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− | {{Draft}}
| + | ''Imperial. Pride. Culture''. Though not as numerous as the [[Aela Humans|Kaelar]], the Empyreans are force to be reckoned with. Elite military forces and a highly structured government. The people of the Empyrea surely have a plan to carve their place in the world. |
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− | [[File:Race Chart.png|400px|thumb|Eight of the nine [[Races|races]] in [[Ashes of Creation]].]]
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− | [[File:pyrian portal.png|400px|thumb|[[Pyrian_Elves#Py'rai|Py'rai]] themed divine gateway]]
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− | == Races ==
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− | Ashes of Creation offers nine playable races.<ref>[https://ashesofcreation.wiki/File:Race_Chart.png Race breakdown]</ref>
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− | * [[Aela Humans]] (Kaelar and Vaelune)
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− | * [[Pyrian Elves]] (Empyrean and Py’Rai)
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− | * [[Kaivek Orcs]] (Ren’Kai and Vek)
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− | * [[Dunzenkell Dwarves|Dünzenkell Dwarves]] (Dünir and Niküa)
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− | * [[Tul'nar]]
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− | == Racial influence ==
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− | A player's choice of race will influence additional features of gameplay.<ref name="race">[[File:Race influence on skills.png|350px]]</ref>
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− | * Each race will have different base stats.
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− | * Racial augments may be applied to primary [[Archetypes|Archetype]] skills.
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− | * Races are not gender or [[Classes|Class]] locked.
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− | * Some classes may work better with certain races but nothing is enforced.
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− | == Racial influence on nodes ==
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− | A [[Nodes|Node's]] [[Architecture|architecture]] is determined by the primary race that contributes to its development.<ref>[[File:Race and Architecture.png|350px]]</ref>
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− | == Starting zones ==
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− | Players will be able to choose their starting [[Divine gateway]].<ref>[[File:starting gateway.png|350px]]</ref>
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− | == Notes ==
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− | <references/>
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Revisão das 06h05min de 15 de outubro de 2017
Imperial. Pride. Culture. Though not as numerous as the Kaelar, the Empyreans are force to be reckoned with. Elite military forces and a highly structured government. The people of the Empyrea surely have a plan to carve their place in the world.