Diferenças entre edições de "Player interaction"
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Edição atual desde as 23h00min de 3 de maio de 2020
Game systems and mechanics that foster player interaction.
- Masmorras | Raids | Combate
- Guildas | Salões da guilda | Fortalezas da guilda | Castelos da guilda
- Dinâmicas de grupo | Saques
- Afiliações
- Organizações sociais
- Jogos de salão
We decided to focus on mechanics that bring the idea of community to the forefront. To get people to interact with each other meaningfully – not just to conquer a raid boss, or to get some coin from a faceless auction house, but to maybe save a city. A city that all the local residents had a stake in. A city that the players had spent weeks or months developing; the defense of that city, the attack on that city! Or building a world together as a community choosing our own fate with our friends. We believe that’s going to be a story far more memorable and far more meaningful to players than just about anything we can come up with.[2]