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− | + | In-game [[Currency|currency]] does not have weight.<ref name="livestream-26-May-2017-54:00">[https://youtu.be/JtG9mB2bREI?t=54m00s Livestream, 26 May 2017 (54:00).]</ref> | |
− | + | == Looting == | |
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+ | {{Looting|1====}} | ||
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+ | == Security systems == | ||
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+ | {{Security systems}} | ||
== See also == | == See also == |
Revisão das 17h00min de 13 de fevereiro de 2018
In-game currency does not have weight.[1]
Saques
Ashes of Creation intends to use traditional loot rules, selected by the party or raid leader.[4][5][6]
- Group loot rules are defined on a per-rarity basis.[2]
- A majority of party members must vote to approve any changes to group loot allocation changes.[3]
- The developers are considering using a double-tap interaction to loot all containers within a close proximity radius.[7]
- There won't be auto-looting pets.[8]
- It will be possible to kick a player from a party prior to them acquiring loot.[9]
- Yes, technically it would be possible for you to kick a player prior to acquiring loot. However, again because we are a game that relies on social interactions, there are reputations to be had; and if you acquire a reputation as a raid leader, or as a party leader, of doing something dirty like that, then it's unlikely you'll be able to Garner the support of future party members and/or raids to lead efforts against these raid bosses.[9] – Steven Sharif
- Free-for-all.[6]
- Whoever is first to loot gets the loot.[4]
- A master looter (or lootmaster) is a player designated by the party leader to decide how loot is distributed in a dungeon or raid party.[6]
- With round-robin looting, party members take turns looting.[6]
- This is a traditional need before greed system based on dice rolls.[6]
- Since there is very little gear binding in Ashes of Creation, it's left to the party to deal with players who excessively roll Need on loot.[10]
- Bidding system.[6]
- Intrepid are investigating a potential bidding system, which allows players to bid on items instead of rolling for them.[6]
Security systems
Sistemas de segurança serão implementados para combater hacks, abusos, bots, venda de ouro, duplicação de itens, e outras coisas que afetem a economia à partir do Alpha-0.[11][12][13]
- Esses sistemas coletarão dados de usuário e sinalizarão atividades anormais para serem inspecionadas. Isso, junto com a função de reportar jogadores, vai criar um "mapa de atividade" que evidencia situações anormais.[13]
- Jogadores pegos usando hacks serão banidos.[13]
Ver também
Referências
- ↑ Livestream, 26 May 2017 (54:00).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Vídeo, 2023-01-27 (16:44).
- ↑ 3.0 3.1 Vídeo, 2023-01-27 (32:01).
- ↑ 4.0 4.1 Transmissão ao vivo, 2020-11-30 (1:01:40).
- ↑ Transmissão ao vivo, 2020-07-25 (1:24:56).
- ↑ 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 Group dynamics blog.
- ↑ Transmissão ao vivo, 2023-01-27 (1:08:06).
- ↑ Transmissão ao vivo, 2022-04-29 (1:04:52).
- ↑ 9.0 9.1 Transmissão ao vivo, 2023-05-31 (1:07:45).
- ↑ Transmissão ao vivo, 2020-11-30 (1:12:03).
- ↑ Transmissão ao vivo, 2017-11-17 (38:35).
- ↑ Massively OP, 2017-06-1
- ↑ 13.0 13.1 13.2 Transmissão ao vivo, 2018-02-09 (20:40).