Diferenças entre as páginas "Template:Underrealm" e "Social organizations"

Fonte: Ashes of Creation Wiki
(Diferenças entre páginas)
Saltar para a navegação Saltar para a pesquisa
 
(Add section)
 
Linha 1: Linha 1:
[[File:underrealm concept.png|thumb|400px|Underrealm concept art.<ref name="underrealm">[https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/posts/1883925 Kickstarter $1,750,000 Stretch Goal Unlocked, 13 May 2017.]</ref>]]
+
{{Stub}}
  
The [[Underrealm]] is a rich [[Environments|environment]] where bio-luminescence abounds in the fauna and flora that exist here. These deep caverns and underground valleys provide new destinations for civilization to develop. Bringing the [[Nodes|node]] system into the depths of the world may awaken darker creatures than the surface.<ref name="underrealm"/>
+
[[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="livestream-17-May-2017-7:27">[https://youtu.be/_fPIP8uu6Pc?t=7m27s Livestream, 17 May 2017 (7:27).]</ref>
  
== Underrealm environment ==
+
== Types ==
  
* The [[Seasons|seasons]] above ground will affect the Underrealm.<ref name="livestream-1-june-2017">[https://youtu.be/zlcA95B122w?t=1471 [[Ashes of Creation]] [[Kickstarter]] livestream, 1 June 2017.]</ref>
+
Different types of [[Social organizations]] have different objectives relating to their specific types of game play.<ref name="livestream-17-May-2017-7:27"/>
** This will not be a one-to-one correlation: for example, it won't snow in the Underrealm.
+
 
** Tunnel flooding and other effects will be related to the weather above ground.
+
* [[Thieve's guild]]
* The Underrealm environments will be vast.
+
* [[Scholar's academy]]
** [[Caravans]] should be able to operate as they do above ground.
+
* [[Trader's company]]
** If there's insufficient room for [[Dragons]], another mount type may be utilized.
+
 
* Resources will be different in the Underrealm.
+
== Joining ==
** This will affect [[Farming]] and [[Animal husbandry]] professions.
+
 
** Since players may only have one [[Freeholds|Freehold]], they must choose their [[Artisan classes|Artisan]] specializations accordingly if they wish to place it in the Underrealm.
+
Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/>
 +
 
 +
== Leaving ==
 +
 
 +
A player can switch organizations, but will lose progress in their previous organization.<ref name="livestream-17-May-2017-7:27"/>
 +
 
 +
== Benefits ==
 +
 
 +
These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="livestream-17-May-2017-7:27"/>
 +
 
 +
== Progression ==
 +
 
 +
A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="livestream-17-May-2017-7:27"/>
 +
 
 +
* There are hierarchical paths pertaining to specific questlines for the organization's thematic.
 +
<blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote>
 +
 
 +
== Sharemarkets ==
 +
 
 +
{{Sharemarkets}}
 +
 
 +
== See also ==
 +
 
 +
* [[Guilds]]
 +
 
 +
{{Notes}}
 +
 
 +
[[Category:Player interaction]]

Revisão das 00h25min de 22 de outubro de 2017

box warning orange.pngEste artigo é atualmente um esboço. Ajude-nos expandindo-o.

Organizações sociais are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]

Types

Different types of Organizações sociais have different objectives relating to their specific types of game play.[1]

Joining

Players may only pledge loyalty to one social organisation.[1]

Leaving

A player can switch organizations, but will lose progress in their previous organization.[1]

Benefícios

These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]

Progressão

A player progresses through the organisation by accomplishing tasks or quests.[1]

  • There are hierarchical paths pertaining to specific questlines for the organization's thematic.

For example, a Thieve's guild may have objectives and quests toward securing a particular item to level up within the organization.

Sharemarkets

Ao que os nodes desenvolvem, os governos dos jogadores podem abrir um mercado de ações (também chamado de Bolsa de valores) onde jogadores podem comprar e vender ações/partes nos nodes, guildas e organizações sociais.[2][3]

  • Não há nenhuma comissão regulatória que restrinja a compra e venda de ações.[4]

Ver também

Referências