Dinâmicas de grupo

Fonte: Ashes of Creation Wiki
Saltar para a navegação Saltar para a pesquisa

Dinâmicas de grupo aim to bring players together.[2]

One of the main philosophical pillars behind our design was that PvE must be impactful and inclusive. We want solo players, small groups and large groups to all have a home within our system.[3]
  • Ashes of Creation is in development. These systems could change through playtesting and player feedback.[2]

Group finder

There will not be a generalized group finder in Ashes of Creation, instead Quadro de mensagens are used to encourage localized grouping.[4]

Quadro de mensagens

Quadro de mensagens estão disponíveis dentro de bases[4] e de tavernas de jogadores.[6]

Group sizes

The minimum goal is 500 players on a single battlefield. I think we will be able to hit 500vs500 but we shall see.[11]Steven Sharif

Ashes of Creation foi concebido para jogadores a solo, bem como para grupos grandes e pequenos.[12][13]

  • O tamanho de um grupo é de até oito (8) jogadores em um único grupo.[2]
  • Raids terão grupos de 40 jogadores.[14]
  • O conteúdo será adaptado para grupos de 40, 16 e 8 jogadores.[15]
  • As arenas terão 1x1, 3x3, 5x5 e possivelmente um Free-For-All de 20x20 (Deathmatch).[16]
  • Não haverão especificamente arenas de guilda vs guilda porém, um matchmaking baseado em equipas, permitirá um grupo enfrentar outro grupo.[17]
  • Espera-se que os Cercos de castelo tenham no mínimo 250x250 jogadores num único campo de batalha, com a possibilidade de aumentar este número para 500x500 ao longo do tempo.[18][19][20][11]

A ideia por detrás de um grupo de 8 pessoas é permitir-nos realmente ampliar as funções do grupo, e criar uma necessidade para cada um dos modelos em cada grupo.[2]

O conteúdo não é apenas exclusivo para guildas.[21]

  • Existem mecânicas dentro de conflitos maiores para que pequenos grupos e até jogadores a solo tenham impacto na batalha.[22]
  • Isto inclui sistemas que provavelmente se concentrarão em participantes de tamanho de grupo único enquanto a batalha maior ocorre.[22]

Looting rules

Alpha-2 looting UI preview.[23]

In the group loot obviously there's a lot of functionality here that parties have the ability to customize. There can be loot master, there can be round-robin, there can be need/greed/pass that's applied on a per rarity basis depending on the party's choices.[23]Steven Sharif

Alpha-2 vote to change loot allocation method UI.[24]

Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[25][26][2]

  • Group loot rules are defined on a per-rarity basis.[23]
  • A majority of party members must vote to approve any changes to group loot allocation changes.[24]
  • The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[27]
  • There won't be auto-looting pets.[28]
  • It will be possible to kick a player from a party prior to them acquiring loot.[29]
Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[29]Steven Sharif
Free-for-all.[2]
  • Whoever is first to loot gets the loot.[25]
Lootmaster.[23][2]
  • A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[2]
Round-robin.[23][2]
Need or greed.[23][2]
info-orange.pngAlgumas das informações a seguir não foram confirmadas recentemente pelos desenvolvedores e podem não estar no roteiro de desenvolvimento atual.
Bidding system.[2]
  • Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[2]
    • The highest bidder wins the item.[2]
    • The gold then goes into a pool that is split among the rest of the party members.[2]

Party roles

Ashes of Creation has the traditional trinity of Tank, DPS (damage dealers) and Support (healer or non-healer) roles.[31][2][32]

We have our eight base archetypes; and the trinity is a pretty strong influence with regards to the eight base classes. However the area in which we actually begin to play with that line between the trinity is in the secondary classes that you can pick. That's where we begin to blend those spaces and allow people a little bit of influence over their role and whether or not they fit perfectly within a particular category within the trinity.[33]Steven Sharif

Intuitive grouping

There are systems such as quests, events and monster coins that lend themselves toward intuitive grouping, but no specific decision has been made to include this functionality.[34]

Ver também

Referências