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Damage
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- Damage numbers will not be so large as to be meaningless.[2]
- We don't see the need to have these enormous numbers that are really start to lose meaning. That seems to be an innate design issue with other games as they try to balance the damage output in PvP and in PvE; but our design system allows for a more manageable damage protocol for PvE and PvP to be shared; and those damage protocols relate more to lower numbers.[2] – Steven Sharif
- Aumenta can change damage types and values.[3]
- Death by fall damage is possible.[4]
- Receiving damage can cause casters to fail concentration checks, which does not interrupt the spell, but can result in increased casting time.[5]
Damage types and resistances
Different damage types are mitigated by the defensive stats (resistances) on different types of armor.[6]
- Certain damage types will be strong or weak against certain enemy types. So you'll have to be somewhat smart about who you're bringing where, or what abilities or specs. Obviously, you'll be able to do the content, but you'll have an easier time with certain contents if you're using a certain spec over others.[7] – Tradd Thompson
- Magic damage is mitigated by cloth armor (light armor).[8][6][9][10]
- Holy/radiant damage are modifying energy types that have corresponding synergies and resistances.[7][11]
- Physical damage is mitigated by plate armor (heavy armor).[6]
- Different classes of weapons may deal different types of physical damage: Bludgeoning damage, Slashing damage, Piercing damage.[12][13]
- When there's a lot of different complexity that exists between the multi-layered interactions of damage mitigation, resistances, damage penetration... those things stack up over time and there's an opportunity for that subtlety to be more expressed when the receiving target is, let's say, weak to that or... chosen not to spec into any resistances against that. That keeps things fresh and it also keeps a healthy level of itemization progression that's necessary for the player as well.[15] – Steven Sharif
- There is also non-mitigated damage.[6]
- Monsters will have certain types of resistances based on its type.[16][14]
- Not every monster is going to have unique resistances. They'll share groups of types of resistances based on whether that monster is a particular elemental affinity or a particular heavy armor, particular weapon type, stuff like that. So there will be resistances groups that are shared by certain types of monsters and their location and as it relates to their lower background and stuff like that.[14] – Steven Sharif
List of damage types
Weapon classes
Weapon classes (also referred to as weapon types and weapon groups) in Ashes of Creation may deal different types of physical damage.[12][13]
List of damage skills
Skill | Icon | Origin | Description |
---|---|---|---|
Air Strike | Ranger | Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[18] The root effect is nature based.[19] | |
Arcane Beam | Mage | Deal (20%🢆) arcane damage to target enemy or a nearby enemy every 0.5 seconds for 8 seconds. Each hit also restores 3 mana.[20] | |
Arcane Volley | Mage | Fires a volley of 7 arcane missiles at your target, dealing (35%🢆) arcane damage each.[21][22] | |
Ball Lightning | Mage | Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) lightning damage and applying Volatile to enemies it overlaps with.[23][24][25] | |
Barrage | Ranger | Fires a continual barrage of arrows at your target for 1.5 seconds, dealing 12% physical damage per arrow.[26] | |
Bear Trap | Ranger | Spawn a Trap at the target location, which arms after 1 second. When an enemy triggers the Trap, they take damage and become Rooted for 2 seconds.[27] | |
Blitz | Fighter | Charge directly toward target enemy, dealing Physical damage to the target on arrival.[28] | |
Blizzard | Mage | Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) ice damage in a small area around it and applies Frozen to targets with Chilled.[29][30][23] | |
Brutal Cleave | Fighter | Perform a wide sweeping attack, dealing damage to all enemies in front of you. This ability shares a cooldown with Overpower, and hitting an enemy with a weapon combo finisher reduces its cooldown by 8 seconds. +10-20 Combat Momentum (based on number of targets hit) [31] | |
Bulwark | Tank | Bash enemies in front of you twice. The second attack temporarily increases block chance. You must have a shield equipped to block.[32][33][34][35] | |
Castigation | Cleric | Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[36][33][37][38] | |
Cataclysm | Fighter | Deal heavy damage and apply Shaken to all enemies in a large area in front you. Shaken enemies have a 5% chance to Trip when hit, and the effect is removed when triggered. This chance doubles when hit by Riled targets.[39] | |
Chain Lightning | Mage | Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) lightning damage to each. Applies 20 stacks of Shocked to targets with Volatile.[40][41][42] | |
Chains of Restraint | Cleric | Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[43][44] | |
Combust | Mage | Instantly combust your target, dealing (125%🢆) fire damage and applying Conflagrating if they are Burning.[45] | |
Cone of Cold | Mage | Blasts a cone of cold in front of the caster, dealing (125%🢆) ice damage. Applies Chilled to targets hit.[23][46][47] | |
Consecrating Wave | Cleric | Send forth a cone of radiance that deals radiant damage to all enemies while healing the ten nearest allies.[48][49] | |
Crippling Blow | Fighter | Deal Physical damage and apply Snare to target enemy for 6 seconds.[50] | |
Divine Censure | Cleric | Hurls a radiant spear at the target, dealing damage.[51][33][52][38] | |
Fireball | Mage | Hurl a ball of fire toward your target, dealing (100%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[53] | |
Fissure | Mage | Call forth a line of jagged earthen spikes in a line in front of you, dealing (175%🢆) pierce damage, applying Staggered, and launching each enemy hit.[54] | |
Frostbolt | Mage | Launch a bolt of frost towards your target, dealing (225%🢆) ice damage. Applies Frozen if the target is Chilled.[55][56] | |
Grapple | Tank | Takes aim for a moment before hurling a hooked chain in a line, damaging the first target it contacts and immediately pulling them to the caster. The target suffers a tapering snare for 3 seconds.[57][58] | |
Greatsword basic attack | Greatsword | ||
Headshot | Ranger | Deals 175% physical damage to target enemy.[59] | |
Inciting Strikes | Tank | Slashes twice in a forward cone while adding additional threat.[60] | |
Judgment | Cleric | Cast a heal on target ally for a large amount of health. If this is cast on an enemy, it instead deals radiant damage to the target and applies 2 stacks of Burning.[61][62] | |
Leap Strike | Fighter | Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[63] | |
Lethal Blow | Fighter | Perform a powerful descending strike upon target enemy, dealing additional physical damage based on the amount of % missing health, up to 300% base damage.[64] | |
Lightning Strike | Mage | Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (275%🢆) lightning damage based on how long it was charged. Also applies 20 stacks of Shocked to targets.[65][66] | |
Longbow basic attack | Longbow | A slower, powerful, longer range basic ranged attack. Tapping the basic attack button will shoot normally. Holding the basic attack button will charge the shot (and root the player) to cause added damage.[67][68][69] | |
Lunging Assault | Fighter | Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing damage to enemies in front of you. You are immune to hard crowd control effects while performing this ability.[70] | |
Magma Field | Mage | Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) fire damage and applies Burning at (50%🢆) fire damage power every 2 seconds to enemies within the area. Lasts 8.1 seconds.[71] | |
Maim | Fighter | Perform a powerful melee strike in a short forward cone, dealing physical damage to all targets hit, plus 100% additional damage to recently tripped targets.[72] | |
Meteor | Mage | Conjures a massive flaming rock before sending it hurling toward target location. Upon impact, it deals (200%🢆) fire damage and applies Conflagrating to targets with Burning. After landing it continues to roll forward for its remaining distance, dealing damage to enemies along its path.[73] | |
Overpower | Fighter | Deal direct damage and apply Shaken to target enemy. This ability shares a cooldown with Brutal Cleave, and hitting an enemy with a weapon combo finisher refreshes the cooldown of this ability. +10 Combat Momentum.[74] | |
Piercing Shot | Ranger | Fire a projectile that travels in a straight line, piercing through and damaging all enemies in its path.[75] | |
Quake | Mage | Held ability: Slam down, causing a powerful earthquake around your character that deals (200-500%🢆) bludgeon damage depending on how long it was charged. Additionally this ability applies Staggered to all enemies around the caster, unless fully charged, in which case it applies Tripped.[76] | |
Raining Death | Ranger | Fires a dense rain of arrows 20 meters ahead, dealing high damage. Deals more damage to more distant targets.[77] | |
Rupture | Fighter | Deal physical damage and apply a debuff to the target. While the debuff is active, the target acquires 5 wound stacks per second that they are moving. After 5 seconds, the largest takes heavy damage, plus additional damage for each stack of wound it has.[78] | |
Scatter Shot | Ranger | Fires a spread of projectiles, dealing Physical Damage to every enemy target within a 20m cone in front of the caster.[79] | |
Shield Assault | Tank | Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[80] | |
Shortbow basic attack | Shortbow | A fast, low power, short range basic ranged attack. Holding down the basic attack button will repeatedly fire.[68][69] | |
Smite | Cleric | Smite your target, dealing instant damage and applying a stack of Burning to target enemy. Has no cast time and deals increased damage if activated within melee range of the target. This attack always critically hits on targets under the effect of Condemn.[81][82] | |
Snipe | Ranger | Charge a powerful ranged attack, dealing large damage after charging for 3 seconds. Deals 300% physical damage.[83] | |
Thundering Shot | Ranger | Fires a lightning-infused projectile at your target, dealing 200% of your physical power as Lightning damage.[84] | |
Vine Field | Ranger | Summons 3 fields of grabbing vines, one at the target location every .5s for 1.5s. Targets hit are damaged for 10% physical damage and snared for 3s, reducing their movement speed by 40%. Targets that have more than 10s of snare duration are rooted. This effect can only trigger once per target.[85] | |
Wand basic attack | Wand | ||
Whirlwind | Fighter | Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[86] |
Ver também
Referências
- ↑ Transmissão ao vivo, 2020-07-25 (1:34:55).
- ↑ 2.0 2.1 Entrevista, 2018-08-24 (1:45).
- ↑ Podcast, 2021-09-29 (46:20).
- ↑ Transmissão ao vivo, 2022-02-25 (1:06:45).
- ↑ Transmissão ao vivo, 2023-12-19 (1:17:45).
- ↑ 6.0 6.1 6.2 6.3 Entrevista, 2020-07-18 (1:02:44).
- ↑ 7.0 7.1 7.2 Vídeo, 2022-12-02 (19:38).
- ↑ Entrevista, 2020-07-18 (1:05:04).
- ↑ Transmissão ao vivo, 2017-05-24 (27:47).
- ↑ Transmissão ao vivo, 2018-04-8 (PM) (26:19).
- ↑
- ↑ 12.0 12.1 Vídeo, 2023-08-31 (45:06).
- ↑ 13.0 13.1 Entrevista, 2021-02-07 (49:18).
- ↑ 14.0 14.1 14.2 Transmissão ao vivo, 2021-06-25 (1:08:23).
- ↑ Entrevista, 2023-09-10 (42:09).
- ↑ [to https://twitter.com/AshesofCreation/status/1571960759894286336 Twitter - Creature resistances.]
- ↑ Transmissão ao vivo, 2021-08-27 (1:04:30).
- ↑
- ↑ Vídeo, 2022-09-30 (15:28).
- ↑
- ↑
- ↑ Vídeo, 2023-04-28 (22:13).
- ↑ 23.0 23.1 23.2 Vídeo, 2023-09-29 (11:29).
- ↑
- ↑ Vídeo, 2023-04-28 (7:15).
- ↑
- ↑
- ↑
- ↑ Vídeo, 2023-04-28 (9:22).
- ↑
- ↑
- ↑ Alpha-1 screenshot.
- ↑ 33.0 33.1 33.2
- ↑ Vídeo, 2021-02-09 (0:37).
- ↑ Transmissão ao vivo, 2020-07-31 (1:14:26).
- ↑
- ↑ Vídeo, 2020-11-01 (0:33).
- ↑ 38.0 38.1
- ↑
- ↑
- ↑ Vídeo, 2023-05-31 (12:12).
- ↑ Vídeo, 2023-04-28 (17:50).
- ↑ Vídeo, 2023-07-28 (20:50).
- ↑
- ↑
- ↑
- ↑ Vídeo, 2023-04-28 (11:22).
- ↑ Vídeo, 2023-07-28 (17:32).
- ↑
- ↑
- ↑
- ↑ Vídeo, 2020-11-01 (0:51).
- ↑
- ↑
- ↑
- ↑ Vídeo, 2023-04-28 (15:35).
- ↑ Vídeo, 2023-03-31 (9:55).
- ↑ Vídeo, 2023-01-27 (10:27).
- ↑
- ↑ Vídeo, 2023-01-27 (6:41).
- ↑ Vídeo, 2023-07-28 (15:15).
- ↑
- ↑
- ↑
- ↑
- ↑ Vídeo, 2023-04-28 (13:40).
- ↑ Transmissão ao vivo, 2022-09-30 (26:42).
- ↑ 68.0 68.1 Vídeo, 2022-09-30 (19:32).
- ↑ 69.0 69.1 Vídeo, 2022-09-30 (10:44).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ Vídeo, 2023-01-27 (5:07).
- ↑ Vídeo, 2023-07-28 (29:23).
- ↑
- ↑
- ↑
- ↑
- ↑