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Node wars
Node governments may declare war on another node and rally citizens to the cause.[1][2]
- This mutually flags the citizens of the warring nodes, including their allies, as combatants.[3]
- Organizações sociais quests will either be cooperative or adversarial based on the war status of their parent nodes.[3]
- Nodes vassalos cannot declare a node war on their parent node or any of their vassals.[4]
- Node wars can be declared at any time, but the objectives will only spawn during server prime-time.[5]
- Players can kill each other at any time during the war (not only during server prime-time).[5]
- Node wars affect reputation between the nodes.[6][7]
- We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[8] – Steven Sharif
Node government
Positions within a node's government are attained through seasonal titles that grant special powers and benefits within the node.[11][10][12][13]
There are other node-based positions. Most of them relate to social organizational structures like the temple and the social organization building that the node might construct. Those are ladder systems of achievement that players can work through on a seasonal basis to achieve the highest level of that for the particular node; and by doing so they will then have titles bestowed upon them, which grants certain types of powers and benefits.[11] – Steven Sharif
- Prefeitos.[14]
- Priests, bishops, or acolytes of temples.[11][15][12]
- Social organization positions.[11]
- Patron guild leaders.[12]
- Chief bounty hunter.[12]
Leadership powers
Leadership powers may refer to.
Node politics
There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[16]
- The only way to remove an elected mayor prior to the end of their term is by destroying the node.[17]
We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[17] – Steven Sharif
Cercos de base
Cercos de base permitem que os jogadores destruam bases.[19] Isso abre o caminho para novos desenvolvimentos e o acesso a conteúdos bloqueados nas bases próximas. Devido a essa dinâmica, o conflito político e a intriga fazem um papel importante na estrutura do mundo.[20]
Cercear uma base não será uma tarefa fácil para os atacantes. Cidades e metrópoles terão uma vantagem defensiva considerável.[20]
Se você possui um lar em uma base e não quer que ele seja destruído, terá que defender a cidade![21] – Steven Sharif
Bases podem cair de nível de acordo com a Atrofia de Base.[19]
Ver também
Referências
- ↑ Transmissão ao vivo, 2022-04-29 (27:42).
- ↑ City hall.
- ↑ 3.0 3.1 Entrevista, 2020-07-19 (24:34).
- ↑ Blog - Know Your Nodes - The Basics.
- ↑ 5.0 5.1
- ↑ Blog: Development Update with Village Node.
- ↑ Transmissão ao vivo, 2023-08-31 (44:21).
- ↑ Vídeo, 2018-04-05 (41:48).
- ↑ Transmissão ao vivo, 2020-03-28 (1:02:46).
- ↑ 10.0 10.1
- ↑ 11.0 11.1 11.2 11.3 Transmissão ao vivo, 2023-09-29 (1:07:01).
- ↑ 12.0 12.1 12.2 12.3 Transmissão ao vivo, 2019-07-26 (1:20:48).
- ↑ MMOGames interview, January 2017
- ↑ Transmissão ao vivo, 2017-11-17 (9:49).
- ↑ Transmissão ao vivo, 2020-07-25 (1:52:45).
- ↑ Transmissão ao vivo, 2017-05-24 (40:50).
- ↑ 17.0 17.1 Transmissão ao vivo, 2019-06-28 (1:26:14).
- ↑ Vídeo, 2016-12-04 (0:02).
- ↑ 19.0 19.1 19.2 Blog - Know Your Nodes - Advance and Destroy.
- ↑ 20.0 20.1 A reactive world - Nodes.
- ↑ Vídeo, 2017-04-30 (5:31).