Diferenças entre as páginas "Template:Empyrean" e "Social organizations"

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[[File:moob25nrr45i.jpg|thumb|400px|[[Empyrean|Empyrean elf]] riding a [[#Moonstrider mule|Moonstrider]] [[Mules|Mule]].]]
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''Imperial. Pride. Culture''. Though not as numerous as the [[Aela Humans|Kaelar]], the Empyreans are a force to be reckoned with. Elite military forces and a highly structured government. The people of the Empyrea surely have a plan to carve their place in the world.
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[[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="livestream-17-May-2017-7:27">[https://youtu.be/_fPIP8uu6Pc?t=7m27s Livestream, 17 May 2017 (7:27).]</ref>
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== Types ==
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Different types of [[Social organizations]] have different objectives relating to their specific types of game play.<ref name="livestream-17-May-2017-7:27"/>
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* [[Thieve's guild]]
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* [[Scholar's academy]]
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* [[Trader's company]]
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== Joining ==
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Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/>
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* Social organizations are system generated. They are not owned by players.<ref name="livestream-17-May-2017-11:27">[https://youtu.be/_fPIP8uu6Pc?t=11m27s Livestream, 17 May 2017 (11:27).]</ref>
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== Leaving ==
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A player can switch organizations, but will lose progress in their previous organization.<ref name="livestream-17-May-2017-7:27"/>
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== Benefits ==
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These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="livestream-17-May-2017-7:27"/>
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== Progression ==
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A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="livestream-17-May-2017-7:27"/>
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* There are hierarchical paths pertaining to specific questlines for the organization's thematic.
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<blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote>
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== Sharemarkets ==
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{{Sharemarkets}}
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== See also ==
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* [[Nodes]]
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* [[Guilds]]
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* [[Social organizations]]
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{{Notes}}
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[[Category:Player interaction]]

Revisão das 00h30min de 22 de outubro de 2017

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Organizações sociais are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]

Types

Different types of Organizações sociais have different objectives relating to their specific types of game play.[1]

Joining

Players may only pledge loyalty to one social organisation.[1]

  • Social organizations are system generated. They are not owned by players.[2]

Leaving

A player can switch organizations, but will lose progress in their previous organization.[1]

Benefícios

These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]

Progressão

A player progresses through the organisation by accomplishing tasks or quests.[1]

  • There are hierarchical paths pertaining to specific questlines for the organization's thematic.

For example, a Thieve's guild may have objectives and quests toward securing a particular item to level up within the organization.

Sharemarkets

Ao que os nodes desenvolvem, os governos dos jogadores podem abrir um mercado de ações (também chamado de Bolsa de valores) onde jogadores podem comprar e vender ações/partes nos nodes, guildas e organizações sociais.[3][4]

  • Não há nenhuma comissão regulatória que restrinja a compra e venda de ações.[5]

Ver também

Referências