Diferenças entre as páginas "Template:Class abilities" e "Template:Sharemarkets"

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As a player [[Progression|progresses]] with their primary [[Archetypes|archetype]], they will have the opportunity to choose a secondary archetype to [[Augment|augment]] their primary skills with effects from their secondary archetype.<ref name="progression">[[File:progression.png|350px]]</ref> The combination of primary and secondary archetypes is referred to as a ''Class''.
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As [[Nodes|nodes]] develop, [[Node governments|player governments]] may open [[Sharemarkets|sharemarkets]] (also called ''Stock markets'') where players can buy and sell shares in [[Nodes]], [[Guilds]] and [[Social organizations]].<ref name="livestream-17-May-2017-11:27">[https://youtu.be/_fPIP8uu6Pc?t=11m27s Livestream, 17 May 2017 (11:27).]</ref>
  
<blockquote>For example: If a [[Fighter]] were to choose [[Mage]] as a secondary archetype, the fighter would become a [[Spellsword]]. This combination opens up [[Augment|augments]] that can be applied to skills in their primary [[Skill tree|skill tree]].
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* Hard metrics, such as [[Quests|quest lines]], nearby resources, citizen progression, and purchases of local real estate, will determine the value of those purchasable shares.
Fighters have a [[Rush]] skill that allows them to rush towards a target; and upon reaching the target, deal an amount damage with a chance to knock the target down. A [[Mage's_escape|Mage's escape]] augment could be applied to the rush skill, which would now teleport the player to the target; thus eliminating the charge time on the skill.</blockquote>
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* [[Node sieges|Sieges]] will halt trading of shares in a [[Nodes|node]].
 
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** This opens up potential for economic sabotage.
Each skill in the [[Skill tree|primary tree]] will have several [[Augment|augment]] options from the secondary tree. This is an example of [[Progression|horizontal progression]].
 
 
 
{{{1|==}}} Classes by archetype combination {{{1|==}}}
 
 
 
With 8 [[Archetypes]] to combine, players may choose from 64 total combinations to create their [[Classes|class]]:<ref name="progression">[[File:progression.png|350px]]</ref>
 
 
 
{| class="wikitable" style="border: none; background: none;"
 
! colspan="10"| Secondary
 
|-
 
! !! !! [[Bard]] !! [[Cleric]] !! [[Fighter]] !! [[Mage]] !! [[Ranger]] !! [[Rogue]] !! [[Summoner]] !! [[Tank]]
 
|-
 
! rowspan="8"| Primary
 
! [[Bard]]
 
| - || - || - || - || - || - || - || -
 
|-
 
! [[Cleric]]
 
| - || - || - || - || - || - || - || -
 
|-
 
! [[Fighter]]
 
| - || - || - || [[Spellsword]] || - || - || - || -
 
|-
 
! [[Mage]]
 
| - || - || - || - || - || - || - || -
 
|-
 
! [[Ranger]]
 
| - || - || - || - || - || [[Predator]] || - || -
 
|-
 
! [[Rogue]]
 
| - || - || - || - || - || - || - || -
 
|-
 
! [[Summoner]]
 
| - || - || - || - || - || - || - || -
 
|-
 
! [[Tank]]
 
| - || [[Paladin]] || - || - || - || - || - || -
 
|}
 
 
 
{{{1|==}}} Class abilities {{{1|==}}}
 
<youtube alignment="right" container="frame" dimensions="400" description="Pre-alpha footage of a [[Mage]] using a utility ability to glide over a city wall.">https://youtu.be/9b_hp9La78g?t=749</youtube>
 
* Choosing the same primary and secondary [[Archetypes|archetype]] will increase focus on that class.<ref>[[File:class same.png|350px]]</ref>
 
* Secondary archetypes will not grant new skills, only augment existing skills.<ref>[[File:class secondary.png|350px]]</ref>
 
* [[Weapons]] and [[Armor|armor]] are not class locked, but certain classes are more efficient with certain types of weapons or armor.<ref>[[File:class weapons.png|350px]]</ref>
 
* Certain classes will have the ability to climb in certain areas.<ref>[[File:class climbing.png|350px]]</ref>
 
* [[Cleave|Cleaving]] will be a class ability.<ref>[[File:class cleaving.png|350px]]</ref>
 
* Certain classes will have stealth abilities.<ref>[[File:class stealth.png|350px]]</ref>
 
* There will be [[Races|racial]] skills and augments available to each class.<ref>[[File:class racials.png|350px]]</ref> These apply to the class' [[Archetypes|primary archetype]].<ref name="race">[[File:Race influence on skills.png|350px]]</ref>
 
* All classes will have maneuverability utility abilities.<ref>[[File:class mobility.png|350px]]</ref>
 
* Classes will have utility abilities, such as detecting traps and other hazards. For example: The [[Mage's detection]] spell casts light and reveals magical explosive hazards.<ref>[[File:class utilities.png|350px]]</ref>
 

Revisão das 00h26min de 22 de outubro de 2017

As nodes develop, player governments may open sharemarkets (also called Stock markets) where players can buy and sell shares in Nodes, Guildas and Organizações sociais.[1]

  • Hard metrics, such as quest lines, nearby resources, citizen progression, and purchases of local real estate, will determine the value of those purchasable shares.
  • Sieges will halt trading of shares in a node.
    • This opens up potential for economic sabotage.
  • Livestream, 17 May 2017 (11:27).