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Revisão das 17h52min de 19 de novembro de 2017

The world will be the same on each server, but Nodes will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[1]

There will be a multitude of servers located throughout the various regions of the world.[3]

  • Post launch, users will be able to select their server by the ping or the region that's notated next to the server.[3]
  • Ashes of Creation Apocalypse server selection is driven by the party leader. Whatever region they have selected will apply to their friends and squad.[3]

We'll have a multitude of servers located throughout to the various regions of the world; and those servers will be good connection points for- and will be driven by- I mean there's two types of servers I'm sorry: For the alpha-1 arena those will be driven by the party leader right; and wherever whatever region they have selected if they invite friends to their squad or whatever, they'll be able to play on that region. With regards to live launch when the server's go live, you'll be selecting a server to play on; and that will be your character's home; and that server you'll be aware of where that server is located usually by either a ping or a region that's notated on next to the server.[3]Steven Sharif

Regions

Ashes of Creation will launch with the following server regions:[4][5]

At this stage we do not have numbers on how many different servers will exist for different regions. We've said in the past 8-10,000 concurrent users per server is what we'd like to aim for. Obviously, the number of servers that exist in a region are going to be dependent on the population that's playing.[12]Steven Sharif

Other server regions will be considered based on interest.[6][5]

  • South America is under consideration due to traffic from that region.[13]

Once we get closer to launch we'll update this information, which may include additional regions.[6]

Certain regions will have "harmonized" subscription prices that better reflect their local economies. These regions will be segregated from other regions.[14]

  • Players will be able to make characters on any server they wish. There will be no region locking (outside of harmonized regions).[15]

Folks have always been able to make characters on any server they wish. We are not region locking anyone.[15]Margaret Krohn

Server population

Population limits will be enforced on each server.[16]

  • Around 8-10k concurrent users per server is projected.[17][12][18][19]
  • Initially there will be a limited number of registered accounts (approximately 15,000) per server to help mitigate login queues.[20]
    • This limit will increase over time to around 50,000 registered accounts per server.[20][21][22]
  • There may be queues to get into high population servers, but the aim is to avoid excessively long queues.[22]
  • The developers intend to carefully manage server populations via the use of character creation throttles to avoid the need to merge servers.[21][23]
  • The developers may occasionally release stats relating to server populations and archetype/class makeup, but there isn't going to be an official page that surfaces this information.[24]

Server instancing

There won't be server channels (sharding) on a server.[25][26]

Server types

  • There won't be separate PvE and Pvp servers but some servers may be more PvP focused than others.[27][28][29]

Server transfers

Server transfers, outside of server merges, will not be possible initially.[31][32]

  • The developers intend to assess the impact on housing and other systems closer to launch.[32]

Ver também

Referências