Glorious Wiki readers. We are adding the Midnight Magic video and livestream to the wiki. We appreciate your patience as we process the new and updated information!

Diferenças entre edições de "Cosmetic armor"

Fonte: Ashes of Creation Wiki
Saltar para a navegação Saltar para a pesquisa
(Created)
Etiqueta: Novo redirecionamento
 
(Convert to article)
Etiqueta: Redirecionamento removido
Linha 1: Linha 1:
#REDIRECT[[Armor#Armor cosmetics]]
+
{{Armor cosmetics}}
 +
 
 +
== Gear appearance ==
 +
 
 +
{{Gear appearance}}
 +
 
 +
== Appearance slots/Transmogs ==
 +
 
 +
{{Appearance slots}}
 +
 
 +
== Racial weapons and armor ==
 +
 
 +
{{Racial weapons and armor}}
 +
 
 +
== Crafted items ==
 +
 
 +
{{Crafted items}}
 +
 
 +
== Skins ==
 +
 
 +
{{Skins}}
 +
 
 +
=== Cosmetic store ===
 +
 
 +
{{Cosmetic store}}
 +
 
 +
== See also ==
 +
 
 +
* [[Armor]]
 +
* [[Cosmetics]]
 +
* [[Skins]]
 +
 
 +
== References ==
 +
 
 +
[[Category:Armor]][[Category:Cosmetics]]

Revisão das 18h54min de 7 de dezembro de 2021

Gear appearance

Alpha-1 female plate armor 3D render.[1]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[1]Steven Sharif

  • Armor will not be overly sexual in appearance.[1][3]
    I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a an immersive issue.[2]Steven Sharif
    • Some armor and costumes will be more revealing than others, but there will not be nudity in the game.[5]
    There might be sliders, but there are not gonna be naked sliders.[5]Steven Sharif
Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[9]Steven Sharif
  • Cosméticos can be used by all races but there may be slight variations to make them work with the body builds of each race.[14]
  • Hair will likely be masked if helmet display is toggled on.[19]

Appearance slots/Transmogs

Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[23][24]

  • There are rules when applying cosmetics to specific items, unlike costumes, which don't have level restrictions.[25]
  • Cosmetic slots can be toggled on or off on their character by the player.[26]
  • A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[27][28]
Cosmetics, whether purchased from the shop or earned in game, are an important component of MMORPGS I personally enjoy; and there's a lot of collectors out there who spend a great deal of time either in-game achieving these things or spend money purchasing them from the cosmetic only marketplace; and we don't want to demean or reduce that achievement or that expenditure. So it's going to be situational where the default appearance will be applied and can be activated.[27]Steven Sharif

Racial weapons and armor

Armadura racial appearances in early Alpha-1.[29]

Violet light and myself are wearing exactly the same armor set right: Same stats, same everything, but it drops for her it looks one way, it drops for me it looks another way; and... a small part of that is gender, but then the other part of it is race. So because I was a Vaelune in that playthrough my armor was in the Vaelune style; and when she picked it up it was in the elven style because she was an elf. So that gives you an example of sort of the breadth of looks that we're going for and how we try to capture like who you are as as a character and allow you to build your look that way.[30]Jeffrey Bard

Dünir and Empyrean racially styled armor concept art by Keith Kovach.[31]

We have essentially sets that exist across all races; and each race that dons those armor sets is going to have their own racial influence on the presentation of those particular sets. So that's something that's unique in how each of the races get diversified.[32]Steven Sharif

Armas and armor are not race locked, but armor will take on a racial appearance.[32][33][34]

The customization of equipment per race is really focused on Armor sets not Weapon props. Weapon props will, from a model standpoint, will translate pretty one-to-one across the races.[7]Steven Sharif
Let's say for example you have the Eagle set or something, right: The Eagle set has in art, it has a thematic design that's going to include certain attachments to the armor. It's going to include color palette and theme. It's going to have some aspects to it that define it as the Eagle set, right. When a Elf wears the Eagle set or when an Orc wears the Eagle set, you obviously have two different cultures there; and you don't want to stomp out that culture by assigning a de facto 'This is the Eagle set and this is how it looks on everybody.' What we want to have is cultural influences play a role in showing how that set looks.[7]Steven Sharif
When you say, what if I'm an Orc but want to look like an Elf and I want my Eagle set to be the Elf representation? Well the issue becomes there that Orcs have a different organic model. You know, their body is different than that of the Elf. So, from a scope-creep standpoint, it's one thing to add different influences that represent the cultures that are donning the armor; it's another thing to adapt each influence as a matrix that can be worn pretty much by everything. From a scope perspective, that's a very difficult task for the character artists to tackle. So instead what we've done is, in order to facilitate a variety of cultural representation between the races but allow for the sharing of assets like different armor sets, we give different representations of those armor sets to each race.[35]Steven Sharif
Q: Since a single armor set will look different on each race, how will we have large varieties of in-game achievable gear for each race if we have to make nine different looks for each set?
A: The approach for that is to create a modular piece set for armor creation; and the way we achieve that is by two steps: So, on the modeling side, each race has these geo sets basically where you're creating pieces of the armor for heavy plate armor, for medium, for robes; and you get to grab those modular pieces and mix and match as design makes a request for a particular set to the art teams. So, design comes along and they say, "hey we have a theme for a set that we want to create", so let's use Carphin in that example; and that theme from design's standpoint is going to include color, it's going to include materials, it's going to have an etymology for the set to give a background so that they can incorporate certain types of attachments- whatever they want to include on the art side. Then, the character team says, "okay let's take our base sets of geo and let's mix and match those pieces to create the Carphin set and then we're going to do a materials pass on it, and then we're going to do a color pass on it"; and that way we have a lot of essentially pieces of the puzzle to create these many different unique sets. Now we can also deform pieces across from race to race. So, even if we create unique geo on a per-race basis, we can grab the pauldron from the Human set and put it onto the Vek representation; and the end game there is that we have a particular set, for example Carphin, and that Carphin is communicating the theme; and when you don the armor for the Carphin set- you've acquired the Carphin set and you put it on- it is going to look Vek if you're a Vek. It is going to look Kaelar if you're a Kaelar, but it is still going to have the identity and the theme of the Carphin set.[6]Steven Sharif

Itens criados

Itens fabricados estarão no mesmo patamar dos melhores items.[36]

Acreditamos que todo item que existe no mundo deveria, de alguma maneira, refletir seu fabricador. Assim, nosso sistema de fabricação será extremamente versátil - dando aos artesãos a habilidade de fabricar itens únicos que representem seus pontos fortes e fracos.[40]

A Fabricação e os Chefes Mundiais serão a principal maneira de adquirir equipamentos de alto nível. Haverão algumas exceções a isso na forma de itens Lendários (apenas um pode ser obtido ou descoberto) e outros equipamentos que podem ser conseguidos, mas queremos que Artesãos e raids do tier mais alto produzam a maior parte do equipamento de alto nível e alta efetividade.[41]Sarah Flanagan

Skins

Cinderhorn Steer pre-order pack cosmetic mount skin.[42]

Providing these limited options that collectors out there like when it comes to achieving and/or purchasing cosmetics. It means something I think when players make that decision to purchase or they go through the rigorous portion of achieving those things in game that it is not just everywhere around them and becomes meaningless at that point.[43]Steven Sharif

Pets, Montarias, Vestuário, Armadura, Edificações e Acessórios vendidos na loja de cosméticos são skins.[44]

As melhores skins serão obteníveis dentro do jogo (obviamente "melhor" é subjetivo, então eu diria as mais ornamentadas e detalhadas/únicas).[51]Steven Sharif

Loja de cosméticos

Ashes of Creation cosmetic store.[52]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[53]Steven Sharif

A Loja de cosméticos permite aos jogadores compras de Cosméticos para uso em Ashes of Creation.[15] A loja de cosméticos oferece itens disponíveis por tempo limitado e em quantidade limitada, que ajudam a manter o desenvolvimento sustentável do jogo.[54]

Nada na nossa loja jamais será pay to win (pagar para ter vantagens no jogo), já que acreditamos que essa prática fere fervorosamente o gênero dos MMORPGS..[55]

  • Cosméticos da loja oferecerão uma diversa seleção de visuais únicos. [56]

Eu quero incentivar a compra de cosméticos na loja pela sustentabilidade das expansões que tenho planejadas, já que não temos valor de venda nelas. Eu quero incentivar a compra oferecendo itens limitados: Tempo limitado para compra, quantidade limitada, assim você sente confiança de que quando você compra quaisquer skins, elas não serão oferecidas novamente de alguma outra maneira.[54]Steven Sharif

  • Todos os itens da loja de cosmético serão não negociáveis.[57] Não haverá mecanismo de presentear itens cosméticos.[58]

Eu não quero que itens cosméticos comprados pelo mercado sejam transferíveis... porque essa seria uma possibilidade de transformar dinheiro real em vantagens no jogo.[58]Steven Sharif

Ver também

Referências

  1. 1.0 1.1 1.2 1.3 Transmissão ao vivo, 2020-05-29 (50:20).
  2. 2.0 2.1 Transmissão ao vivo, 2017-05-26 (19:51).
  3. 3.0 3.1 Reddit Q&A, 2019-01-8.
  4. oversized.jpg
  5. 5.0 5.1 Transmissão ao vivo, 2021-12-23 (1:34:07).
  6. 6.0 6.1 Transmissão ao vivo, 2024-02-29 (1:15:51).
  7. 7.0 7.1 7.2 7.3 Podcast, 2018-08-04 (53:43).
  8. 8.0 8.1 Transmissão ao vivo, 2022-10-28 (1:41:06).
  9. Transmissão ao vivo, 2021-09-24 (1:25:27).
  10. Transmissão ao vivo, 2023-11-30 (1:40:11).
  11. Sparkly.jpg
  12. Transmissão ao vivo, 2020-11-30 (1:05:22).
  13. 13.0 13.1 Transmissão ao vivo, 2017-05-24 (24:19).
  14. margaret-gear-appearance.png
  15. 15.0 15.1 cosmetics obtaining.png
  16. Transmissão ao vivo, 2017-07-18 (54:56).
  17. Transmissão ao vivo, 2017-07-28 (9:47).
  18. helmet.jpg
  19. Transmissão ao vivo, 2020-10-30 (1:13:22).
  20. weaponslots.png
  21. Transmissão ao vivo, 2017-09-03 (48:56).
  22. Transmissão ao vivo, 2023-05-31 (58:37).
  23. Entrevista, 2018-08-24 (5:28).
  24. Transmissão ao vivo, 2017-11-17 (22:33).
  25. Transmissão ao vivo, 2020-11-30 (57:50).
  26. Transmissão ao vivo, 2018-02-09 (50:29).
  27. 27.0 27.1 Transmissão ao vivo, 2020-07-25 (54:10).
  28. Transmissão ao vivo, 2019-11-22 (1:08:05).
  29. Vídeo, 2020-09-30 (2:44).
  30. Transmissão ao vivo, 2020-09-30 (47:47).
  31. Transmissão ao vivo, 2019-07-26 (54:06).
  32. 32.0 32.1 Transmissão ao vivo, 2022-03-31 (4:57).
  33. Transmissão ao vivo, 2017-05-26 (44:11).
  34. Transmissão ao vivo, 2017-05-26 (20:46).
  35. 35.0 35.1 Podcast, 2018-08-04 (55:17).
  36. 36.0 36.1 Transmissão ao vivo, 2017-05-10 (14:45).
  37. craftedbossloot.png
  38. crafting-corruption.png
  39. craftersname.png
  40. About Ashes of Creation.
  41. February 8, 2019 - Questions and Answers.
  42. Ashes of Creation Store: Cosmetic armor.
  43. Transmissão ao vivo, 2020-11-30 (56:02).
  44. cosmetic skins.png
  45. 45.0 45.1 Rime and Regal.
  46. Transmissão ao vivo, 2018-12-06 (41:43).
  47. Transmissão ao vivo, 2020-11-30 (58:24).
  48. costumes-weapons-quote.png
  49. 49.0 49.1 toast-caravan-skins.png
  50. 50.0 50.1 margaret-caravan-skins.png
  51. 51.0 51.1 steven-best-skins.png
  52. Ashes of Creation cosmetic store.
  53. Transmissão ao vivo, 2020-07-25 (1:53:46).
  54. 54.0 54.1 54.2 Transmissão ao vivo, 2018-04-8 (PM) (58:29).
  55. 55.0 55.1 kickstarter microtransactions.png
  56. equitable-cosmetics-quote.png
  57. cash shop non tradable.jpg
  58. 58.0 58.1 Entrevista, 2018-05-11 (32:36).