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Diferenças entre edições de "Guilds"

Fonte: Ashes of Creation Wiki
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There are mechanics that are geared towards larger and smaller guilds.<ref name="guilds"/>
 
There are mechanics that are geared towards larger and smaller guilds.<ref name="guilds"/>
  
* Larger guilds can siege fortresses.
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* Larger guilds can siege [[Guild fortresses|fortresses]].
 
** Larger guilds won’t have access to power boosting guild ability slots.
 
** Larger guilds won’t have access to power boosting guild ability slots.
 
* Small groups can do some things better than larger groups.
 
* Small groups can do some things better than larger groups.

Revisão das 02h52min de 20 de outubro de 2017

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Guildas in Ashes of Creation are still pre-alpha design that will need testing and feedback from the community.

Guild progression

Guildas can focus on niche progression or opt to grow in size.[1]

Guild size

There are mechanics that are geared towards larger and smaller guilds.[1]

  • Larger guilds can siege fortresses.
    • Larger guilds won’t have access to power boosting guild ability slots.
  • Small groups can do some things better than larger groups.
    • Sieges will have things that smaller groups have an advantage in.

Guild alliances

Due to the lack of fast-travel, guilds will need have to plan to have people in the right place at the right time. Alliances with other guilds will help enable that.[1]

Zergs

Zergs are empowered by fast-travel. Meaningful travel times will prevent zerg play for being so much of an influence.[1]

Guild benefits

Ideas that are being considered by the developers:[3]

  • Guild activities
  • Passives

Leadership tools

The developers are considering the following tools:[3]

  • Recruitment tools.
  • Management tools.
  • Communication tools.
  • Motivational systems.
  • Calendar.[4]
  • Roster.[4]

Referências