Diferenças entre as páginas "Template:Underrealm" e "Social organizations"
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− | + | [[Social organizations]] are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.<ref name="livestream-17-May-2017-7:27">[https://youtu.be/_fPIP8uu6Pc?t=7m27s Livestream, 17 May 2017 (7:27).]</ref> | |
− | == | + | == Types == |
− | + | Different types of [[Social organizations]] have different objectives relating to their specific types of game play.<ref name="livestream-17-May-2017-7:27"/> | |
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− | + | * [[Thieve's guild]] | |
− | + | * [[Scholar's academy]] | |
− | + | * [[Trader's company]] | |
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− | * | + | == Joining == |
− | + | ||
− | * | + | Players may only pledge loyalty to one social organisation.<ref name="livestream-17-May-2017-7:27"/> |
+ | |||
+ | == Leaving == | ||
+ | |||
+ | A player can switch organizations, but will lose progress in their previous organization.<ref name="livestream-17-May-2017-7:27"/> | ||
+ | |||
+ | == Benefits == | ||
+ | |||
+ | These organizations may relate to which bosses might need to be killed first and may affect building progression of a [[Nodes|node]].<ref name="livestream-17-May-2017-7:27"/> | ||
+ | |||
+ | == Progression == | ||
+ | |||
+ | A player progresses through the organisation by accomplishing [[Quests|tasks or quests]].<ref name="livestream-17-May-2017-7:27"/> | ||
+ | |||
+ | * There are hierarchical paths pertaining to specific questlines for the organization's thematic. | ||
+ | <blockquote>For example, a [[Thieve's guild]] may have objectives and quests toward securing a particular item to level up within the organization.</blockquote> | ||
+ | |||
+ | == Sharemarkets == | ||
+ | |||
+ | {{Sharemarkets}} | ||
+ | |||
+ | == See also == | ||
+ | |||
+ | * [[Guilds]] | ||
+ | |||
+ | {{Notes}} | ||
+ | |||
+ | [[Category:Player interaction]] |
Revisão das 00h25min de 22 de outubro de 2017
Organizações sociais are ways for players to interact with the world around them in a different manner. Social organizations function a little bit like factions. They are about creating micro communities within the game.[1]
Types
Different types of Organizações sociais have different objectives relating to their specific types of game play.[1]
Joining
Players may only pledge loyalty to one social organisation.[1]
Leaving
A player can switch organizations, but will lose progress in their previous organization.[1]
Benefícios
These organizations may relate to which bosses might need to be killed first and may affect building progression of a node.[1]
Progressão
A player progresses through the organisation by accomplishing tasks or quests.[1]
- There are hierarchical paths pertaining to specific questlines for the organization's thematic.
For example, a Thieve's guild may have objectives and quests toward securing a particular item to level up within the organization.
Ao que os nodes desenvolvem, os governos dos jogadores podem abrir um mercado de ações (também chamado de Bolsa de valores) onde jogadores podem comprar e vender ações/partes nos nodes, guildas e organizações sociais.[2][3]
- O valor das ações é influenciado pelos eventos mundiais e a performance dos nodes, organizações sociais ou guildas.[4]
- Métricas rígidas, tais como quests de história, proximidade a recursos, progressão de cidadania, e compra de escrituras locais, determinarão o valor de ações compráveis.[3]
- Não há nenhuma comissão regulatória que restrinja a compra e venda de ações.[4]