Diferenças entre edições de "Template:Naval combat"
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↑ 1.0 1.1 1.2 1.3 Transmissão ao vivo, 2022-03-31 (1:10:43).
↑ 2.0 2.1 2.2 Transmissão ao vivo, 2017-07-28 (47:53).
↑ Transmissão ao vivo, 2022-04-29 (1:03:25).
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↑ 5.0 5.1 Transmissão ao vivo, 2023-02-24 (1:23:34).
↑ 6.0 6.1 Transmissão ao vivo, 2022-10-14 (58:46).
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↑ Transmissão ao vivo, 2019-06-28 (1:12:08).
↑ Transmissão ao vivo, 2022-05-27 (1:12:33).
↑ Transmissão ao vivo, 2022-12-02 (1:21:51).
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(Há 36 revisões intermédias de 3 utilizadores que não estão a ser apresentadas) | |||
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− | * Ships can | + | [[File:SSLivestream-2022-03-31-1:10:38.96.png|thumb||[[Alpha-2]] [[Negalith]] [[Naval|naval]] [[Raid bosses|raid boss]].{{livestream|2022-03-31|1h10m43|J_1q7Djv-Lw}} <blockquote>''This is one of the Alpha-2 raid bosses that are going to be in the ocean. That'll be interesting when you come across that, what might happen. Good luck. We should have added a scale there because yeah, it's a big boy. The number of ships needed for that one's going to be a lot.''{{livestream|2022-03-31|1h10m43|J_1q7Djv-Lw}}{{ndash|[[Steven Sharif]]}}</blockquote>]] |
− | * Coastal naval [[Node sieges|sieges]] | + | |
+ | [[Naval combat]] involves different types of [[Ships]] with varying capabilities, armaments and roles to play out on the [[High seas|high seas]]. There will be a balance and counterbalance between ships from [[PvP]] and [[PvE]] perspectives.{{livestream|2022-03-31|1h10m43|J_1q7Djv-Lw}}{{livestream|2017-07-28|47m53|rx6xdibiRIk}} | ||
+ | |||
+ | * [[Naval PvP]] is between [[Ships|ships]].{{livestream|2017-07-28|47m53|rx6xdibiRIk}} | ||
+ | * [[Naval]] [[PvE]] includes open sea [[Raids|raids]] and sea-based [[World bosses|bosses]].{{livestream|2022-03-31|1h10m43|J_1q7Djv-Lw}}{{livestream|2017-07-28|47m53|rx6xdibiRIk}} | ||
+ | * Certain [[Ship classes|ship classes]] and [[Ship components|components]] may support ramming of other vessels or [[Raid bosses|raid bosses]].{{livestream|2022-04-29|1h03m25|qYuL-GrMmRM}} | ||
+ | * Ship weapons can damage both players and structures.{{quote|steven-ship-weapons.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1150538130093523036}} | ||
+ | ** Damage done by [[Ship weapons|ship weapons]] such as [[Potion launchers|potion launchers]] will generate [[Threat|threat]].{{livestream|2023-02-24|1h23m34|3FxHjg0YgiM}} | ||
+ | ** [[Characters]] can also use [[Ranged skills|ranged skills]] during naval combat. [[Taunts]] and other [[Threat generation skills|threat generation skills]] can be utilised for tanking at sea.{{livestream|2023-02-24|1h23m34|3FxHjg0YgiM}} | ||
+ | * Coastal [[Points of interest|points of interest]], such as [[Harbors|harbors]], offer objective-based naval gameplay during [[Node sieges|node sieges]].{{livestream|2022-10-14|58m46|rrD4RCTbxds}} | ||
+ | * There is a [[Guild castles|castle]] located on an island that is only able to be affected by [[Naval combat|naval combat]].{{livestream|2022-10-14|58m46|rrD4RCTbxds}}{{quote|steven-island-castle.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1030854486140399656}} | ||
+ | |||
+ | : ''Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.''{{livestream|2019-06-28|1h12m08|UVETnLeJZFo}}{{ndash|[[Steven Sharif]]}} | ||
+ | |||
+ | * Naval combat allows ships to be [[Hijacking ships|hijacked]], [[Ship destructibility|destroyed]] and [[Looting|looted]], but it doesn't allow the attackers to permanently keep the ships.{{livestream|2022-05-27|1h12m33|GnybRgoPac8}} | ||
+ | |||
+ | : '''Q:''' '''Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?''' | ||
+ | |||
+ | : '''A:''' ''The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.''{{livestream|2022-12-02|1h21m51|I_LhGxdKBNQ}}{{ndash|[[Steven Sharif]]}} |
Edição atual desde as 22h08min de 22 de setembro de 2023
Combate naval involves different types of Navios with varying capabilities, armaments and roles to play out on the high seas. There will be a balance and counterbalance between ships from Pvp and PvE perspectives.[1][2]
- Naval PvP is between ships.[2]
- Naval PvE includes open sea raids and sea-based bosses.[1][2]
- Certain ship classes and components may support ramming of other vessels or raid bosses.[3]
- Ship weapons can damage both players and structures.[4]
- Damage done by ship weapons such as potion launchers will generate threat.[5]
- Characters can also use ranged skills during naval combat. Taunts and other threat generation skills can be utilised for tanking at sea.[5]
- Coastal points of interest, such as harbors, offer objective-based naval gameplay during node sieges.[6]
- There is a castle located on an island that is only able to be affected by naval combat.[6][7]
- Battles at sea will be epic. They will have some supreme rewards and/or losses if the battle succeeds or fails.[8] – Steven Sharif
- Naval combat allows ships to be hijacked, destroyed and looted, but it doesn't allow the attackers to permanently keep the ships.[9]
- Q: Will there be a way to produce enough experience for a node for those who want to spend the majority of their time on the open seas?
- A: The open seas have have a good amount of content; and that content when completed will give its contribution to a nearby node; and that is something that people who live on the sea, or desire to live on the sea, will be able to um contribute in a way.[10] – Steven Sharif