- Residências fixas serão especialmente caras, e esperamos que sejam muito contestadas.[4]
- Quanto mais [Apartments|apartmentos]] forem comprados em uma base, mais o preço vai escalar.[45]
- Os desenvolvedores estão considerando um método de leilão para listar novas residências que ficam disponíveis para compra quando uma base evolui.[144]
- Residências fixas e apartmentos podem ser listados e vendidos para outros jogadores.[7][145]
- Não existe um limite para o preço de venda de casas provenientes de jogadores.[9]
- Residências de jogadores que são destruídas durante um cerco de base não podem mais ser vendidas.[136]
- Propriedades não poderão ser vendidas para outros jogadores.[7] Isso poderá mudar durante o período de testes.[146]
Essencialmente, não existe um limite para vendas provenientes de jogadores. Essas são determinadas pela oferta e demanda dentro do jogo, e não existe uma barreira artificial para determinar quão alta a demanda pode ser.[9] – Steven Sharif
- A posse da residência pode voltar a ser da base caso o proprietário deixe de pagar seus impostos residenciais. Um balancete e penalidades serão cobradas do novo comprador da residência, como um tipo de "execução hipotecária".[143]
- Jogadores não poderão exceder seu limite de residências no jogo.[147]
Isso permitirá que jogadores transfiram bens imobiliários. Isso inclui... residências fixas, apartamentos que possam ter; e eles podem vendê-los pois serão limitados, em quantidades finitas.[147] – Steven Sharif
Os conceitos de aluguel e arrendamento estão sendo discutidos.[147]
Alguns conceitos que estamos discutindo são os de aluguel e arrendamento, que poderiam permitir que os jogadores aluguem uma residência por um certo período de tempo, durante o qual terão controle do armazém da área, da mobília, esse tipo de coisa.[147] – Steven Sharif
Taxes
When a node reaches stage 3 (Vilarejo) and a player run government has formed, all player housing will pay taxes.[148]
- A player's tax charge will be determined by the number of structures built on their plot.[87][88]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[56][85][86][87][88]
- Buildings that require permits will have additional upkeep costs.[56]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[56]
- Housing foreclosures result from failing to pay property taxes or other fees.[56]
Housing foreclosures
Housing foreclosures result from failing to pay property taxes or other fees.[149][56]
- Non-payment of taxes will put the housing into a default status. The player will have a period of time to settle the debt before the housing is foreclosed.[149]
- The developers are considering allowing pre-payment of housing taxes and/or allowing auto deduction of tax from a designated location, such as their personal inventory or warehouse.[150]
- Materials and resources (such as livestock) that were stored on foreclosed freeholds will be included in the auction for the deed to that freehold. Stored and placed props, such as furniture will be returned to the previous owner.[56]
- If you don’t pay taxes and other fines, your Freehold property will be foreclosed. When a Freehold is foreclosed on, stored and placed props like furniture are returned to the previous owner. Materials that were stored on a Freehold will be included in the auction for the Deed to that Freehold.[56]
- Non-payment of the game subscription will also result in loss of player housing.[151]
Inns
Inns/public houses are default service buildings that come pre-built with nodes.[154]. Inns are also present in starting areas and as business buildings on freeholds.[155][4][152]
- Inns are something that are also available even around the starting areas before you have an opportunity to go out into the node zones... It provides players with additional storage, they have some limited furniture application that are on a per-room basis depending on the type of room you rent at an inn.[155] – Steven Sharif
- Inns offer instanced rental accommodation, storage, and limited amounts of furniture.[156][155][157][158]
- Inns are intended to be the most accessible form of player housing.[155] This includes the ability to claim citizenship to the node in which the Inn resides.[159]
- The primary tenant of the inn can invite party members into the instance and set access permissions for family members.[156]
Tavern rooms
Owners of taverns are able to rent out rooms. The quantity and quality of rooms scales with the level of the tavern.[160]
Housing decoration
Players may decorate their player housing and other types of buildings.[163]
- Houses will be empty when purchased.[14]
- Players may be able to upgrade to pre-furnished sets when they purchase their home.[11]
- Pre-furnished sets will be almost entirely visual and aesthetic. Only items crafted by the Carpentry profession will have in-game functionality.[11]
- Players may place furniture, artwork/paintings and other decor items in their player housing.[164][12][13][165][166]
- Items may only be placed in locations that are suitable for that item. For example: Statues, may only be placed in exterior locations (of Propriedades and Residência fixa).[11]
- Each size, grade, and type of player-owned housing determines the number and type of items that can be placed in it.[164][167][7] For example: You can place only the best furniture in mansion grade in-node housing.[164]
- Building skins may change the shape of a homestead but the space available for furnishings should remain consistent.[167]
- When it comes to if you put a cosmetic house on top of your normal house, those cosmetics should be similar in size. The shape will change, so maybe the room layout will be different, but it'll still be like a one-story building.[167] – Margaret Krohn
- Characters will be able to interact with furniture items such as sit in chairs and lay in beds.[168]
- Players will not be able to alter structural aspects such as windows and walls.[11]
- There may be decor items that are representative of unique weapons that are available in the game.[169]
Quality furniture can be crafted in-game based on the skill of the craftsperson and availability of recipes, components and workbenches suitable to craft them.[164][170]
- Furnishing items with in-game functionality will be restricted entirely to those created by the Carpentry profession.[11]
- Your ability to craft more luxurious furniture comes with how much of a master craftsman you've become in the furnishing profession... This isn't like , I want my house to look good, I got to fork over 50 bucks in cosmetics... Players can craft in-game based on their dedication and focus in that aspect the artisan tree.[170] – Steven Sharif
- Prized items such as achievements and trophies may be displayed.[8]
Housing designs/blueprints
Designs de Residência de Jogadores e decorações são retidas e podem ser colocadas novamente no futuro caso a residência seja destruída durante um cerco de base.[137][138]
- Diagramas são enviados por correio aos jogadores para uso futuro.[42]
- Propriedades destruídas estão sujeitas à perda de bens.[42]
- Certificados mantém grandes marcos (como Fornalhas e Solares, por exemplo).[137][138]
- Uma possível ideia de design é que itens como mobília sejam encaixotados e acessíveis dentro da nova residência.[142]
Housing decoration cosmetics
Node layout and style
O layout e o estilo de uma Base são determinados por diversos fatores:[172]
- Localização da base.[172]
- Tipo de Base.[172]
- Raça que mais contribuiu para a evolução da Base.[172][173]
- Aparências raciais dos prédios e dos PNJs de uma Base.[174][173]
- Isso se aplica a todas as bases, incluindo bases de castelo.[175]
- O resto é determinado pelo prefeito da base.[172]
Algumas partes são determinadas pela área onde a base está. Outras, pelo tipo da base; certas partes são determinadas pela raça, e o resto é determinado pelo prefeito.[172] – Jeffrey Bard
Todas as bases, sejam elas relacionadas aos castelos ou não, têm influências culturais que são replicadas nas aparências dos prédios e dos PNJs presentes na Base.[175] – Steven Sharif
Existe uma mecânica de atrito que afeta a experiência e influência para impedir que uma única raça domine o mundo inteiro.[176]
Existe um atrito e esse atrito na experiência e influência aumenta de acordo com a performance da raça no mundo. Então se todas as bases forem de Orc, o nível de atrito deles será muito alto para competir com outras raças na hora de estabelecer a cultura de novas bases. Isso acontece pois já são muito influentes e existe uma opinião popular contra eles nas regiões que não influenciam.[176] – Steven Sharif
Player housing grace period
If a player's subscription runs out, there will be a grace period before player housing is lost.[151]
Visuais
2023-07-10 2023-07-08 2023-07-02 2023-07-01 2023-07-01 2023-07-01 2023-07-01 2023-07-01 2023-07-01 2021-04-15 2021-04-04 2020-05-30 2018-01-19 2018-01-19
Community guides
Ver também
Referências
- ↑ Vídeo, 2017-05-25 (1:07).
- ↑ About Ashes of Creation.
- ↑ Transmissão ao vivo, 2018-05-04 (32:46).
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 4.15 4.16 4.17 4.18 4.19 4.20 4.21 Node series part II – the Metropolis.
- ↑ 5.0 5.1 5.2 5.3 5.4 Steven Sharif - Clarification points from today’s stream.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 Entrevista, 2018-05-11 (50:47).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 Transmissão ao vivo, 2020-06-26 (47:32).
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Transmissão ao vivo, 2017-05-10 (30:53).
- ↑ 9.0 9.1 9.2 9.3 9.4 Entrevista, 2020-07-08 (33:34).
- ↑ 10.0 10.1 10.2
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 Entrevista, 2020-07-08 (40:20).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 Transmissão ao vivo, 2020-06-26 (45:32).
- ↑ 13.0 13.1 13.2 13.3 13.4 Vídeo, 2020-05-31 (47:32).
- ↑ 14.0 14.1 Transmissão ao vivo, 2020-06-26 (53:20).
- ↑ 15.0 15.1 Transmissão ao vivo, 2020-10-30 (44:22).
- ↑ Transmissão ao vivo, 2017-05-05 (32:11).
- ↑ Transmissão ao vivo, 2020-03-28 (1:02:56).
- ↑ 18.0 18.1 Transmissão ao vivo, 2018-07-09 (27:12).
- ↑ 19.0 19.1 MMOGames interview, January 2017
- ↑ Transmissão ao vivo, 2017-05-19 (53:24).
- ↑
- ↑ 22.0 22.1 Entrevista, 2018-05-11 (50:05).
- ↑ Entrevista, 2018-10-20 (2:36).
- ↑
- ↑ Vídeo, 2018-04-05 (41:48).
- ↑ Transmissão ao vivo, 2017-05-26 (44:52).
- ↑ 27.0 27.1 27.2 Transmissão ao vivo, 2020-06-26 (58:32).
- ↑ 28.0 28.1 28.2 28.3 28.4 Transmissão ao vivo, 2020-06-26 (51:58).
- ↑ 29.0 29.1 29.2 Transmissão ao vivo, 2017-05-19 (26:40).
- ↑ 30.0 30.1 30.2 30.3 Transmissão ao vivo, 2021-04-30 (1:12:33).
- ↑ Transmissão ao vivo, 2021-07-30 (1:14:33).
- ↑ Transmissão ao vivo, 2019-06-28 (1:23:31).
- ↑
- ↑ Transmissão ao vivo, 2021-01-29 (1:13:04).
- ↑ Transmissão ao vivo, 2018-02-09 (51:57).
- ↑ Transmissão ao vivo, 2020-06-26 (59:11).
- ↑ 37.0 37.1
- ↑ 38.0 38.1
- ↑ 39.0 39.1 39.2 Transmissão ao vivo, 2023-06-30 (1:49:00).
- ↑ 40.0 40.1 40.2 Transmissão ao vivo, 2021-11-19 (54:26).
- ↑ 41.0 41.1 41.2 41.3 41.4 41.5 Transmissão ao vivo, 2020-08-28 (2:04:00).
- ↑ 42.00 42.01 42.02 42.03 42.04 42.05 42.06 42.07 42.08 42.09 42.10 42.11 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 43.0 43.1 43.2 43.3 43.4 43.5 Transmissão ao vivo, 2017-05-19 (28:04).
- ↑ Transmissão ao vivo, 2017-10-16 (59:39).
- ↑ 45.0 45.1 Transmissão ao vivo, 2017-05-12 (52:01).
- ↑ 46.0 46.1 46.2 46.3
- ↑ Transmissão ao vivo, 2020-05-29 (36:29).
- ↑ Transmissão ao vivo, 2020-05-29 (42:01).
- ↑ Transmissão ao vivo, 2020-05-29 (35:36).
- ↑ 50.0 50.1 50.2 Transmissão ao vivo, 2017-10-16 (56:42).
- ↑ 51.0 51.1 51.2 Entrevista, 2020-07-08 (45:23).
- ↑ 52.0 52.1 52.2 52.3 52.4 52.5 Transmissão ao vivo, 2017-10-16 (56:38).
- ↑ 53.0 53.1 53.2 Transmissão ao vivo, 2023-06-30 (13:10).
- ↑ 54.00 54.01 54.02 54.03 54.04 54.05 54.06 54.07 54.08 54.09 54.10 54.11 54.12 54.13 54.14 54.15 54.16 54.17 54.18 54.19 Development Update with Freehold Preview.
- ↑ 55.0 55.1 55.2 55.3 55.4 55.5 Transmissão ao vivo, 2023-06-30 (14:09).
- ↑ 56.00 56.01 56.02 56.03 56.04 56.05 56.06 56.07 56.08 56.09 56.10 56.11 56.12 56.13 56.14 56.15 56.16 56.17 56.18 56.19 56.20 56.21 56.22 56.23 56.24 56.25 56.26 56.27 56.28 56.29 56.30 56.31 56.32 56.33 56.34 56.35 56.36 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 57.0 57.1 57.2 57.3 Vídeo, 2023-06-30 (21:22).
- ↑ 58.0 58.1 58.2
- ↑ 59.0 59.1 59.2 59.3 59.4 59.5 59.6 Transmissão ao vivo, 2017-05-19 (32:23).
- ↑ 60.0 60.1
- ↑ 61.0 61.1 Transmissão ao vivo, 2023-07-28 (1:33:58).
- ↑ 62.0 62.1 Podcast, 2023-07-15 (11:21).
- ↑
- ↑ 64.0 64.1 64.2 64.3 64.4 Transmissão ao vivo, 2023-06-30 (16:14).
- ↑
- ↑ 66.0 66.1 Transmissão ao vivo, 2023-06-30 (1:36:52).
- ↑ 67.0 67.1 Transmissão ao vivo, 2023-06-30 (18:45).
- ↑ 68.0 68.1 68.2 68.3 Entrevista, 2023-07-09 (29:53).
- ↑ Transmissão ao vivo, 2023-06-30 (1:12:07).
- ↑ Transmissão ao vivo, 2022-04-29 (1:03:44).
- ↑ Transmissão ao vivo, 2020-06-26 (1:52:33).
- ↑ Transmissão ao vivo, 2018-05-09 (40:24).
- ↑
- ↑ 74.0 74.1 Entrevista, 2023-07-09 (32:53).
- ↑
- ↑
- ↑
- ↑ Transmissão ao vivo, 2017-05-26 (34:21).
- ↑
- ↑ Transmissão ao vivo, 2023-06-30 (12:11).
- ↑ 81.0 81.1 81.2 81.3 81.4 81.5 81.6 Transmissão ao vivo, 2023-04-07 (31:49).
- ↑ 82.0 82.1 Transmissão ao vivo, 2017-05-24 (9:58).
- ↑ Vídeo, 2023-06-30 (15:34).
- ↑ Transmissão ao vivo, 2019-06-28 (1:09:22).
- ↑ 85.0 85.1 85.2
- ↑ 86.0 86.1 86.2 86.3 Entrevista, 2023-07-09 (54:46).
- ↑ 87.0 87.1 87.2 87.3 87.4 Transmissão ao vivo, 2023-06-30 (1:45:22).
- ↑ 88.0 88.1 88.2 88.3 88.4
- ↑ 89.0 89.1 89.2 89.3 Transmissão ao vivo, 2020-08-28 (2:14:06).
- ↑ Transmissão ao vivo, 2023-06-30 (22:05).
- ↑ 91.0 91.1 Transmissão ao vivo, 2020-11-30 (57:50).
- ↑ 92.0 92.1
- ↑ Transmissão ao vivo, 2017-05-26 (44:11).
- ↑ 94.0 94.1 Transmissão ao vivo, 2023-06-30 (7:36).
- ↑ 95.0 95.1 Transmissão ao vivo, 2020-05-29 (41:27).
- ↑ 96.0 96.1 Transmissão ao vivo, 2023-06-30 (1:21:48).
- ↑ 97.0 97.1 Entrevista, 2023-07-09 (33:55).
- ↑
- ↑ Transmissão ao vivo, 2024-01-31 (1:24:57).
- ↑
- ↑
- ↑ 102.0 102.1 Transmissão ao vivo, 2023-06-30 (33:26).
- ↑
- ↑ 104.0 104.1 104.2 Entrevista, 2023-07-09 (53:08).
- ↑ 105.0 105.1 Transmissão ao vivo, 2023-06-30 (26:23).
- ↑ Entrevista, 2018-05-11 (28:21).
- ↑ Transmissão ao vivo, 2023-06-30 (1:24:16).
- ↑
- ↑
- ↑ Transmissão ao vivo, 2023-06-30 (1:15:34).
- ↑
- ↑ Transmissão ao vivo, 2023-06-30 (1:19:01).
- ↑ 113.0 113.1 Transmissão ao vivo, 2017-05-17 (1:03:23).
- ↑ 114.0 114.1 114.2 Transmissão ao vivo, 2023-07-28 (1:26:16).
- ↑ Transmissão ao vivo, 2018-01-18 (31:05).
- ↑ Transmissão ao vivo, 2021-12-23 (1:29:27).
- ↑ Vídeo, 2020-05-31 (38:50).
- ↑ Transmissão ao vivo, 2017-05-19 (33:57).
- ↑ 119.0 119.1 119.2 119.3 119.4 119.5 119.6 119.7 Vídeo, 2020-05-31 (47:32).
- ↑ Entrevista, 2021-02-07 (42:41).
- ↑
- ↑ Transmissão ao vivo, 2019-10-31 (36:20).
- ↑ 123.0 123.1 Transmissão ao vivo, 2019-11-22 (16:56).
- ↑ 124.0 124.1 124.2 124.3 124.4 124.5 124.6 124.7 Transmissão ao vivo, 2022-03-31 (1:13:00).
- ↑ 125.0 125.1 125.2 125.3 Entrevista, 2020-07-08 (57:46).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ 127.0 127.1 127.2 127.3 127.4 Blog: Development Update with Village Node.
- ↑ 128.0 128.1 128.2 128.3 128.4 Transmissão ao vivo, 2023-08-31 (57:23).
- ↑ Entrevista, 2023-07-09 (1:32:45).
- ↑ Transmissão ao vivo, 2019-11-22 (17:59).
- ↑ Entrevista, 2023-07-09 (1:36:24).
- ↑ Transmissão ao vivo, 2022-10-14 (52:31).
- ↑ Podcast, 2021-09-29 (14:21).
- ↑ Transmissão ao vivo, 2020-04-30 (1:14:44).
- ↑
- ↑ 136.0 136.1 136.2 Transmissão ao vivo, 2020-06-26 (1:02:12).
- ↑ 137.0 137.1 137.2 137.3 137.4 137.5 137.6 137.7 137.8 Transmissão ao vivo, 2017-07-18 (40:14).
- ↑ 138.0 138.1 138.2 138.3 138.4 Transmissão ao vivo, 2017-11-17 (47:10).
- ↑ Transmissão ao vivo, 2021-03-26 (59:21).
- ↑ Transmissão ao vivo, 2017-05-19 (29:34).
- ↑ Transmissão ao vivo, 2023-06-30 (1:39:22).
- ↑ 142.0 142.1 Transmissão ao vivo, 2020-06-26 (1:00:57).
- ↑ 143.0 143.1 Transmissão ao vivo, 2020-06-26 (53:41).
- ↑ 144.0 144.1 144.2 144.3 Transmissão ao vivo, 2017-05-12 (55:01).
- ↑ Transmissão ao vivo, 2020-06-26 (54:03).
- ↑ Transmissão ao vivo, 2020-06-26 (56:08).
- ↑ 147.0 147.1 147.2 147.3 Transmissão ao vivo, 2019-05-30 (1:23:41).
- ↑
- ↑ 149.0 149.1 Transmissão ao vivo, 2023-08-31 (24:13).
- ↑ Transmissão ao vivo, 2023-07-28 (1:29:07).
- ↑ 151.0 151.1 Transmissão ao vivo, 2017-05-24 (42:22).
- ↑ 152.0 152.1 152.2 Blog - Know Your Nodes - The Basics.
- ↑ Transmissão ao vivo, 2017-10-16 (14:12).
- ↑ Vídeo, 2023-08-31 (33:07).
- ↑ 155.0 155.1 155.2 155.3 Transmissão ao vivo, 2023-08-31 (15:51).
- ↑ 156.0 156.1 Transmissão ao vivo, 2023-08-31 (22:32).
- ↑ Transmissão ao vivo, 2023-06-30 (30:21).
- ↑ Transmissão ao vivo, 2022-06-30 (1:09:29).
- ↑ Entrevista, 2023-07-09 (38:14).
- ↑ 160.0 160.1 160.2 160.3 The mighty beard!
- ↑ Transmissão ao vivo, 2020-05-29 (36:18).
- ↑ Vídeo, 2023-06-30 (10:24).
- ↑ Transmissão ao vivo, 2017-11-17 (26:22).
- ↑ 164.0 164.1 164.2 164.3 Transmissão ao vivo, 2023-01-27 (1:35:45).
- ↑ Transmissão ao vivo, 2017-05-24 (29:54).
- ↑ Transmissão ao vivo, 2020-05-29 (38:04).
- ↑ 167.0 167.1 167.2 Transmissão ao vivo, 2022-01-28 (1:13:55).
- ↑ Transmissão ao vivo, 2017-05-22 (56:31).
- ↑ Transmissão ao vivo, 2021-06-25 (1:31:04).
- ↑ 170.0 170.1 Transmissão ao vivo, 2018-08-17 (10:54).
- ↑ Transmissão ao vivo, 2018-02-09 (33:50).
- ↑ 172.0 172.1 172.2 172.3 172.4 172.5 Transmissão ao vivo, 2018-09-27 (53:06).
- ↑ 173.0 173.1 Entrevista, 2018-05-11 (54:34).
- ↑ Transmissão ao vivo, 2017-05-26 (21:23).
- ↑ 175.0 175.1 Entrevista, 2018-05-11 (47:27).
- ↑ 176.0 176.1 Entrevista, 2018-05-11 (1:00:19).